Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Topics - Scummbuddy

#21
General Discussion / Smokefree Workplaces
Wed 15/02/2006 20:11:40
It seems that by a large margin, England will be protecting the worker's rights from second hand smoke. This is something that popping up all over the world, one state after another, or even one country after another.

Just yesterday I testified in my state at the state legislature to protect the rights of workers. It's not fair that every other workplace is smokefree, while I had to get smoke blown in my face every night as I worked behind the bar and careless smokers would exhale directly in my face.

Recently I went to New York, where I stopped by a bar and it was strange to me that there was no one smoking there, then it hit me, that NY had gone smokefree, and it was lovely.
===========
Don't take this as a personal attack against smokers, but as a personal freedom. You may have the "right" to smoke and harm yourself, but your "right" ends when it hurts others. This is not a law to outlaw smoking, it is a law to protect workers rights. It is a law to protect people's health, especially at restaurants. You see health issues being brought up to keep rats, cockroaches and other dirty things away from food and the atmosphere, and keeping 60 known carcinogens out of the air, is to protect the people. I know that there are AGS'ers here that smoke, and I am not attacking them at all, and I hope that you understand that.

I do hope my state passes this law. I testified last year, which obviously the law did not pass then. The proponents and opponents went on for over 3 hours with over 100 people, where as the other bills up for vote that day only had between 6-15. Clearly a hot-topic.
#22
Billy West said it himself:

January 19th, 2006
-------------------
HERE'S GREAT NEWS!
Here's the official word on Futurama!!
David X. phoned me about an hour ago and said that this Futurama project
is a done deal! Here's the word from DX---
There are 4 DVD movies that we'll start recording at the end of July or
August.Full feature length FUTURAMA movies.
Everybody is excited to get back together--as I am!

Into the Future,
Billy
---------------------
---------------------

From his message boards on billywest.com
http://www.billywest.com/forum/forum_posts.asp?TID=1685&PN=1&TPN=4
#23
General Discussion / Look behind you....!
Fri 13/01/2006 23:53:21
Recently I had ScubaChic give Curse of Monkey Island a go. She's nearing completion and enjoying the game quite a bit. Not too many bizarre puzzles that have kept her back, and I am really trying to keep my mouth shut, as to not give away answers.

Well anyways, tonight at dinner she couldn't finish all her chicken, and decided to herself that I should get it. In front of everyone she pointed behind me and came out with "Scott! Look behind you!  A three-headed monkey!"

I, of course, turned around, like an idiot, and she went ahead and moved her chicken from her plate onto mine. When I was halfway through the turning of my head, I realized the rediculousness of the situation, and sighed because my girlfriend got me with a Monkey Island prank, but then I understood that I have an awesome girlfriend.


In hindsight, maybe retorting that she fought like a cow wasn't such a great idea...  :P Alright, so I didn't say that, but I am planning my revenge.
#24
Over here on eBay. This guy has several of the same listings where hes selling many of LucasArts games on 1 DVD (Including Indiana Jone!!!![sic])

http://cgi.ebay.com/monkey-island-1-2-3-4-and-11-more-lucasarts-classics_W0QQitemZ8234847340QQcategoryZ11047QQrdZ1QQcmdZViewItem

He's also selling your Zak 2, I believe... or someones fan sequel.

My personal favorite is the "Please e-male me before buying".... CLASSIC!
#25
Oh my, it's finally here! After being pressured by Edmundo for a year and a half, I've finally gotten around to uploading the Mittens 2004 GTD, one of many held that glorious week.

Only this one was recorded, but if you'd like to see more of the Mitteneers in action, check out the previously released videos at: http://lucasstyle.com/videos.htm#mitvid

This discussion is about the final puzzle and outro cinematic for adventure games and how important they are for the audience to feel a sense of completion, replayability, and just overall love for your game. Many mitteneers went home crying, for they had yet to finish The Dig, but alas, has given up hope now.

Beware, though. Many, many game endings are revealed in a short amount of time, with little warning, so be sure you don't care about any adventure game ending that came out before that Mittens. We disclose ALL.
------------------
It's just shy of 10 minutes long, and we'll see how much of my bandwidth this hogs up.
Although godaddy.com just increased my bandwidth from 25 GB to 250 GB for free, I'll check in on how its being used, because I've had to pay for going over, way too many times. Hopefully, I won't have to delay the next one until next month, but hey, have fun and enjoy the show. If the bandwidth doesn't become an issue, maybe I'll raise the quality next time.

Mittens 2004 Video GTD (Part 1) : 10.7 MB Zip

(I'd love to have given you all the 50 MB version, but I have no idea where to get hosting that can afford the many AGSers who will get this video.)
#27
RealArcade is teaming up with Comcast, and now has the #1 site for downloadable games. They are always interested in trying out new games for them to sell, which you get a royalty off of.

