Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - ScottDoom

#381
The Rumpus Room / Re:The MSPaint game
Tue 18/11/2003 01:42:56
Picasso-style Smiley:


Next: Day of the Olsen Twintacles (good and evil one).

Here's some links to help:
Link 1

Link 2

#382
The Rumpus Room / Re:The MSPaint game
Sat 15/11/2003 10:11:15
Wow! This took me about 2 and a half hours. Everything was technically done in MS Paint except for the striped black part on the left, and the font (which could have been done in MS Paint, but wasn't).

It's supposed to be a cover of a CD.



Ok...

Next picture: Gordon Freeman (star of Half-Life) battling Max (from Sam & Max). Make it good!
#383
Make the right choice...
#384
Wheee...

Edit: Whoops. Didn't see the 75x75 pixel limit. Heh heh...

Second edit: I made a new image to replace my old one, since it didn't fit the size limit.
#385
Critics' Lounge / Re:First Character Drawing
Sat 15/11/2003 01:22:54
Yeah, I was already planning on posing in the various "key frames" that I would need, and then using them to easily draw and animate.

Anyway, I recolored the face a bit and reshaded.


So unless I can get a dedicated character artist for the project I am currently leading (Rolf und Joachim - A World War II Adventure), I will continue to make characters in this way. I have to first wait until the background artist makes some backgrounds so I can draw them to the right scale.
#386
Critics' Lounge / Re:First Character Drawing
Fri 14/11/2003 08:35:49
I traced a photo of my friend, because it was laying around on my computer. I think if I want to continue this way, I will use my digital picture and take pictures of myself in various poses.

I followed the tutorial here.

Also, I agree with you that the skin color is a little light. It was ok at first, until I added the adjustment layer to do the shading. I also forgot that my monitor is about 50% darker than other monitors, so I am sure that the skin is almost white on "normal" monitors.

I guess the hair is also a little light...
#387
Critics' Lounge / First Character Drawing
Fri 14/11/2003 07:35:08
This is my first attempt at making a character. I do not have any plans to use him, but if I did he would probably be placed behind a desk or bar.



I'm pretty happy with it, considering I've never drawn a person before, but something just isn't right about it...
What's wrong with it?
#388
As of right now, I think we will be able to get out a small demo very soon if we can get some character artists. Possibly a nice demo for December.

The rest of the game will take about one month to plan out, and then from there we can build it and, as I said at first, it depends on how fast we can produce graphics. My friend will most likely be able to program the first demo so that I can devote my time to planning the rest of the game, so that fulll-scale production can begin in about a month rather than about two.

Also, I suppose I should introduce the current team:

Byron K. (me) - Development leader, puzzle designer, dialogue writer, and programmer. (Hawaii.)

Andy G. -  Programmer, and also the guy who keeps everyone running. Heh heh. (California.)

Wesley ?. - Background Character artist. (Texas.)
#389
For costume, furniture, and architecture design my friend and I have done/can do most of the research required and we can relay the information to the artists.

There will be basically three "locations." As in, areas that hold similar textures in them. The game is divided into these three different stages, with each stage consisting of 5 levels for a total of 15 levels. Each level is made up of about 5-10 screens (just an estimate). Each level is held in a different area, and R&J must perform a certain task in each level. To complete these task, R&J must solve several interesting and unique puzzles.

I am the puzzle designer, level designer, and dialogue writer because that is what I am good at. So far I have only designed the first 5 levels, because as I mentioned the project was previously dropped when it was attempted to be made in 3D.

My friend is the programmer. When we were making it in 3D, he programmed. Now that we are doing it with AGS, even I can program. So we will be programming together, while I also design things.

Our attempt at 3D failed because we could not model in 3D. So we are now trying it in 2D, even though neither of us can draw.
#390


The game forum is now up: Go here and click the logo to visit the forum.

My friend and I designed a unique game that is set in World War II, and the player takes the role of two Germans known as Rolf and Joachim (R&J). R&J are secretly working for the Americans to help sabotage various things that the Nazis construct.

We chose this theme for two main reasons. First, we both think that most of the original adventure titles created by LucasArts and Sierra were fun, engaging, and creative (puzzles, storyline, etc.). Second, we are both interested in the technology, music, and clothing of the 1940s and of World War II.

Originally the game was planned to be created in a 3D environment, but that proved to be rather difficult. We are now creating the game in 2D in a 800x600 (or possibly 640x480) resolution. We are looking for artists who can draw backrounds. The artist in question should be interested in creating a freeware adventure game, should be somewhat interested in World War II, and should have adequate freetime (at least 45 minutes of hard work put into the game every day).

You can contact me if you want to see our current puzzle designs, dialogue concepts, or anything of that sort.

If you are seriously interested, please show me example work and if it fits what we are searching for we can conduct an interview and then you can join the team.

Contacts:

E-mail: b_koontz26@yahoo.com
AIM: ScottDoom1944
MSN: scott_doom@hotmail.com

New news: My old friend, a good artist, has joined the team but we still need more. He will be doing the background images for now, so we need someone who is able to draw and animate characters.

Added 11/24/03: My friend Wesley finished the first background, and then found that his scanner was broke. So therefore we now need a background artist.

However, Wesley has now taken the place of character artist.


SMF spam blocked by CleanTalk