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Messages - Scummbuddy

#2541
General Discussion / Re:My scanner won't work!
Sun 31/08/2003 16:12:05
You said you reinstalled drivers... have you also uninstalled the scanner software, and then reinstalled it?
#2542
As most people would understand, I grouped them based on the fact that I am one of those babies out there who can't get past the fact that good ol' Ronnie Gilbert wasn't on the developement team for the last two games.  Yes, some people did continue to help on the games, but when the main person fueled with the inspiration has left the creative helm (Hi Helm!), then the drive to do it completly right was lost, in my opinion.  I mean the inconsitancies only grew with CMI, and they were three-sheets-to-the-wind on just pumping out a sequel to that.  It really bugged me when they tossed around the past stories of a story that I grew up with.  To me, both CMI and EMI were really poorly planned fan-sequels, but also, both incredibly made stand alone games.  Yes, I consider them all "real" since they are from LucasArts, but it doesn't mean I have to believe all the games storylines for the overall story.
#2543
Nothing I can think of can really help you, but if you believe that SuperScottishHero can, private message the lad, and give that a go.
#2544
Perhaps with the Rain/Snow plugin, you could make the pieces to fall look like long lines for that grany affect, then you could tintscreen to the fuzzy orange/brown look.
#2545
No, he means this topic is done to death.  Yeah, everyone will side with CMI over EMI, almost, but then again, if you ask, MI 1 & 2 against MI 3 & 4, you'll get more followers of the first two, cause the designers of the latter games obviously didn't play the first games more than once, nor did they seem to be die hard fans or care about any continuity.
#2546
Critics' Lounge / Re:The Find: The new Percy
Sun 31/08/2003 04:34:28
I dunno... he seems perfect to me.  Especially if its how the creator wants it.  It really really looks great!  I can't really say how much I like this style.  It reminds me a lot of the new Spiderman series on MTV.

Keep up the great work!  I can't wait to see more!   And if you want to go ahead and write a tutorial on how you made this character, it would be much appreciated!
#2547
Why would they know of an incoming adventure game.  ;)

"I thought those games were dead..."
#2548
would it be possible for you to run an if statement checking to see whether that specific walkable area is disabled or not?
#2550
Advanced Technical Forum / Re:Save/load thing
Sat 30/08/2003 17:14:31
Actually, those sites seem to either be down, or not archived properly (the german one) and I don't think I have a copy of that tutorial on my computer.  Does anyone else know where we can find this?
#2551
Does your game have to be in 800 by 600?  Curse of Monkey Island wasn't even in that resolution, and look at what a beautiful game that was with extreme detail.
#2552
MoveCharacter
MoveCharacter (CHARID, int x, int y)

Starts the character CHARID moving from its current location to X,Y. CHARID can be either the character's number (as GetPlayerCharacter returns) or its ID set in the Room Editor. If the character cannot get to X,Y it will be moved as close as possible.
Control returns to the script immediately. The character will move in the background.

NOTE: this function only works with characters which are on the current screen.

NOTE: if you need to find out when the character has reached its destination, use the character[charid].walking variable. See the variables section for more information.

Example:

MoveCharacter(EGO,155,122);
while (character[EGO].walking) Wait(1);

will make the character walk to 155,122 and return control to the player when he gets there. (in reality you would use MoveCharacterBlocking instead of this).
------------------------------------

character[CHARID].x=character[CHARID].x;
character[CHARID].y=character[CHARID].y;
--------------------
character[CHARID].room=character[CHARID].room;
#2553
Are you buying an enchliada to spite him, or whatever Taco Bell is running in his name this week....
#2554
Ugg, just don't drink the punch.. its like it was spiked with bleach or stricnine or something.
#2555
RemoveObject
AddInventory
#2556
haha, no its not going to work if the main character is hidden.. not well, at least.  but you will probably have to run a random timer or some fixed timer to have it when to make the other character come from a doorway and scare the ba-jesus out of you.
#2557
The Rumpus Room / Re:The MSPaint game
Fri 29/08/2003 22:44:10


Noed, my points exactly.... ::)   ;)

I would like to see someone else's depitiction of the alternate AGS website or members.
#2558
But Ali's had such a nifty catchphrase!!
And the art.....oooo very nice.

Good job everyone!
#2559
Wait
Wait (int time)

Pauses the script and lets the game continue for TIME loops. There are normally 40 loops/second (unless you change it with SetGameSpeed), so using a value of 80 will wait 2 seconds. Note that no other text scripts can run while the Wait function is in the background.
Example:

MoveCharacterBlocking(EGO,120,140,0);
Wait(80);
FaceLocation(EGO,1000,100);

will move the character EGO to 120,140, wait until he gets there (MoveCharacterBlocking) then wait for 2 seconds (80 game cycles) and then face right.
See Also: WaitKey, WaitMouseKey
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