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Messages - Scummbuddy

#2481
i think an if else statement would work better.
#2482
General Discussion / Re: Cars
Mon 15/09/2003 07:40:46

Wait, thats not right




Yeah, see, mine is blue



And, my next car...
#2483
Critics' Lounge / Re:The Find: The new Percy
Mon 15/09/2003 07:17:49
Inside the heart of that man, beats the heart of a really really large man... I mean, just check out that shadow....


Seriously, at least what program are you using and techniques.  I'd really like to see a tutorial if you had some free time for just this character.
#2484
No, just check out baselines, and yes, you will have to mess with your walkable area.

http://www.adventuregamestudio.co.uk/acintro2.htm
#2485
AGS will import all bmps at 24 bit graphics, I do believe.

Meaing, it will look at all bitmaps as if they were 24bit.  So saving one in 32 would not do anything extra.
#2486
Have you read this thread?

http://www.agsforums.com/yabb/index.php?board=3;action=display;threadid=8453

I have fonts to add on my webpage for everyone.
#2487
So, they team up instead of fighting and go on hilarious adventures and collect inventory, and solve puzzles, right?

Cause, otherwise, this will be going to the GenGen.  ;D

Nice job though, really.  I will like to see this finished.  At least its not a FPS
#2488
There is a 'dialog options go up on GUI' on the general settings tab.
#2489
My picture was previously deleted.... so here it is, edited for size.


But, so it doesn't get deleted, here is a real submission.







Btw, some of these pictures are more like, lets screw with Waldo, more than actually hide him, although, I'm not complaining...especially with Traps' submission.
#2490
What do you want to do that hasn't been done before?

I picked up one at a computer store before...not realizing that it was something I didn't want.
#2491
Depending on where you live, you can call the police and file a complaint about disturbing the peace.  If they are on your front yard, and not a shared apartment complex front yard, then you could get them for trespassing.
#2492
This games' graphics look very very good.  If I may say something about the shadows of the fence, on the left,  I think the shadows are exaggerated too much towards the left.  I believe they should be basically coming straight down.
#2493
Try Parallex scrolling plugin (by Scorpiorus)
http://www.agsforums.com/games.php?category=21
#2494
Okay, but I don't think that is a very safe solution.  Back when I asked Chris to put in the ability to press numbers on the keyboard to work as each line of dialog, just like in some old LucasArts adventures, if they were to press number 2 here, they would get kicked out of the dialog and not asking the other question.

But I still liked your idea.
#2495

Here's me pretending to work on my games.



Here's me putting to sign language how cool my games will be.



Here's me putting to sign language for CJ as to how hard AGS rocks.

Thanks for 2D-Adventure to hosting my pictures until Freewebs regains access.
#2496
Critics' Lounge / Re:The Find: The new Percy
Fri 12/09/2003 22:58:30
*cough* Where's that tutorial?!? *cough*  ;D
#2497
If you don't want to talk to me, then fine!

(Walks away from Dave Foley at the party)

Dave:  "No really, people think I don't care, but I really do."
#2498
After you unzip them, you place the files in your ags directory, the one with the agsedit.exe file in it.  then when you start a new game, it will ask you if you want to use a template and it will show up there.
#2499
Hints & Tips / Re:Altering a game
Fri 12/09/2003 06:08:06
No, not even Chris can decompile games now, because someone went ahead and creating a copy of his decompiler, so now games can not be taken apart, thats why he insits that everyone back up their copies.

Now, onto your question, have you contacted the group responsible or asked a question in the Hints and Tips forum.  You could ask others to create the save file for you.
#2500
Wow, you both post the exact same thing within a day of each other.  Which leads me to believe you all did no search what-so-ever of the forums.

Anyways, the best way to do this in my opinion, would be to make your animated frames do what they will, and then set up a timer, and a constant check for its value, such as if its at 3000, then do a TintScreen(); enter some value to get a good dusk color, and then at 5000, do a darker tint, and so on.
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