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Messages - ScottDoom

#161
Well, I'm also new to scripting. I don't know any computer languages (I barely know HTML!), and I don't seem to be having much problems with scripting so far. All I've made so far is this demo game however.

I read this tutorial, and then started to script. I just thought of what I wanted to do with the script, and I looked through the pre-made functions to see how to do it. If I couldn't figure it out, I asked here.

I haven't gotten into scripting GUIs, and I think that may be the most difficult but I think I'll be able to figure it out.

My advice to you is to just script every situation you can possibly think of in a test game. Don't draw graphics, don't think of a storyline, just script for a while. I don't know if learning a language would really help. Try downloading open-source AGS games and reading through their scripting, and see if that helps.
#162
General Discussion / Re: Game with 3 charcter!
Sun 04/07/2004 12:31:48
I don't think there's been an adventure game where you have two other characters follow you.
#163
I vote for Eggie.
#165
Insta-Game - Jeremy's Mission: The Cave

The game is about a little grey guy named Jeremy, who is summoned by an unknown person to find a cave and complete a mission within the cave.




This is my first game I have ever made, and my first experience at scripting. I'm attempting to script every possible situation with this game, and along the way make a somewhat entertaining game for others to enjoy.

The demo:
The demo has 12 rooms (10 playable, 1 hidden) and you can "beat" the demo. In other words, it's not just a tech demo.

Click here to download the demo! (Music - 5.6MB) Thanks to Sylpher for hosting it!

Click here to download the demo. (No music - 650KB) Just click the link to go to the page (sorry about the adds), and then click the link on that page to get the file. Only get this if you have a dial-up connection.

To play, right-click to cycle through the actions and left click to interact. There's no GUIs yet, which means you can't save. It's a very short demo though, and you could probably beat it in about 5 minutes.


Contest:
The first 5 people to find the secret room and PM me the details of it will get to beta test my next game, currently titled E-Race (which actually has a nice storyline, etc.).

Known bugs:
-After talking to the only character in the demo, the cursor will become invisible. To fix this, just right-click.
#166
Ok. I actually decided just to make the intro wait a bit and continue without letting the player do anything, but thanks. I'm sure that info will come in handy later.
#167
Thanks. That worked.

I had known about the Wait command, but I wasn't exactly sure how it worked. That'll help a lot in scripting.

Edit: Ok. Here's another thing... What if I want the player to be able to move around in the current room for a bit until the next action happens? I guess it'd be similar to what happens in Maniac Mansion (random cutscenes).

Basically I have the character... floating around in an area and he can't move around, but he can look, interact, and talk. And I want to give the player a about a minute to do these things until the next part of the intro plays. How would I do this?
#168
Ok. First I have a little intro where some characters talk back and forth, and one moves around. That all works fine. Afterwards, I added these lines of script:
DisplaySpeech(JER, "...");
DisplaySpeech(JER, "...");
ObjectOn(0);
DisplaySpeech(JER, "...");
ObjectOff(0);
ObjectOn(1);
DisplaySpeech(JER, "...");
DisplaySpeech(JER, "...");
DisplaySpeech(JER, "...");
DisplaySpeech(JER, "...");
(ObjectOff(1);
ObjectOn(0);
DisplaySpeech(JER, "...");
ObjectOff(0);
DisplaySpeech(JER, "...");
DisplaySpeech(JER, "...");
ObjectOn(2);
DisplaySpeech(JER, "...");
DisplaySpeech(JER, "...");
DisplaySpeech(JER, "...");
DisplaySpeech(JER, "...");
DisplaySpeech(JER, "...");
DisplaySpeech(JER, "...");
ObjectOff(2);

I don't know of any "wait this amount of time" command, so I figured having a character pause to think would be good enough. However, AGS thinks it's funny and it is deleting all of the above lines as soon as I save the script. The objects I'm trying to turn on and off are text images (logos, you could say) I've created that I want to show (which contain the game name, credits, etc.).
#169
Hell. Another picture of me:

#170
AGS Games in Production / Re: Flash Gordorn
Sat 03/07/2004 03:28:47
Have you made any previous games? It's best to start with a small game before trying something really big, as you may get lose interest whie making a large game if you've never made one before. Trust me.
#171
Well, considering we don't have to pay for this game, we could consider this beta testing.

