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Messages - Scummbuddy

#2181
It worked fine for you InCreator, cause its cached on your computer.
I can't see it even if i just put in its address.
#2182
The character thats animating?

From the manual.

The REPEAT parameter sets whether the animation will continuously repeat the cycling through the frames. If REPEAT is zero, the animation will start from the first frame of LOOP, and go through each frame in turn until the last frame, where it will stop. If REPEAT is 1, when the last frame is reached, it will go back to the first frame and start over again with the animation.
#2183
Did you check the inventory functions in the manual, by any chance?

SetInvItemPic
SetInvItemPic (int inv, int sprite_slot)

Changes inventory item INV's graphic to be slot number SPRITE_SLOT from the Sprite Manager. This allows you to dynamically adjust an item's picture in the inventory window during the game.
Example:

SetInvItemPic(10,120);

will change the number 10 inventory item’s graphic, to the picture imported in slot 120 (sprite manager’s slot).


or you can mess with their spacing in a usermade inventory window.
#2184
General Discussion / Re:I love eBay
Wed 17/12/2003 23:16:30
I can't believe that people are actually bidding. That is so sad.
#2185
General Discussion / PumaMan's Alter-Ego
Wed 17/12/2003 23:05:11




Not bad on the stats, man.  But you gotta ditch that middle name.
#2186
On the first tab, the game options, in that, on the bottom on the left, there is a crossfade music selection,make sure its on no, or fast. try it out.
#2187
only Chris can update the screen of the above screen.

you can either use a different GUI, make your own(not really for new people)

about the cursors, you just make your own in MSPaint, and then import them as sprites, and then go to the cursors tab, and import a new graphic for the ones you want to change
#2188
you have your words written on your screen
you draw hotspots over them in the 'areas' tab
then you do interactions with them
#2190
General Discussion / Re:Choosing a Wacom.
Mon 15/12/2003 22:46:01
I just went with my Dad to CompUSA and bought a Wacom Intuitos 2 6*8 tablet.  I want to use it now, but I have to wait til Christmas, so I'll soon upload my art that I do with that and the programs.  Thanks for all your help guys. (in convincing my Dad to get me one, especially Miez's quote of "I love my Wacom"
#2191
theres a substantial tutorial in your helpfile
#2193
oh yeah, the reason some pictures aren't posted is that they go over the 750k limit that is imposed on new freewebs sites... so after 7 days, i can go nuts. and i should add up character animations then, and if i have time tonight after studying, ill add up objects.
#2194
Check your Private messages for a website link

but sorry about the bmps on the link
#2195
it has a nice beer and coke glaze... so sure.
#2196
I do not wear a dress...  >:(       ;)
#2197
Well, in truth, they were over 5 hours apart, so its alright... but the subject title is going too far.  ;)
#2198
SetInvItemPic
SetInvItemPic (int inv, int sprite_slot)

Changes inventory item INV's graphic to be slot number SPRITE_SLOT from the Sprite Manager. This allows you to dynamically adjust an item's picture in the inventory window during the game.
Example:

SetInvItemPic(10,120);

will change the number 10 inventory item’s graphic, to the picture imported in slot 120 (sprite manager’s slot).

---------------

Would this work? Use this when you click on the inventory item?

You can also set an objects picture.
#2199
This is the iMUSE system you are talking about, but we can do things like it, like adding a sound to an animation, like on a footstep sound, but that can only work for certain occasions.

did you also check out
PlaySoundEx <--more like what you want
PlayAmbientSound
PlaySound
#2200
you should have the following.  

a bg image
an object image with the chandilier above
an animation of the chandilier falling
an object image with the chandilier crashed
at least 3 walkable areas (one below the chandiliers falling area, one including where the chandilier will fall, plus a little around it, and one above it)

youll need an if statement to check if the object image for when its crashed is on, and if so, then removewalkablearea around chandilier
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