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Messages - Scummbuddy

#3021
Critics' Lounge / Re:some new characters
Mon 26/05/2003 17:10:22
Wow, I like these characters a lot!  They have a personality all on their own.  Please continue with these.
#3022
Im sure that the muscles that contract when the baby walks, especially forward, would pull the semi wing things along with it, they should bend with each arm movement as well. ( I think)
#3023
It took me like an hour to re-find this thread.  I have decided to use this textscroll, and I will credit you with it when I release my game.  Thanks.
#3024
The top left corner symbol is kind of a space thing.  But you may have seen it before on an old style code like Q-Basic.  Its the cursor to show where you are on the screen.... like it'll be blinking.  

Very very nice contribution to the community.  Thank you very much.  Keep up the good work.
#3025
1.  Check AnimateCharacter and parallel-type codes with that in the manual.

2.  Unless you are already using Intro.crm as a room file, you could use this for your startup screen.
#3026
Critics' Lounge / Re:Backgrounds pack..
Thu 22/05/2003 19:18:26
well, i dont think he should do a different planet, we already have the instagame space pack.  just keep going with this...  I like this style  a lot.

The outside of a shop
Inside of a shop
Overview of small town
House (outside)
Inside of house
Different house (outside)
School outside
Classroom
Restaraunt/Cafe outside
Restaraunt/Cafe inside
Park
#3027
General Discussion / Re:I am rodekill!
Thu 22/05/2003 19:08:37
why did you name it Fake.jpg... doesnt that give away the joke.... Im lost.
#3028
General Discussion / Re:n00b? I am!
Thu 22/05/2003 19:06:42
Hellooo.  I talk to your brother on AOL IM.    And i do believe you will get used to the Gen Gen forum, such as this post... hint hint   :P  ;D
#3029
global ints..... and are you sure we can do more than 6(?) responses?  can it scroll yet for us to add more.  I cant remember.
#3030
You do not save .cha in any program.... in ms paint you draw each frame of your character, at least 3 in all directions used. (Up, down, left, right, atleast ) and then you import them into your sprite manager, and then under views, you create each animation movement for each walk.  then under characters menu, you create new character, select the corresponding view, and viola... there ya go..

you also pretty much do the same thing for talking views.
#3031
General Discussion / Re:Polls on this forum?
Wed 21/05/2003 22:10:47
I like that idea... and how about just in competitions and activities forum...
#3032
General Discussion / Re:Polls on this forum?
Wed 21/05/2003 22:05:18
hey jimi, i dont know if you  know, but girls dont have balls
#3033
calllmm down...

there is a members list of ags, you know.

http://members.lycos.co.uk/timosity/
#3034
You go to Image, then attributes and then increase the size of your canvas.
#3035
General Discussion / Re:The Ags whiteboard...
Wed 21/05/2003 20:19:00
Do you think you could find my old DOTT picture background.  it fell off the save list for people saving porn
#3036
ask that in the ags talk and chit chat forum.
#3037
Then add one more line of pixels to (say) the left side of the picture using some color you dont use, and then use transparency set to upper left most pixel.
#3038
Check out global ints in the manual.  Have a check (If statement) before the dialogs.

Let us know.
#3039
If you want transparency off, set transparent color to pallete index 0.  Then just dont have that color in your picture you are importing.
#3040
Jimi, yes it is designed to do that.  They are called Cutscenes.

Check out 'startcutscene'
'endcutscene'
'movecharacter'

for starters

read through the manual. there are a tons of functions you could call that will give you different things and make your cutscene even better.
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