Although I do agree that it would be wise to give the game to a select few people to test before full release.
#172
I saw that one other person lived in Hawaii with me on the AGS World Map, but our names are so close together they're hard to read.
#173
Quote from: Migs on Fri 02/07/2004 15:53:12
This game is definitely one of my favorites, and I normally don't like FPSs.Ã, 

You can see your character in that game, therefore it's not a FPS (First-Person-Shooter). It's a third-person action game.

But yeah, I've heard a lot of good stuff about that game, but it's been out for maybe a little less than 4 years.

If you like Alice, you should try Beyond Good & Evil. It's way on the other side of the map when it comes to atmosphere (Alice being bloody and evil, Beyond Good & Evil being cartoony), but Beyond Good & Evil has some fun gameplay, puzzles, and combat. And if you like Beyond Good & Evil, try Prince of Persia: The Sands of Time as it was made using the same engine as Beyond Good & Evil.
#174
Critics' Lounge / Re: Another Character
Fri 02/07/2004 13:40:51
I wasn't actually attacking kaaZ with my comment. Well, I suppose I was. I just over-reacted. It's late and I should probably go to sleep. I edited my original post.
#175
Critics' Lounge / Re: Another Character
Fri 02/07/2004 13:27:20
Hey kaaZ. I know that you were just trying to help, but your "paint-over" doesn't really match the style I was going for.

It looks really nice, however it has way too much shading. I don't know about everyone else around here, but I'd hate to have to push 30 pixels of shading around for every frame I wanted to animate. The pose is nice, but as I said in my other thread for my other character, I want to be able to animate the down walk-cycle from this sprite so I'd like his feet to be facing downward. I'll draw the feet like that for talking animations and stuff later on.

Thanks for the paint-over though.

Here's my edits:

I tried relaxing the pose a bit, and I removed the "lipstick" (I hope).


In this one I tried correcting the "albino" look. It seems I can just never find the right color for blonde hair, so I always end up making black-haired, red-haired, and brown-haired characters. If someone would like to share with me some nice colors for blonde hair that don't blend with the skin color, I'd appreciate it.

I think this guy looks better with black hair though.
#176
Critics' Lounge / Re: Main Character
Fri 02/07/2004 12:48:40
Actually, that's meant to be scruffy hair that's just sort of sticking up. He's a poor scientist that hasn't had any real work in a while (which will be explained in the game). I didn't mean for it to be "spiked."

I'll add some gray and see how it looks.
#177
Quote from: blackbirdâ,,¢ on Fri 02/07/2004 12:41:00
hey tanker if you wan't i'll proofraed you're next game.

Hahaha. That's great. Why? It's great because you put "raed" in bold to mark your mistake that you made on purpose, but right after that you made a real mistake that you probably didn't catch. It's "your next game," as in the game belongs to him. Not "you're next game," which would mean something like him being the next game.  :-*

Oh, and I'll try out this game when I have time just to see what it's all about. I'll wait for the updated version.
#178
Critics' Lounge / Re: Main Character
Fri 02/07/2004 12:24:57
I agree. I'll try doing something to them later...
#179
Critics' Lounge / Another Character
Fri 02/07/2004 12:12:23
Oldest:
Old:
Newest:
He's supposed to be a rich 26-year-old biologist, and I want him to match my 39-year-old physicist in style...
(Click here to comment on the guy with the beard.)
#180
Ok. Once again, thanks for all the info. It works now.

I want him to remain in the last frame of the animation he just went through, but I'll try to figure that out on my own first...

Ok. I figured that part out. I just added another loop to VIEW5, with just the last frame of the animation in it. Then I told the character to animate in that loop, and remain in it.
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