Check it out here. Remember, that AGS has a part in the manual about distributing your game, especially to those of you who are releasing your game with the MP3 ability. (Not just if you don't happen to use MP3's).

http://gamedevs.realarcade.com/GameSubmission/index.jsp

It never hurts to try, and think about it. If it sells, even a bit, it may inspire you to make more of a living off of it.

I could definitly see games like "The Historical League of Bouncy Boxing" making it. As they say, "we are always looking to break genres".
#28
General Discussion / London Subway
Thu 07/07/2005 10:32:03
I'm sorry England, but seven explosions just tore up the Subway system over there. I haven't heard any one hurt, but I can only hope that these terrorists didn't take anyone out in their psycho bombings. I just heard that it took place at a potentially busy time.

My deepest sympathy.
#29
The following is the news post from TeamXBox.com
----------------------------------------------------------------
Indie Games Con '05 Registration Opens
By: César A. Berardini - "Cesar"
Jul. 5th, 2005 11:46 am

GarageGames announced today that registration for Indie Games Con 2005, to be held in Eugene, Oregon, October 7, 8 and 9th is now open.

Indie Games Con (IGC) is a fun, informal and informative community gathering of independent game developers from around the world. IGC is designed to be a summit meeting of like-minded developers with the shared goal to focus on collaboration and building community.

Along with sessions on game art, technology, tools and business, the event has a central ShowOFF Center where developers can showcase their current prototypes, demos and newly released games. This provides an excellent opportunity for their peers to play and provide valuable feedback.



"IGC has become an annual pilgrimage to premiere new games and connect with like-minded entrepreneurs," comments Mark Frohnmayer, Co-Founder and President of GarageGames. "For three inspiring days, developers get to experience first hand the excitement and momentum of the indie game development phenomenon that is bringing innovation and fun back to gaming."

IGC provides connections and content for programmers, artists and indie entrepreneurs. If you've caught the incurable desire to make games commercially, or even as a hobbyist, this is a community gathering of talented individuals you will not want to miss.

Register online now at www.indiegamescon.com. Pay $195 for a three-day pass, including sessions, food, parties and a t-shirt for those registering before September 16th. Space is limited so reservations will be on a first come first serve basis. Registrations after September 16th will be $250.

More information is available at www.indiegamescon.com.
#30
I haven't mentioned it here, yet, but I have videotaped, edited, subtitled, and uploaded "The Monkey Island Play" to the net, recently. Every fan of the series really should get the two available segments (I suggest the large subtitled version). Of the total nine episodes, two are currently available, and they are coming out every weekend.



Well, what's with my talking on and on? Where's the links?

http://worldofmi.com/

Now get downloading, and start laughing.
#31
It turns out that Chris Jones has been working on AGS since the 1980's, and AC was just a fad. And, for all of you who weren't with us back in the 80's, you can pretend you were by buying this rare and exclusive AGS t-shirt.



http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&category=28022&item=8305425774&rd=1&ssPageName=WDVW

-----------
Seriously, what is vintagepimps, and what does it have to do with AGS (meaning, not our own, but what other AGS, a band?). What did it stand for? And everyone knows that Chris Jones and I are the only ones who own AGS brand sweatshirts, with authentic AGS member signatures. Everyone else is just a hater.
#32
Quite Hilarious spoof, I suggest you all watch. Just a couple minutes worth, but quite funny.

http://www.kontraband.com/show/show.asp?ID=2157&CAT=movies&NSFW=0&rtn=search-2157&searchstring=star%20wars
#33
Go here to check the trailer. Coming in Autumn 2005... like the same time as Tim Burtons claymation... I don't know which to see first, but I'll be seeing both.

http://212.100.255.23/media/video/Wallace_and_Gromit_Trailer_330k.wmv
#34
Holy hell, he completed a game?!? So here it is. Pester Quest Released - Days ahead of time, Pester Quest is now in zip form ready to be played. Remember that it is a fairly quick game that puts up a joke every now and then. Also that this game is not for everyone. It is more a game for the AGS community and within that, people that have been around awhile and have dealt with their fair share of annoying new people.

It's not for putting down new people to the community, but it is just a compilation of all the goofy stuff some have said over the years. Remember, we were all n00bs at some time. Except Chris Jones, of course.

It should only take anyone around 15 minutes or less. So, its a fun little thing, and hopefully you'll get a joke or two in the process.Ã,  There is basically interativity with everything, no unhandled events and hopefully no bugs.Ã,  ;)






Get Pester Quest here.

