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Messages - Scummbuddy

#2941


It looks nice all-blown up in a game.
#2942
The torso seems twisted.  the face and upperbody are looking to the side, but the feet are almost exactly facing forward.

oh, and dont smoke weed.
#2943
Quote from: TheMagician on Sun 15/06/2003 13:25:54
I use the newest version (1.55)
Upgrade to 2.55 ....  ;D  

Are you sure you didn't open up an old agsedit and try and bring in your newerly updated game. *Yes, I know thats not a word, but I think it works*  

If you are using the right one... then how many times have you tried and gotten the problem.  if just like once.. then id say shut down your computer, and retry to load the game after restarting.
#2944
1.  I dont understand.  He shouldnt show up anywhere. its -1 room meaning he dissapears, like, hes dead.  You can't actually have a room -1.

2.  This one would probably be better for what you need.
Proskrito's system-Non template

and here is his newly released template.
Proskrito's system-Template

3.  If interact with hotspot then run animation. and do a couple of these.
#2945
yes. its a great resource that answers almost every question if people are willing to read it.  most people here have scanned it several times, especially before posting a problem.  there are even tutorials in the manual.  give it a check.
#2946
Wow, I'm really impressed.  This keeps looking better and better.
#2947
put those in right before the quit game command, and it seems like it would work just fine.
#2948
yeah, and then import over those demo man (named Roger) sprites.
#2949
I really was wondering where you went off to.  We always love seeing your game art, as well as your other styles.

If you could not make your last game, any chance of releasing it for others to toy around with?

Nice character.  Can't wait to see more.
#2950
Sweeet.  I'll test it out man, and I'll let you know how its going.  Thanks.
#2951
Critics' Lounge / Re:Background tutorials...
Thu 12/06/2003 16:43:27
i wrote that post, then continued to move the thread to this forum from the beginners....
#2952
Ahhh Burn!

J/k    anyways, yeah Proskrito, I'll be using this to create our games.  Just keep up the good work buddy.
#2953
General Discussion / Re:how long do you stay
Thu 12/06/2003 16:37:54
I can't wait till our 20 year forum reunion.    yes, Jannar will still be making his first game, and we'll all come back with our degrees and babies and talk amongst ourselves.  ;D
#2954
Critics' Lounge / Re:Background tutorials...
Thu 12/06/2003 16:17:33
there are many good tutorials to find in the critics lounge.
#2955
In the room interactions of before char enters room, place
------------------------------------------
GUIOff
GUIOff (int gui_number)

Turns GUI number GUI_NUMBER off. It will no longer appear on the screen (or, if it is a pop-up GUI, it cannot be popped up).
Example:

GUIOff(2);

will turn GUI 2 off .
NOTE: This function used to be called InterfaceOff but has now been renamed to avoid confusion.

See Also: GUIOn

-------------------------
#2956
Critics' Lounge / Re:Sea image
Wed 11/06/2003 19:40:46
Umm... whats your problem with gradients?   I think it looks nice.
#2957
Critics' Lounge / Re:Sea image
Wed 11/06/2003 19:02:43
perhaps as the credits finish, the sun would set, and the colors of the sky would darken.... i dunno. it would be a nice animation
#2958
Critics' Lounge / Re:Sea image
Wed 11/06/2003 18:55:41
Its a very good start, and would make a good screen for credits.
#2959
--LucasFan.  I was using your old one for the past couple months trying to create exactly what Proskrito has done now.  

I'm going to download it and tell you how much I love it.
#2960
You double posted.  Continue in other thread.
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