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Messages - Scummbuddy

#2441
Then include the lizard in the title and create a large animation.
#2442
Where did you post this script in your game?

Can you show us the exact code you used, and not pseudo code?
#2443
What we need is a medium length category too.  ;)

and 'best vampire game'... Well, now that you brought this up, I can not live without it.

No, really, we all thank you very much for the hard work you do, and for taking the reigns back this year.
#2444
Woa, he was kidding.  We're all dorks here  :P
#2445
No, I believe he has fixed his own problem, and this is done now.
#2446
General Discussion / Re:Drawing
Tue 23/09/2003 21:33:12
Steps to becoming ELITEST Grand Drawer of Curse of Monkey Island.

Step #1:  Make www.billtiller.com your home page.

Step #2:  Buy all games he has made and play them in your sleep, such as Curse of Monkey Island.  The others, well, they are just to give more money to LucasArts, EA and such.

Alternate Step #2:  Find as many Curse of Monkey Island tribute sites out there and scrounge up any and all concept images for CMI, and real backgrounds from the game, and try and mimic them.

Step #3:  Go to my website http://www.freewebs.com/lucasstyle/downloads.htm
and read How to Draw Monkeys the Lucas Arts Way: An Analysis of the Funny pictures in the Curse of Monkey Island
written by a certain William Tiller.

Step #4:  Legally change your name to Bill Tiller , Jr.  or William Tiller II, and you're in my friend.
#2448
sorry, i was just kidding around and trying to be lighthearted.  

You should set up your global ints outside of any funtions, and perferably at the top of the script.
#2449
Well, LucasFan doesn't have a site that I know of, but that's where I got my Spanish Monkey GUI awhile back.  If you private message "LucasFan" I'm sure he would be more than glad to help you out.  If he doesn't reply in a couple days, write me back here using this thread, and I'll zip up that GUI of his that is on my comp, and I'll send it your way.


Actually, I found it right now.
http://www.agsforums.com/yabb/index.php?board=6;action=display;threadid=2163;start=msg26876#msg26876
#2450


1, 2.  So my sister and I had some unsightly features that parralled a Marx brother face, but we had that cleared up.

3. Finally, after losing the glasses, the nose, and the eyebrows, I was able to go out in public and do public things like see Santa Claus.

4.  Once I was seen after my emergency medical plastic surgery, I became a child star.  Look at me pose!

5.  My sister and I after the years of intensive psychological help that is needed for all child stars because of their fascist directors.

6. Then I went back in time, cause I lost my childhood due to acting, to play American Soccer, or football to all you weirdies out there.  ;)  

7 - 11.  Then the side effects of time travel came into play and I began to age in reverse.  But I smiled away anyways and took it like the 19 year-old man I was, that being stuck in a 8 year-old body.

Luckily enough, I found another time machine in the old mine behind a wall with my initials on it, and took myself back to the future before I turned back into a newborn.

12.  AHH! The surgery didn't last through the timetraveling! The big stupid nose and the eyebrows are back!

Wow, what an exciting journey my life has been!
#2452
Oh come on guys, you know those terms.

Foozle = Roger
Soup can = Blue cup

Thanks for putting up the scans.  If this is at beginners, then I'll add this to the beginners forum.  :P

Edit, Hah, "save room as 20 x 240" ... wow, what a condensed room.
#2453
make global ints that will remember what inventory items are currently in your players position, and when you change characters, you can do a check on all inventory items. small if statements asking if the global int X is 0 or 1,and then add inventory if 1
#2454
Beginners' Technical Questions / Re:Design
Mon 22/09/2003 21:56:50
I thought I had a copy of this written in one of the sticky threads above... but oh well, this can also be found on my site on the games page.
---------------------------------------------------------
Steps for creating your very own game.

   Using these steps should minimize time and expenses.  If you already have your story done (i.e. copying a movie or book) jump down to step three.

1.  Write several short stories (four to five pages in length) with different plots and ideas.  Maybe even let others read your stories and criticize.

2.  Read them.  Ask yourself:  Is this interesting?,  Does this make sense?, Does this flow well and follow the plot?

3.  Once you have re-written your story and finalized, take your story and break it down into a step-by-step outline of what the player has to do.  (A good one will be about a four page list of 40-50 key points.)

4a.  Start writing puzzles around those points.  Each point should have three to four puzzles that need to be solved.  A five to six puzzle depth would be even better.

4b.  Look for ways to make the story non-linear.  This doesn't necessarily mean that you have to have multiple endings, its just to let the player be as free as they can to minimize frustration when one thing can't be thought out at the moment.  

4c.  Have the main character meet others incidentaly.  Then, later they may become influential, and the player will be able to adjust better to their possible new best friend or future enemy, however your story goes.

5.  Budgeting and scheduling comes next, even before programming.  Plan out each room, character and objects design and when they should be finished by.

6.  Now the part we're all here for, the programming phase.  First start off by creating a crude version of your game, a skeloten version.  It probably won't have most animations and just sketched in rooms.  

7.  Go back and play through and look for weak points.  Fix them, as if I needed to tell you that.

8.  Get some of your friends to play through and give their judgements.  Also look for bugs.  (Try and make the game crash.)

9.  Make your Gold copy.  Upload to the web and distribute how you see fit.

That's about it, of course your game styles and methods are fine to be different, (mines better) and good luck gaming!  By the way, this is based off of several people's, plus my ideas for creating a game.
#2455
TK, I understand where you are coming from, but could you next time put in what terms he should search for...

I'll check back with some terms or a link soon.
#2456
would you like to try it with paranthesies?

 if (my_counter == 5) {  
   my_counter = 0;
 }    


for example
#2459
for the monkey guis here is a template that you can download

http://www.agsforums.com/yabb/index.php?board=6;action=display;threadid=7616

for starters
#2460
Please people.  Read the "Please Read First" posts.  There is one that has Chris Jones beginners tutorial which covers making your cutscenes easily.  In fact, it is also in your manual.
Here is the quick link to the tutorial, but I highly recommend, actually, I enforce you to read all 8 pages or so.
http://www.agsforums.com/acintro7.htm

One of you English grammar questions regaurded the word "read"  which is for both past tense and present tense... I know, its really weird.  I actually hate our 'rules' if you can call them that. You only say "red" when you are talking about the color.
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