#35
I know the subject line doesnt seem like this will belong here. The suggested icon editor in the help file states to try the ax software. I downloaded and created an icon, and all was good. except that it seems this program doesn't create 32 by 32 images in 16 colors. everything above, and everyhing below.

so im know wondering if there could be a change in the mandatory settings for icons, or not.



(I tried making 32 by 32s of all color types, but none were allowed by the editor.)
#36
http://www.montypythonsspamalot.com/

Oh yes! I am so going to this broadway show. Great actor/comedians and produced by original creators of Holy Grail. Oh it will be so sweet.  12 million dollar budget on set and such, compared to 400,000 at the time when the movie was created. Yes, times and inflation has come, but to make that movie indoors... oh... I'm so giddy.
#37
3 things. I recently purchased a domain for my [lack of] games website. You can access it here.
LucasStyle Entertainment

You can re-access to those funny Mittens Videos you may have missed out on, when they first were put up, you can read my experience of Mittens 2004 in pdf form now, you can browse my collection of tutorials, all for free. As of now, the very kind Iqu is still hosting those videos, until I have time to move them.

With this webspace, I will also be able to soon put up the Game Theory Discussion I taped while attending Mittens, which many people are asking for, and rightly so. It was a good discussion, with some funny comments, and it's a good look into what else goes on at mittens, other than WitchFish, and terrorizing Eric with the Beware Raven...

Also, I should be releasing a goof game tonight. It may not be for everyone, as it rips on generalizations of newbies that come here and start posting like idiots. I'm not saying that all new people are like that at all. We actually get some decent newbies. But every now and then, we get a terrible one.
------------------------------
Pester Quest

Pester Quest puts you behind the eyes of a new person to AGS and the forums. It rips on the treatment of new people when they are beyond helping. You'll meet lots of special guests from the boards (at least ones easy enough to draw...) as you pick up your blue cup and become an AGS'er.


Hope you brought your blue cup if you want in to this bar.
Ã, 

From left to right: Petteri, Scummbuddy, m0ds, netmonkey, Chris Jones, JetXL


Learn new languages.

The original idea was that I was going to make that AGS TV Series we discussed a good year ago, and then I was starting to really have fun with making the characters say funny stuff, so I went ahead and changed it up.Ã,  If this game gets decent reviews, I just may make those AGS TV shows.


Background Art by Czar and Demo Quest 3 team
Character Art by Petteri and Scummbuddy
Animation by Scummbuddy (besides Roger; we all know who did that)
GUI by Proskrito

-----------------------
If the game does come out tonight, it'll be pretty late, and if not, then next week for sure.
#38
I followed the script for making NPC's walk in the bg from the tech archive.

basically, this in the room rep. ex.:
Code: ags

if (character[ZOMBA].walking != 1)
{
Ã,  Ã,  MoveCharacter(ZOMBA, Random(1600),Random(1200));
}


this causes ZOMBA to walk veeeeeeery slow. so slow that its almost impossible to Alt-x out of the game. Its taking all the computer power, essentially. What you see is basically one frame of the walking animation like every 4 seconds, as it attempts to walk to a new point. Because of this, I can't really walk around (using the arrow keys) unless I hold them down, and the code eventually gets to my (if key pressed down). but then i only move one frame of animation again very sluggishly, and I barely move from my original spot, if at all, and neither does ZOMBA.

quite odd.

If I simply change the code to this:
Code: ags

if (character[ZOMBA].walking == 0)
{
Ã,  Ã,  MoveCharacter(ZOMBA, Random(1600),Random(1200));
}


it works just fine. Is this a possible bug?
#39
From Ron Gilberts Blog, there over on his "What I'm surfing" section is a link called

"22 Reasons Why you shouldn't post your picture on the internet"

Only click on this link if you found that poor kid with the lightsaber/broom handle was funny/sad.

I feel bad for this kid, but the page brings up a good point, plus its funny.

http://www.columbia.edu/~rhee/
#40
Taken from www.gotfuturama.com

"As you probably have read on PEEL, a spare time development team calling themselves the Fighting Mongooses have published their first demo version of a Futurama game made by fans for Futurama fans. The game only includes one room with limited functionalities for now. You can download it (15MB) and read up on latest developments."

I can say that I've downloaded the one room game, and I can tell that the beautiful opening was made in Flash, and that the game art is very nicely done. The comedy is (so far) on par with the show, well, at least consitent with storylines.

Here are their forums: http://futuramagame.insanitysquared.dk/

Here is the download site: http://futuramagame.insanitysquared.dk.nyud.net:8090/uploads/FryscapeDemoV1.0.zip
SMF spam blocked by CleanTalk