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Messages - Scummbuddy

#21
But this one time, at Feursteins NY camp...
#22
I was just quietly hoping that I would get the voices on with the old art. Thanks for the letting me know I won't get that.
#23
Gee, I wonder why Ivy would side with the Red-headed character...
#24
How did Rodekill get the part of Guybrush in the remake?

#25
First of all, be careful. You just mixed up "Java" and "JavaScript", two completely different scripting languages from different companies/backgrounds made for two different purposes.

Learning any object-oriented scripting language would put you in good preparation for coding in AGS. C# would be my best suggestion for AGS, and for having a coding career.
#26
Have you looked through the AGS Help Documentation for the "text parser"?. That would be incredibly beneficial for what you want to do.

If this is the only time you will be having the user input data, it may be overkill, and you could have a bunch of text buttons on a gui for the user to select from depending on the puzzle type.
#27
SetIdleView
(Formerly known as SetCharacterIdle, which is now obsolete)

Character.SetIdleView(int idleview, int delay)

Changes the character's idle view to IDLEVIEW, with a timeout of DELAY seconds of inactivity before it is played. Inactivity is defined as when the character is not moving and not being animated.
Setting DELAY to 0 causes the idle view to be looped continuously when the character is not moving - this is useful when for example the character is swimming and they need to tread water when idle.

Pass IDLEVIEW as -1 to disable the idle view completely.

NOTE: The DELAY is actually relative to the game speed. Setting this to 1 means a one second delay at the default 40 fps, but if you have adjusted the game speed then the delay will be adjusted accordingly.

NOTE: Due to a quirk in AGS, you cannot set the Idle View to view 1. In the unlikely event that you created your idle view in View 1, you'll need to move it to another view number.

Example:

cEgo.SetIdleView(12, 30);

will change/set the character EGO's idle view to 12. The idle view will be played if the character is idle for 30 seconds.

---

The "IdleView" option allows you to set an idle animation for the character. To do this, create a new view, with one or more loops of the character idle (eg. smoking, reading a book, etc). Then, set the "Idle view" to this view number. If the player stands still for 20 seconds (you can change the timeout with the Character.SetIdleView script function), then the current loop from the idle view will be played.
#28
What have you set your "time before going into idle animation" set to for that character?
#29
Are importing the sprite with the transparent color already selected within ags editor? Or is part of the crosshair in one of the corners of the import box?

Another thing to try, save the crosshair image as a gif allowing for transparencies and import that image, while selecting the appropriate color as the transparent color.
#30
General Discussion / Re: past ags software
Thu 09/04/2009 01:32:01
That action figure... uncanny likeness. Scary, huh?

Buy your own, and buy one for CJ for Mittens!

Edit*Weird url error. Thanks for the tip off, Domino.
#31
I'm still not convinced you made the right choice in choosing GDC over Mittens.

Shame...
#32
General Discussion / Re: Watchmen Film
Sat 07/03/2009 01:01:31
I agreed with everything Revan, this thread starter, mentions.

As for veryweirdguy...

Quote from: veryweirdguy on Fri 06/03/2009 15:21:04

Spoiler
The newsvendor and kid are there when the "incident" happens, but not before at all, thus kind of diluting their appearance.
[close]


Not really /hide worthy, but...
Spoiler

The newsvendor and the boy are seen at least once before. The newspaper truck pulls up and throws out a new edition with a news headline that moves the plot along.
[close]

And I saw it on IMAX and it was amazing. I'm going on Sunday to see it again.
#33
You may find some useful tutorials and development notes that I archived from the internet here:
http://www.lucasstyle.com/tutorials.htm
#34
Only on Sunday.
#35
Honestly its because there will be alcohol there. A lot of it.

That, and there would have to be someone that would need to be your responsible guardian... and none of us are responsible, just over 18.

We've discussed this before, but it really comes down to if anything went wrong we would be in a world of trouble.

I believe the last time it came up it went as far as trying to get parents signatures, but even that fell apart.

"You're meeting strange people you only met on the internetz!?!"
#36
What a thought provoking discussion. Are you discussing virgin in any literal sense?  I, for one, have never crossed the equator. If I joined the US Navy, they've got some interesting ritualistic hazing to .... wait. You were talking about sex weren't you...    :o
#37
Ooo, I'm sorry, but we've filled our allotment of total "Erics" we can have at this shindig. Unless you are one and the same Eric, just from a different time period.

It's happened before...
#38
Can't go wrong with Bruce Campbell.

Should everyone get a course in Mexican Spanish before the trip? It has become commonplace, right? Like, the McDonalds menus and staff speak only Spanish, or so I've heard.
#39
Please show us the code, and surrounding code, you are using and tell us where you have placed it.
#40
Are you sure you've drawn over the player character? The one that is selected to be the player character.

Can you do us a favor? Make a room that is completely filled by a walkable area, place your characters coordinates on it, and in the room. (You could do this to the currently scripted starting room)

And yes, PNG all the way...but that question is not for this beginners Tech forum. But since it has evolved into a new question, this thread will stay here.
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