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Messages - Scummbuddy

#2921
AGS Games in Production / Re:A DreamWalker
Tue 17/06/2003 16:41:35
yeah, im a 'yankee' why would i be offended by the word "bitch"? or were you just trying to make a joke, any joke at all, against americans?
#2922
Critics' Lounge / Re:characters C&C
Tue 17/06/2003 16:39:05
yes, i agree, i like this style.  I dont know why there is so much blank space.  keep this up.  id like to see a bg that would go with these chars.
#2923
downloaded... but i have class. ill get back to you.  thanks!
#2924
you probably shouldnt put the smoke from the chimney in the picture.  do it as an animation later.  (my opinion)
#2925
Global ints.  Check for a global int to do different things to the gui before its called.
#2926
Advanced Technical Forum / Re:GUI editor bug
Mon 16/06/2003 22:07:27
But if they are on the same page/gui or at least in the same place, wont the search still work somewhat?  I guess it depends on the code.
#2927
My Dick Hurtz name has gotten me off.  I mean, far.
#2928
Are you asking for this?
The room interactions window that allows you to place actions that could go in 'before fade in' or 'after fade in'
Or this?
that you can do GuiOn();   GuiOff();

cause thats all available.
#2929
General Discussion / Re:spoilers
Mon 16/06/2003 20:07:49
Wow! That looks exactly like the one that comes with every reply post you can make here...just by clicking on "BBCode and Smilies reference "  ;)
#2930
with ags, you could

 if (keycode==434) SaveScreenShot("scrnshot.bmp");  // F12

usually the same for all games.  unless the coder messes with it.

or just play with the printscreen button on your keyboard.
#2931
Dude, come on.  In just one post, you broke 3 of the 4 major forum rules.

Quote from: Scummbuddy on Wed 02/10/2002 21:15:12
Welcome to the Beginners Technical forum.



Most importantly, make your thread title have a short description of the problem. Any threads called "Help me" or "Please help" will not be tolerated and will be ignored. And do not post threads like "Need help for making my game" and you say that you dont know anything for AGS in them. Read the manual first!


Please try not to post multiple replies. If you have something to add to your previous post, simply edit it! Posting again and again uses up bandwidth, which costs more money. Also, do not post replies like "Great!" only because this uses bandwidth too. The only way to do this is to register!!! This isn't required, but should be done. Instead of posting three times saying "Here's my problem," "There's more," and "Whoops, even more to it," you can simply edit your original post!

Finally, make sure that your post is for this board. If it's not related to the basic parts of AGS, check some of the other forums. Questions regarding art, drawing, techniques, should be done in the AGS Talk & Chit-Chat forum, Critics Lounge, or even the General Discussion forum.

#2932
Beginners' Technical Questions / Re:energy bar
Mon 16/06/2003 17:50:44
No, you could set up 10 back-to-back pics... say 10% levels.

then
---------------------------------
SetButtonPic
SetButtonPic (int gui, int object, int which, int newslot)

Changes a GUI button's graphic to the one you specify. This could be used as an indicator of whether a feature is switched on or off by changing its picture. Sets object number OBJECT on gui GUI to NEWSLOT from the sprite manager.
The WHICH parameter selects which picture to change. It can have these values:

1  normal picture
2  mouse-over picture
3  button pushed picture

Note that you can pass NEWSLOT as -1 to disable the mouse-over and pushed pictures.
Example: if the GUI setup in the editor specifies a pushed-pic, but you want to change the main picture in the game (and so remove the old pushed picture), you can do something like this:

SetButtonPic (2, 3, 1, 100);
SetButtonPic (2, 3, 3, -1);

which will change button 3 on GUI 2 to have normal picture the one in slot 100 and not have a pushed graphic.

-------------------------------------------

You can turn them on and off succesfully, especially with the help of an if statement to find which one needs to be turned on or off next.
#2933
Both the home and the char are wonderful and original.  Keep it up. they rock.
#2934
General Discussion / Re:RIP Scummbar...
Mon 16/06/2003 07:24:55
Why wouldn't they re-open?  Can't they just go to the wayback machine (internet archive) and make copies of what they've "lost".  That's what I'd do if I was any of those affected sites.

Printscreen baby, printscreen.
#2935
First I thought you were conducting a poll or some type of scientific research, but then I realized... No. no you weren't.  You were just trying to steal my precious time away from my life and my agsforums.  oh man... I want my 3 minutes back.
In the case that is was a poll, I would have told you that I graduated in '01 as 17years old from highschool.  I'm now a junior in college and am pre-med.  Sorry ladies... this guys got a girlfriend but am holding out for Chris Jones.... but noooo, he never replies to my letters with anything but more restraining orders... oh woe is me.
Ahem* yes, well, I'm 19 now and have an associates degree... thats what they call them, right....  I don't remember. I can't be bothered with what a 2 year degree from college is... ive got like 8 more years of medicine and school.  Yeah!

Am I done now?  *Hans Moleman- I want my 5 minutes back...
#2936
Critics' Lounge / Re:Look at me!
Mon 16/06/2003 07:15:55
Oh god, that was funny.  the rolex joke was probably the best, cause it came out of nowhere.  Really nice job.  I'm very impressed.
#2937
I think the perspective seems just fine for your game.  I do like how its progressed since the first shot.  The first one, to me, didn't look like much, but its getting much better. I can see where its going, and I like it.
#2938
Thank you very much for these.
Quote
* Implemented multiple select for dragging and deleting sprites in the sprite manager.
* Added ability to delete sprite folders (USE WITH CARE!!)
* Increased max sprite folders to 500.
* Sprite manager now remembers which folder you were in before when selecting new item graphics.


Quote
* Added "Auto number speech lines" to automatically give a number  to all speech lines in the game.

Wasn't this already added, or does this now work if you are using a bullet pic for dialogs? I remember asking awhile back if you could add the ability to just push a number to get the dialogs lines to work, and you did, so I'm guessing that it works with bullets now?

Edit * And holy crap, that was a fast update since the last version.  You rock Chris, I hope to someday meet you at a Mitteneer event of some sort.  I'm not promising sex, but hey, its on the table.... wait, what?
#2939
He is saying that it takes 4 minutes to download the image cause its still a bitmap
#2940
Critics' Lounge / An AGS Splash screen
Sun 15/06/2003 18:46:58


It looks quite nice all-blown up for a game.
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