Thanks for the info. I wasn't sure if I could include multiple commands under one if statement. I'll test it out now.
The character "FISH" still isn't doing anything. He stops following character "JER" and just stands there. I want him to run through loop 0 of VIEW5 once, and then after that I want him to remain in the final frame of VIEW5...
if (character[GetPlayerCharacter()].inv[1] > 0) {Ã,Â
Ã, DisplaySpeech(JER, "GIVE ITEM MESSAGE");
Ã, FollowCharacter(1, -1);
Ã, SetCharacterView (FISH, 5);
Ã, AnimateCharacter (FISH, 0, 5, 0);
Ã, ReleaseCharacterView(FISH);
Ã, LoseInventory(1);
}
else if (character[GetPlayerCharacter()].inv[1] == 0) {
Ã, DisplaySpeech(JER, "NO ITEM TO GIVE MESSAGE");
}
The character "FISH" still isn't doing anything. He stops following character "JER" and just stands there. I want him to run through loop 0 of VIEW5 once, and then after that I want him to remain in the final frame of VIEW5...
if (character[GetPlayerCharacter()].inv[1] > 0) {Ã,Â
Ã, DisplaySpeech(JER, "GIVE ITEM MESSAGE");
Ã, FollowCharacter(1, -1);
Ã, SetCharacterView (FISH, 5);
Ã, AnimateCharacter (FISH, 0, 5, 0);
Ã, ReleaseCharacterView(FISH);
Ã, LoseInventory(1);
}
else if (character[GetPlayerCharacter()].inv[1] == 0) {
Ã, DisplaySpeech(JER, "NO ITEM TO GIVE MESSAGE");
}