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Messages - Scummbuddy

#281
Has anyone been able to get anything yet?

Think of it as a personal adventure. To unlock this one puzzle, you need to speak aloud this chant of certain text in a language you can research!

Whee!..... the fun!
#282
General Discussion / Re: my character designs
Sat 29/04/2006 15:01:01
After I got an email filled with hate, I learned that he didn't really put to words his question, nor post in the right place.

I'm translating his original post as to not incite hate from members:

Quote from: mistral on Fri 28/04/2006 21:18:55
for some reason, all the sprites i have for my game, are well better than any game ive seen here on the ags site. and i mean this in the way that they look better, they are nothing like roger (the origianal character you have) mine just seem to be of a better quality compared to others. I'm not trying to gloat, i just want to know why no one elses game has graphics like mine. p.s. i have downloaded special ones to use they havent always been there. ???

Translation:

I am working on putting Hi-Res graphics into my game and am wondering why i don't happen to see more people work on putting Hi-Res graphics into theirs? Is there a nostalgic factor going on here where almost all of you are trying to recreate the 90's or is it just a way to get your game done faster with somewhat easier to do graphics?
#283
We are slowly losing our moon... btw.
#284
I like the "cut" but I feel the tape is too much. And since we don't see it again, it feels a bit out of place.

I would also add some of those shade lines to the speechbubble box, and to the hand, to match with the other buttons, but I would also suggest a remake of the hand. Make it a child's hand, and more open... Right now, it looks almost like a "STOP" gesture, and not a grab type gesture.

Where you are right now with it is very impressive. I love what you've done so far.
#285
KhrisMuc - it was a simple mistake so I don't think rolling out the RTFM was all that neccesary.

Candle - you have to learn to let things roll off your back. If you know you know better than just disregaurd his post for the most part.

And please, remove or edit your new line from your signature. I've gotten complaints from others so please respect others, and we'll respect you by not throwing the manual at you again.  ;D
#286
Risking being an ignorant American, I don't know Saffas, nor how they are different from Mondongo's, but seeing as how I'm sure it's a hard request and time is running short, I wouldn't mind bending the story to take a Saffa's interpretation on the lines I wrote earlier. As long as it's something about ressurection and ghosts coming around, I'd be happy with it. The lines I wrote aren't the official lines from the book, seeing as how in the book it just says "then they chant in their respective languages". (well, it doesn't say it like that but that's the short version). I think my group has decided that we'd like our actors to say the lines, but again, we'd like an easy way to speak it from anyone who's contributing, and if you can get a recording, that would work well, as we could mimic it the best we can.

And I'm shocked I've gotten more responses about African cultures than anyone who can speak Hebrew..  ;)
#287
I am working on creating the prologue to Tim Powers "On Stranger Tides" on film for a college film class. It's just a five minute movie but I'm trying to be as professional as I can be.

There comes a time during the scene where a man in the 1800's starts chanting what would be semi-magical chants in "archaic Hebrew".

I just ask for someone to come up with one or two short lines of dialog, along with spelling it somewhat phonetically for non-Hebrew speakers, for this film.

It should have something along the lines of:

come out ghosts from your hiding,
we want to see one. we want to take one.

Any help would be most appreciated.
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The film also asks for a bocor, a somewhat witch doctor, to speak the above lines in a "dialect that combined the tounges of France, the Mondongo dialect of Africa, and the Carib Indians". I would appreciate any African dialect and words, seeing as how I don't even know how many African AGS'ers there are, along with knowing any African languages and not just English.

Thank you for your time.
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After thinking about it... if you would feel more comfortable just recording the lines above on your computer and just sending them to me, that may work even better. I could just import that into the movie as a voiceover and wouldn't have to worry about getting my actors to articulate the words correctly.
#288
Critics' Lounge / Re: Tutorials
Tue 25/04/2006 22:59:30
Here's a pixel art tutorial I found while browsing around the net by a Derek Yu:

http://www.derekyu.com/extras/pixel01.html

#289
So prepare a demo, and people can decide whether they want to download your full game.   I think the most recent Bone game is like 100MB's and its only a couple rooms, I believe. Don't let this hampen your game design. Sometimes it's alright to design around a low download, but if it's something you really want to do, your dream game, then go all out. Be proud of it.
#290
Critics' Lounge / Re: Fat Steve sprite wip
Fri 21/04/2006 06:12:00
The shading is definitly a help. Your work here seems close to done. If you're going to go with a black outline, keep it up for all of your characters and it will be part of a nice style.

I'd like to see some more characters of yours in this style.
#291
Did you not see this thread on the first page of the Beginners thread?
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=26145.0
#292
Don't scrap the game...
The compiled folder may be large, but you should see how a zipped file of the executable of the game brings it down to.
#293
Yes, you just hide your main/player character.

Look, many of your recent questions could be answered by reading the beginners FAQ, or just browsing through the manual, and is what is insisted upon, before just asking questions in the forum.

http://americangirlscouts.org/agswiki/index.php/Graphics%2C_Characters%2C_Text_%26_Rooms#First-person_perspective_games_.28a_la_Nancy_Drew.2C_Myst.2C_etc..29
#294
Can you fully detail out to us what kind of game you are making? is this an arcade game where they are only coming straight at you, like a fps and you are stationary? perhaps like Time Crisis?


are you doing a shooter with shooter where the bad guys are practically stationary? ala Leathal Enforcers?


are you creating a third person view game,Ã,  like Zombies ate my neighbors, or smash tv?


Something else? Please be as specific as you can.
#295
First check out the AGS Manual/Help file, for "PlayVideo" and then come back with any more questions.
#296
why don't you copy the character frame to clipboard and paste in MS Paint and find out.
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really, you could just make a mock up background, at least to outlines, and then draw a character in that room according to the doors you have put in. You can play around back and forth until you get an appropriate balance. Then you have your character that you can put in another background image and draw the background according to your character.

all games have different sized characters, so just going by roger is not really a good idea. remember, it looks better to scale them down, then to scale them up.
#297
Critics' Lounge / Re: adventure man
Tue 18/04/2006 15:35:36
But that is still a completly different style. I'm actually okay with this style and would like to see more.

We're not jumping on him for putting up bad work. For rolf at least attempted at several frames, but we would like to see more work, or learn more about their projected style, as mentioned before, we can not crit what we don't know what you're going for.
#298
 :-\  I mentioned that the Bender figure is an official figurine, and I'm trying to emulate it to style and size.  Sorry to get your hopes up... or something.
#299
Yeah, I didn't really notice it until I was done. It is weird, but it was like the first one to pop up on google image that fit what I wanted and I was too lazy to do it over.

And now back to our regularly scheduled Sprite Jam o' Fun!
#300
Wow.. .Beeeeautiful.

The closest arm has quite a distinguised outline. Is it possible to use the same outline for the closest arm as you've used for the closest foot?

And have you tried showing a little bit of the furthest arm swinging from behind the rear of him? I'd understand if it looked a little suspicious, or it just was too much of a distraction to leave it in.

Otherwise, a stupendous sprite and walkcycle.  Perhaps a little bit of tilt to the head in one or two frames wouldn't hurt. Or maybe have the hair squash and stretch a tiny bit on the up and down frames, if you understand me.
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