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Messages - Scummbuddy

#2581
youve really captured the feeling there.  way to go
#2582
http://www.agsforums.com/yabb/index.php?board=3;action=display;threadid=2764;start=msg61310#msg61310

If you are unsure if a question has been asked before on the boards, please do a search on the forums for keywords and date it back for a far search.... then if nothing relates, then feel free to bring it up.
#2583
That is the only way you could make it fit the screen, is by changing the resolution of the images...What, are you trying to make a game in 800 by 600?
#2585
Quote from: Minimi on Fri 22/08/2003 18:41:17
Ok he is not gay... he looks gay... is that better?

Not at all.  Thats still just as bad as saying, he looks like [Yabb board memeber's name here], so hes a loser.
just dont do this... the joke is over, and is on the verge of offending someone
#2586
read my bottom signiture.  its a quote from Calvin and Hobbes
#2587
There are many people here who, by playing your game, would complain about the drain on resources, cause too many objects on the screen would slow down the game.
#2588
I opened up the Read First Topic hoping to reply to it, so that a Mod could add this to the page.


Double Pixels Explained



This picture is brought to you by Proskrito
#2589
nope, you can go ahead and post questions like this in the critics lounge
#2590
Download the specified template for your game here

http://www.agsforums.com/yabb/index.php?board=2;action=display;threadid=6642;start=0

Then start a new game and select the template you want.

Follow the readme and where to place the files in appropriate files.
#2591
make 2 seperate walkable areas... they can have the same scaling level... disable the one behind the door, and when it becomes unlocked and when the object/door is open, then enable the walkable area behind the door.
#2593
General Discussion / Re:Yin Chun Wow's Matrix
Thu 21/08/2003 16:48:13
HAHAH... that was awesome
Thanks for that find.
#2594
Dimensions and pixels are two completly different things.  You could have a 1 pixel by 1 pixel cd cover of just blue if you really wanted it to be that.

If you set up the canvas size to be what the Fuzz said, it will work
#2595
When making an animation, the center of the bottom pixel needs to never move, meaning that you will need to add dead space to some animation frames/ sprites in order to keep the character centered for the animation.
#2596
General Discussion / Re:AGS Pinball
Thu 21/08/2003 08:02:16
Oh, I was going to say, go nuts on the shakescreen function, and youd have a tilt....

Put a Roger doll in it, like you would see Frankenstein or whatever pinball games you all have played.
An ability to put the ball into a lying down bluecup for UltraMegaPoints or maybe just 2 points...whatever.

btw, how is AGS Monopoly going... ::)
#2597
Critics' Lounge / Re:Classroom
Thu 21/08/2003 07:55:18
The floor tiles are erratic... and it actually hurts my eyes.  it'd be cool if it was in the DOTT style, but these are not.  The dark colors also might hinder later animation... It kinda draws my attention to the floor.  Perhaps just going to the lighter color for the whole floor.  It might get too messy with all the desks, the people and the floor.  plus you wouldnt have to worry about the problems with the perspective with the vertical and horizontal parts of the tiles.
The corkboard looks pretty cool.  
The cabinet doesnt have any perspective compared to eveverything else

Oh, and Yeah! Recycling!
#2598
Critics' Lounge / Re:Pirate ship w.i.p.
Thu 21/08/2003 07:51:16
That is eerily similar.... *Plagariser*Cough*    j/k

If you could make the gold or wooden looking alien for the figurehead would rock.  People love those kind of crossovers....
#2599
Here's an example that I currently helped someone with braces questions.

http://www.agsforums.com/yabb/index.php?board=6;action=display;threadid=7795
#2600
What game?  Hopscotch?
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