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Messages - ScottDoom

#81
Quote from: taffytom on Fri 13/01/2006 21:49:28
Quote from: ScottDoom on Fri 13/01/2006 21:15:59
Sir Jackson Doom - 1860-1905. (Portrait drawn circa 1902)

What army is he in?
The Eastmans Gang.
#82
Critics' Lounge / Re: Gang Member - 1902
Fri 13/01/2006 21:22:39
Quote from: vict0r on Fri 13/01/2006 21:20:15
looks like that fella from "Gangs of New York"
Actually I thought it was an original idea but as I was drawing it I realized that The Gangs of New York had a very similar theme and my thought of having an original idea went out the door. I still think it'd be a neat theme for an adventure game.
#83
Critics' Lounge / Gang Member - 1902
Fri 13/01/2006 21:19:18
Ã,  ->

I was drawing this and also entered him into a sprite jam contest, but it was a quick idea for a theme of a game I had and I was wondering how could I improve on the shading? I tried shading folds into the clothes but it just looked like weird pattern rather than shading. Also, what can I do about the pose? My characters are always in the same pose and seem very rigid, and never seem relaxed.

Edit: I went ahead and tried some very cheap shading myself and corrected the arm a bit, and also added a belt. See above.
#84
Hmm...

->
Sir Jackson Doom - 1860-1905. (Portrait drawn circa 1902)
#85
Critics' Lounge / Re: Alley Photo
Fri 13/01/2006 03:24:39
BlankLGPsm1081, just a question... Have you ever taken an art class?

And anyways, for your cartoony style you don't need correct perspective. I've found that sometimes when people don't know what else to say on here they just blab about perspective, even with unrealistic and cartoony settings where it doesn't really matter.
#86
Critics' Lounge / Re: caveman sprite for C&C
Thu 12/01/2006 19:00:17
The problem with the animation (other than it being really clunky) is that the foot isn't facing the right direction. For a stand-still pose it looks nice, but when he walks he'll need to face his leg straight forward.

You also need a slight head bob, as well as some turn in the elbow...

I've actually never animated a character (ever) so I can't really help much past that. I can draw the characters (sorta) but when it comes to animating I give up.  :'( And nodoby will help me.  :'(
#87
Critics' Lounge / Re: Alley Photo
Wed 11/01/2006 21:57:53
To make a shadow like I made:
-Create a new layer
-Draw a big black shape on it
-Set the opacity (transperency) to something like 30-40%

Done.
#88
Critics' Lounge / Re: Test Character (Style)
Wed 11/01/2006 19:04:27
I know what you mean, maybe I should start using reference pictures. I just start drawing random lines and hope it comes out right.  :D

#89
Critics' Lounge / Re: Test Character (Style)
Wed 11/01/2006 06:43:08
I see what you mean about the arm and leg being longer on one side and I'll fix that up tomorrow after class. As for the skirt being too high, do you mean do short, or placed up too high along the body? If you mean too short, nah...

And I'm not really sure what you mean by saying I used two different types of shading...
#90
Critics' Lounge / Test Character (Style)
Wed 11/01/2006 05:11:31
I'm taking a break from my Kronk characters to try something out real quick. I haven't tried making an original character in a very long time.

Anyways, here it is:


An alien chick sort of thing. I need comments on pose, proportion, facial features, and shading. Haha... In other words, everything.

Looking at it myself, the legs really bother me...
#91
As SteveMcCrea mentioned, this background wouldn't work as a game background with the current point of view. A lower point of view would be needed unless your characters were angled in their view.

If you lower the viewpoint you can also add more to spruce up the background, such as some "marsh-grass" aroundt he lake edge and also a tree to the left behind the path.

I love your style though.
#92
Critics' Lounge / Re: Alien for C &C
Tue 10/01/2006 21:58:17
Woah, that's looking really great! Maybe I should try a similar style...
#93
Critics' Lounge / Re: Alley Photo
Tue 10/01/2006 06:10:29
We can't exactly do art for you, but here's a quick edit that took a minute:
-Added a very quick shadow to give you an idea.
-Quickly moved the door in to give it depth.
-Muted the colors.

#94
*zooms in on Darth's image*

Darth... How do you get your gradients like that? Do you just choose a few colors, and the sprinke a mix between them and copy/paste along the border? Do you do it all by hand? Do you have a certain tool in a certain program that does it for you?
#95
Critics' Lounge / Re: Alley Photo
Mon 09/01/2006 01:51:14
The door handle is way too big, and also the door should be set back into the wall to give it depth. Also, it's hard to tell exactly what the black spots on the wall are.

And the lighting... If this is during daytime, you need a large shadow down one side created from the wall, and if it's at night it's way too bright.
#96
Mr. Agent taking one for the team:

"Nooooo!"

My first character animation ever.Ã,  :o

It's really choppy, but oh well. I got lazy. Animation sure can be time consuming and repititive.

PS: Use your imagination and pretend there's a very important guy to the right and behind him... I guess I could have drawn an inanimate person back there, but ehh...
#97
I would possibly enter... I'm beginning work on a project I hope to finish but this would let me finish something on the side so I can prove to myself that I can finish something (so far all I've done is 40% of an Insta-Game) and some random artwork.
#98
Just add in waves along the side of the ship and a following wake (I think that's the word). Maybe animate some smoke form the stacks. What would be really cool is too have the smoke come out and form the title of the game in the end.

Also, I think the hull needs to be two colors. Red top portion maybe. Like just a stripe, and a name written on the side. If you don't know, use a placeholder just to see how it looks. Like USS Test.
#99
Critics' Lounge / Re: New Groove Characters
Sat 07/01/2006 17:58:45
I decided to go with outlines like the film...
->

A slight change but it gives an improvement, doesn't it? I think that may be my final, although rather simple. I'll draw the other views and my first walk animation ever next...  ;D
#100
The third lighting done with dodging was done by hand, correct? I actually like that look because it makes the scene hazy like a dirty area of a city would be.
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