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Messages - Scummbuddy

#2381
http://www.agsforums.com/yabb/index.php?board=6;action=display;threadid=8181;start=msg100589#msg100589

Welcome to the boards.  This is fairly a common question, so be sure to check around the boards, by browsing or using the search page, please.

The link above will bring you to a fairly common and great verb coin interface.  Hope you get what you want, and that you bring great things to our boards.

Stay away from my girlfriend.  ;)
#2382
Neither did I, but its real.  Here's a site with a small pic of it to prove it.

http://www.xs4all.nl/~loom/lecness/merchandise.html
#2383
Let us know if you get the promotional bandana in the box.  Very rare.
#2384
Why does the flag pole go so far into the sky?  And do you really want straight up and down window bars with the cool perspective style of the building?

I really like this picture. I can see some DOTT in the tree though...  ;D
#2385
I wrote up a list of things to do in order to create an AGS game. Its foolproof...unless of course, you are previously a fool, inwhich case I take no responsibility.

http://www.freewebs.com/lucasstyle/games.htm
#2386
Beginners' Technical Questions / Re:Laser beam
Tue 14/10/2003 16:44:00
If you should find that AGS can not do what you want, cause I do remember that game, and it was fun, check out http://www.gamemaker.nl/index.html
#2387
From the manual
-------------------------
SetInvDimensions
SetInvDimensions (int width, int height)

Allows you to change the default width and height of the inventory item picture slots used by the Lucasarts-style inventory window. By default, the LEC inv window is made up of 40x22 pixel cells, but if all your inventory item pictures are bigger or smaller than this, you can use this function to adjust them.
Example:

SetInvDimensions(60,30);

if your inventory graphics are 60x30 pixels or smaller.
------------------------------

hope this helps
#2388
Critics' Lounge / Re:A new character
Sat 11/10/2003 21:04:42
One on a cell phone instead of practicing...
#2389
Here's this past April Fools prank I tried to pull on the Monkey Island Community, but all the Monkey Island sites I sent it to, lost the mail I sent them.
So I did it here in the Gen Gen forum.


#2390
you will have to add values to global integers as the game goes along, and then at the end you can run a statement to see how that integers value is at, and from there if it falls between a certain value, you can have it go one way, or another, and this doesnt have to be at the end, but anywhere you want to make that check.

Plus KOTOR is an awesome game. I'm waiting for it to be released as a Platinum Hit before I buy it, since I'm in college, dont have money, and have rented it enough to almost buy it.
#2391
<== Sprite Jam Entry





Just for fun...
#2392
check out multimedia functions in the manual, plus avi, and then come back to us with more questions
#2394
We've discussed this before, Chris is aware of it, and you can play old games as well, such as LucasArts games on them.  You need like ScummVM or another program to play them, I believe.
But yeah, doesn't what avo say, work?
#2395
next time try going into the ags manual and type in sound

then under multimedia you  will find your answer

StopAmbientSound
StopChannel
StopMusic

Hope this helps
#2396
Mods, thats hilarious

Las, thats intriguing.  I want green parties to get what they deserve
#2397
Critics' Lounge / Re:Some backgrounds to show!
Wed 08/10/2003 21:43:16
Its okay, you can buy or download the game, and rip out the graphics and post them here and claim you did them also.


btw, what a perfect bust. hes not back, and i dont think it was because our attitude.  if in somehow this guy was legit, then bravo on the art, but damn, i cant believe him now.
#2398
Quote from: rEmiX0r!!11one on Tue 07/10/2003 02:52:49

EDIT: Ok, so someone else already pointed out the 11th Hour thing...

I'm more than just somebody... I'm SCUMMBUDDY  ;)
#2399
what kind of monitor do you have, also?
#2400
7th Guest kinda had a sequel... 11th Hour.
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