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Messages - Scummbuddy

#2401
Critics' Lounge / Re:Lucasarts-style diner
Mon 06/10/2003 17:40:11
Sometimes diners will use unisex bathrooms, but I think in this case, its just the door to the other doors for the individual bathrooms. Either way, it gets the point across that its a bathroom.  

This is fantastic work.
#2402
I do believe that this game has very strong potential.  You already do have a lot of work done, and its all good work.

Is this a game for those weeble wobble people?   Those kid toys?  ;)

I love the futuristic look you have opted for.
#2403
(snaps whip onto Chris Jones back)

STOP TALKING!  Back to work, slave...

Who let you out of your box?
#2404
To Silver Knight:

read this page, especially towards the end of it.

Please people. Read the sticky threads.  a lot of information is in there.

http://www.harbinger-software.com/ags/faq/
#2405
please dont write in all caps anymore, i edited your thread title.

are you using the "use top left pixel" to use as transparent color instead? or you can choose a different corner pixel.  Thats usually what people do
#2406
alright, calm down yufster... yes it was written on some german website for future titles from LucasArts, not arse, but LucasArts commented that Monkey 5 is a strong possibility, but not for awhile and that Grim 2 wasn't even being considered at that time.

That game was so long and so great.  I too believe I had a tear at the end, but I dont want them ruining such a great game.  Im perfectly happy with them attempting a sequel, of course id play it, but id rather them not.  Id rather them do the same thing they did and strike out and create another adventure idea.  

And I do believe Grim actually did sell well, over the years.  But not right away.
Did you play RTX Red Rock?  That was a new game not at all star wars.  I will say that KOTOR was a super fantabulous game and I can't wait for it to become a platinum hit to buy it, cause im in college and i cant afford to buy 50 games. even though ive rented it enough to pretty much pay for it.
#2407
It looks like a toy was photographed and then put a snazzy background behind it.  If its all done by hand then bravo, you shouldnt have a problem getting a job.
#2408
open up 2 editors with your game running.
#2409
If you look up these

AnimateCharacter
AnimateCharacterEx

in the manual, one of its parameters is about whether or not to loop the character animation.
#2410
if itll work like a dialog with choices, then yes, an invisible character would be the way id go
#2411
Quote from: matty on Fri 03/10/2003 17:19:10
i really duno what to tell you it has something to do with what i did
ok heres all the details I'm on hotspot number 17 its black
and so are the last 3 hotpot colurs right. and i make my guy rope a rope off this razor sharp statue to cut it in 2
i went to hotspots . made him loose the inventory and gain
the 2 seprete peises of the rope and now i get a fatal error
wow it toled me the numbers before but then it sopeed
and then the error was gone when i del the action
and it came back :( :( i need help my game is getting cool ??? ???


Okay, I got through halfway of trying to rewrite it, but then I just will say this.
(Pseudo Code)Have a hotspot be ontop of the razor sharp statue.  Then do room interactions.  

If
Use Inventory (whatever the long rope numbers number is)
Then
LoseInventory(whatever the long rope inv number is);
AddInventory(whatever the first piece of rope is);
AddInventory(whatever the second piece of rope is);
#2412
dude, just go to my website and download the one i made with SCI Studio

http://www.freewebs.com/lucasstyle/downloads.htm
#2413
General Discussion / Re:Local bands?
Fri 03/10/2003 22:26:10
Well, my friend was in a band called Overflow about 5 years ago, but then he quit that band and joined onto a little band called Good Charlotte.
#2414
General Discussion / Re:The Disney Ride: PotC
Fri 03/10/2003 22:22:37
Right, well, then that must mean that our resident Florida agsers also live in California, over 3000 miles away... weird.

anyways, years ago, at least the florida ride was changed to be more "politically correct" or PC.... which sucks, cause I'll never get to see it as Ron Gilbert saw it.
#2415
General Discussion / Re:Dear Trapezoid
Fri 03/10/2003 22:15:30
Oops, I'm in the wrong thread.  I thought this was the "I HATE Ze Trapezoid" thread.  I'll be on my way.

;)
#2416
I am the great great great great great great + 12 or so nephew of Mozart and thus entitled to any money capable of being brought in by the song, plus any unauthorized use of it.  

Basically, just send me money, and I'll take care of it. ;)
#2417
Pseudo Code

If your character is in the room or is capapble of hearing the announcer, Have a timer start and then start with

at 10 loops or whatever increment you want to work with,
DisplaySpeechBackground (MAN, "Ladies and Gentlemen, Please place your bets.");

then another check at if the timer is at say, 50 loops, the next message and so on.

Within this you could put your check to see if your ego has gotten their bet placed within the timer.

#2418
why is this and the linuxpost no longer a sticky? Did I miss something?
#2419
hmm... not so much shrunken, as it is just severed... but its close.

All of my games will feature an item "Chris Jones blow-up doll"  well, im not sure if it'll be one of those 'useless' items...
#2420
Which, coincedintaly reminds me, we should add a sticky topic to this thread with a link to the bug and sug tracker.

http://www.agsforums.com/tracker.php?refresh1065203286
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