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Messages - Scummbuddy

#3081
Or, you could select that option to use all messages like text, and then when you would actually need the text box, create it as a gui or something, and have it called for.
#3082
I'd say go with the thin outlines and typed text.  Makes it much more comprehenable.  Nice.
#3083
Beginners' Technical Questions / Re:Gif
Tue 29/04/2003 20:12:38
Quote from: Erica McLane on Tue 29/04/2003 07:20:19
Currently AGS can use only *.pcx and *.bmp. PCX are smaller than BMP so try to use them.

Doesn't it really not matter, since AGS compresses and saves them the same, which causes them to be the same size?  I could only see how it will be good to use pcx for the meaning of making anything smaller, would be space saved on your harddrive.
#3084
I'd say two is a good start.  Competiton is good, but I do see the upside to having just one super site for each game full of information, but it is always good to have a 'back up' site.
#3085
so what?  there can't be dirt inside of a dirty place like that?  its just gray....it could be anything
#3086
I agree, and could see the possiblities and uses for a timed shakescreen.   Perhaps Gilbot or Erica can add this to the tracker.
#3087
That sounds great, but I don't think that the messages should be erased.  Like what if I were to write a message to Pessi, and hes off in the service and wouldnt get it.  It is kinda on the verge of just private messaging that our forums already do though.
#3088
Beginners' Technical Questions / Re:Red Border
Sat 26/04/2003 15:32:38
I guess you could create your own dialog window, but I dont know much about those style games.  My suggestion should work for you.
#3089
General Discussion / Re:Free graphics
Sat 26/04/2003 14:51:15
I like these.  Perhaps this thread should be moved to AGS Talk and Chit Chat so more people can be shown these.  Thank you for adding to the community.
#3090
How would putting repeating multiple codings for shakescreen look?
#3091
Hey, wow.  Thats a great shot.  Perhaps too many clouds, and too low, but I do like this picture a lot.
#3092
The beasts legs are an optical illusion.  Congratualtions for making one.  You can view the beast as if his legs are twisted, or you can see it as the leg thats behind be his true right leg, and it is all good.  I didnt notice, until  someone brought up his legs.
#3093
Critics' Lounge / Re:Shirts shirts shirts
Sat 26/04/2003 14:41:19
The shirt should revolve around the character, literally and metaphoricaly.  Whats her character type?  If she was a punk skater, then the collar type would change.
#3094
Critics' Lounge / Re:Explotion Animation...
Sat 26/04/2003 14:40:07
Really not bad.  I like the way it looks.  Good job.
#3095
All you people think you deserve things when your mind is just twisted.  They don't owe us anything but a good game, which we should pay for if we decide to play it.  You guys are just trying to calm your concious by giving reasons to your piracy.  It's stealing.  Just that simple.  

"oOooo.  It's a big company.  They can take a hit by me not buying their product."    
---Thats the biggest load of crap I've heard to justify piracy.
#3096
Completly agree.  Would there be a way to check what was the last folder navigated to when picking the last frame.  Doing walking/talking or other animations would be done much easier.
#3097
Are you sure there isnt anything in the manual about shakescreen?  I'm in class right now, so I can't check...
#3098
Beginners' Technical Questions / Re:AGS fonts
Sat 26/04/2003 14:28:21
No, he means to change each particular characters font for dialogs.
#3099
What kind of GUI?
#3100
General Discussion / Re:LEC is no more.
Fri 25/04/2003 16:09:33
Meh, I don't mind.  It's run its course.  Lock away...
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