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Messages - Scummbuddy

#2781
AGS eZine 2 patch:



___________________________________
AGS eZine____________________page 14

Noob corner

QuoteQuestion:  How come my character doesn't walk once I've gone to a new room?
Answer:  NewRoomEx(int room_number, int x, int y);
or RTFM

QuoteQuestion:    I want to have a neat little picture underneath my name in my posts on the AGS forums like everyone else! How do I do that?
Answer:  First I want you to go to every forum on AGSForums and write a post asking that very question.   Perferably in BOLD text to really get our attention.  Then you could make your way to the Beginner's FAQ and read about how to do this.  Or just read on....

It is really called an Avatar to begin with.  They must be less than or equal to 40 by 40 in dimensions.  Find a host to keep your picture on the web, your local C: drive will not work.  Find the properties and link to that picture, say on GeoCities or FreeWebs and type in [img ]the pics address[/img ] (You'll have to take out the spaces next to the 'img').  For jerk sites like the ones mentioned above, you will have to put in "http://invis.free.anonymizer.com/" before the first hypertext transfer protocol 'http'.

QuoteQuestion:  How do I use the MakeGame(); function?
Answer:  We'll I'm all out of room for this eZine, perhaps next time I'll be able to answer more questions like using the room I used to write this last answer.  But please don't make me have to write another one... do as I said above and RTFM  :P

-Scott (Scummbuddy) Nichols
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#2782
What if Bernard started picking his nose while in the middle of a conversation with Dr. Fred in Day of the Tentacle?  Pure madness.

Anyways, did the wait command fix it, or what did you do?
#2783
Techies corner turned into the whole wall.  J/k.

Very good eZine... I really cant wait till the next one.  If you weren't doing this, I would.  This is my kind of stuff.

Good job!
#2784
General Discussion / Re:Yufster HATE Thread.
Tue 15/07/2003 19:43:33
Both the comics are hilarious.  
I think DG made some great points though, and I back him up.

Dark S, I hope to someday meet you at a Mittens then, if we can't talk here anymore.  Just going to fish now then? ;)


Oh, And
I ARES LeavIng mY moDDIng in ze BeGGinners PosTerium!    ::)
*j/k CJ*
#2785
haha

anyways, have fun on your vacation, you'll need it to releave the stress you just built up because of some stupid hackers.  enjoy the time away, but keep thinking of stuff for games and sites.

See you soon.
#2786
General Discussion / Re:Yufster HATE Thread.
Tue 15/07/2003 17:40:11
Dark S, I hope you weren't serious and I hope you are not leaving.
#2787
Critics' Lounge / Re:Pancho & Lefty
Tue 15/07/2003 17:30:19
I actually like the color style on this.  If you add shading it would remind me of Outlaws, by LucasArts.  I think the basic colors with shadows would look really cool.
#2788
someone did create somewhat of a decompiler, and mentioned it on here, so Chris went ahead and stopped the possibility to reopen games.
#2790
Add a wait command right after the set idle command.
#2791
Yeah, I have a bunch, but I'm not going to sell them.  They are too fun.  I'll see if there is a way for you to get the files without the cd's if I have time.

Not like I'd be the one to send you them or anything. ;)
#2792
http://www.amazing-ebooks.co.uk/ags/ShadowReality.html

Some great tutorials, especially the work put into storyline/plot section, which could help anyone who needs help thinking of basic plots and summaries for you to go off from.
#2793
Completed Game Announcements / Re:Apprentice!
Mon 14/07/2003 15:08:45
perhaps if he had used emoticons, we could tell if he is joking or not... or is it the fact that there were no smileys on purpose..


<points to reader>
You Decide.
:P
#2794
What is || in script?


That means "OR"  it is an operator


Here, check here, go into your manual.  Select the tab that says "Contents", then open the subfolder with "text scripting", then select "scripting tutorial part 2" and then read
#2795
General Discussion / Re:Perfect Movie?
Sun 13/07/2003 19:54:05
Pixar, John Lasseter, and me  ;)
#2796
actually, i know something wrong with the movie.

SPOILER ALERT


Spoiler
In the scene near the beginning, our favorite Captain has just saved the girl from drowning.  He is cuffed and then uses them against the girl to save his life against her throat.  He moves up the platform that they are near and swings around for a bit.  Then he is able to finally stop swining and hooks his chains from his cuffs around the rope, yet he is not yet uncuffed on either wrist so as far as I saw, which this happens really fast, its not possible from the way he gets off the rope
[close]


Yes, its petty, but I hope someone can prove me wrong.
#2797
There is a LipSync subsection in the editor.
#2798
maybe, but have you seen this one.  one of the best hollywood produced movies in awhile.
#2799
I could think of a way.

Create a new GUI (Graphical User Interface) with borders that suit your ideas.  Then

*if one interaction only- then
----------------------------
SetGUIBackgroundPic
SetGUIBackgroundPic (int gui, int slot)

Changes the background image of GUI to SLOT.
You can pass SLOT as 0 to remove the background image from the GUI.

See Also: SetGUIPosition, SetButtonPic

-----------------------------
and create it large enough so its not on your borders and you have space around the inv item or if its

2 intereactions or more, than

create a button on your gui and have run script associated with that and then
------------------------------------
SetButtonPic
SetButtonPic (int gui, int object, int which, int newslot)

Changes a GUI button's graphic to the one you specify. This could be used as an indicator of whether a feature is switched on or off by changing its picture. Sets object number OBJECT on gui GUI to NEWSLOT from the sprite manager.
The WHICH parameter selects which picture to change. It can have these values:

1  normal picture
2  mouse-over picture
3  button pushed picture

Note that you can pass NEWSLOT as -1 to disable the mouse-over and pushed pictures.
Example: if the GUI setup in the editor specifies a pushed-pic, but you want to change the main picture in the game (and so remove the old pushed picture), you can do something like this:

SetButtonPic (2, 3, 1, 100);
SetButtonPic (2, 3, 3, -1);

which will change button 3 on GUI 2 to have normal picture the one in slot 100 and not have a pushed graphic.
See Also: SetGUIBackgroundPic, SetButtonText

-------------------------------
#2800
Quote from: taryuu on Sun 13/07/2003 06:24:04
Ok let's look of some Jerry's recent work shall we???
KangarooJack  (2002)
Pearl Harbor (2001)
Coyote Ugly (2000)
Gone in 60 Secs (2000)
Armageddon (1998)

umm besides kangaroo jack, whats wrong with the others.  they were all almost blockbusters, if not ones themselves.

I just bought the game for gameboy, and it sounds really good.  I'll let you know what I think about the game.
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