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Messages - Scummbuddy

#2981
If you think about it, if you find yourself too lazy, then you really dont have the drive to make the games that you desire.
#2982
The Mixnmojo network has been down for a little over a week now, which controls adventuredevelopers...so thats the answer to that one.

Check here for updates...
http://www.limitededition.org.uk/mojo/
#2983
Yeah, he seems too realistic to fit into that world, unless it was a dream, then it would work well.  

I don't understand why the door would cast a shadow, though.
#2984
would this be on a gui that is always shown or not?  We can help. Its not that hard.
#2985
I don't understand your trouble... The lucasarts gui comes with ags in every download.  You load it into your guis and then add the accompanied code into its proper place, which tells you where to put it.
#2986
Haha... well, really, your shots here are very much so in competition with his art... and he uses a tablet.  

Both of you guys are very talented at what you do.
#2987
My new favorite part of the manual.

QuoteOnce you set this option, you should see a preview of the character walking around in the top part of the screen.

We haven't had this feature in quite awhile, unless I've been missing out on an animation preview window....

You can check for yourself by going to index, then in the search field, do "characters" then its on that page under the view editor definitions.

Yeah, I know what you are thinking... Major Bug... just trying to help.
#2988
You could create a global int to remember what room a certain char is in.  I checked the manual, and I could not find anything, nor rememeber anything that could help besides the global ints.
#2989
Draw it as an animation, then run it, then jump out of the room, and in the other rooms' player enters screen, run animation, and so on.  If you want to run an if statement to see whether to run the animation to box in you could do that as well.
#2990
Yes, could you please fill us in as to the technique you used to create these?
#2991
You could just create another inventory item with the same graphic.  The coding does not follow the name used, just the inventory number it corresponds with on the inventory screen.
#2992
I like your character a lot.


How about Resident Evil, or Silent Hill
#2993
whats going on above this function? are you sure that one is closed properly?
#2994
Critics' Lounge / Re:Lucasarts sub-system
Thu 05/06/2003 14:19:17
Well, Proskrito, you know I'm working on scumm styled games.  So yes.
#2995
Critics' Lounge / Re:Tutorials
Wed 04/06/2003 20:11:23
#2996
I think your double image problem is because when you made your character, you did not overwrite the default char, but you may have overwritten the walking sprites.  Go to the default char and change the starting room.
#2997
Critics' Lounge / Re:C+C on troll
Wed 04/06/2003 13:46:35
he seems friendly, is that what you want?
#2998
score is another name for musical score or musical piece
#2999
Wow.  Amazing characters.  You could get their feelings with just their eyes.
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