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Messages - ScottDoom

#201
Critics' Lounge / Main Character
Wed 30/06/2004 12:39:35
A 39-year-old physicist...

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Old:
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I've got a new character for the same game. Click here to check him out.
#202
Can you give some more information on the game such as a plot-summary? How about some screenshots?
#203
ScottDoom - Story, coding.
#204
General Discussion / Re: Sam and Max Sprites
Wed 30/06/2004 09:30:29
I think you should spend more time working on a game, and less time posting on the forum.

C'mon. Don't be like me!  :-\
#205
General Discussion / Re: Sam and Max Sprites
Wed 30/06/2004 09:10:38
He means you're lazy  because you can't care to draw your own characters, I think.

If you really want the characters, I'd suggest buying the game. It's a great game, and you could probably find it on eBay or something for about $5.
#206
It's... dead. The project was way too big (150 rooms). If I had a real development team, then maybe.
#207
Eggie, I actually read all of that and it was very interesting. You should make a game like that.
#208
That's nice. Very creative.   :P
#209
PUZZLE TIME

Rules: Every week a post will be made with a list of items and a scenario. Using your wit, skill and lack of mental health; find a way to complete the scenario with the items provided. You can only use a set number of items of your own choice. When I say use your skill, use it.

For this Puzzle Time contest, you can only start with 5 items (which can be your items), and you must use at least 8 items to solve the scenario.

For example: you have a boulder and a reinforced window. I advise not using Pick Up boulder chuck through window. Think of something adventuresque to use.

Voting: After the week voting shall commence!

What If I win?: The winner chooses the next scenario and list of items.

Scenario: You're traveling across the country in 1845 with your horse, and you pass through a small trading outpost. You become enemies with Henry, a local man, because you flirted with his woman. After traveling past the town, you awake to find that your horse has been stolen.

You go back to the town, and you have to find your horse, and steal Henry's woman.

Items:
Revolver
2 bullets
Short rope
Long rope
Hook
One match
Axe
Chewing tobacco
Poison
Bottle o' whiskey
$3 (remember, it's 1845)
Plus 2 items of your choosing.

Go forth and puzzle!
#210
I had music when I played it... I don't know why you didn't, Preparación De Ensalada. I didn't really like the music though, so you weren't missing much. I mean, the music was good. It was just that I didn't think it fit the whole scene. If you leave it that way it won't bother me too much.

The responses given when interacting with stuff is really funny though. I got all 4 items, but I only found 3 oddities. I can't seem to find the last one. The graphics are really nice too.
#212
Well, unless he was a very smart guy (and he probably isn't if his company is going bankrupt), he's a little young for a CEO.

Just my opinion.
#213
Awesome! It looks really nice. I like it a lot more than the original.

Poor little Johnny Appleseed though... He didn't get to go to Easter Island.
#214
Sounds pretty cool. I downloaded it. I'll test it out later. Right now I'm trying to finish up my game.
#215
Or you could have a mini-game at the beginning in which you are an (OH NO!) Evil Doctor!!!!!1oen And you time travel back, kidnap Johnny Appleseed, and then bring him to Easter Island to plant a forest.

Might be easier to put somethin' else back there though.
#216
Quote from: Tanker on Thu 24/06/2004 19:45:02
Now i need to create puzzles, plot etc.

Isn't that usually the first thing you do? How can you draw locations without a plot in mind, or without any puzzles in mind?
#217
Good idea, scotch.

I'm up for it (the whole AGS Team Challenge idea). I'd be a good storywriter and puzzle designer.
#218
I agree with Privateer Puddin'. Give the hands a little movement inside the pocket (either left to right or up and down). Also, the knee seems to be in the wrong place (in other other words, move the bend up a little). Maybe give the trenhcoat a little fly-back at the bottom to add more motion... That'd depend on how fast he's walking though.

The background looks pretty good, but the table seems a bit high.
#219
Thanks for the info. I'm glad I'm actually understanding this now. I'm trying to script out everything I'll want to do in the game I'm planning to make before I actually start making graphics for the game.

The only other experience I've had with scripting was with DragonSpeak from the game Furcadia. It was used to program bots (sort of like characters in AGS, which would respond to different keywords when you spoke to them), and to program different functions in worlds you created (such as making a door swing open and shut, along with a sound effect, as you walked through it). I liked it a lot, and programmed a whole pirate ship I created by myself.

AGS scripting is pretty much the same as DragonSpeak, except with a whole lot more commands and variables.
#220
Woohoo! It works. Thanks for the help.

Now I'm going to attempt an intro that has the character say something, then move to the next room, and say something else. Wheee!

One more question though...

Does this mean in every room I can have an integer named (if I wanted to) cool_thing? And how would I make a global integer... GlobalInt? Do I just put that in the starting room? (Sorry this is basic stuff, but I didn't see it in the tutorial so far... maybe it's later on...)
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