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Messages - Scummbuddy

#3241
That's my job. 8)


Good luck with your game.  I hope you don't think I was talking down to you at all in the first post I made.
#3242
I'd like to help you, but I do not know how the Space Quest 4 type of gui works.  What I saw in Monkey Island 1 when they had their joke off of Sierra, I can help you.

First off, create a blank background for you GUI in like MS Paint.  Then seperatly, the buttons and if you like what the buttons look like if they are pressed.  Next, create a gui in AGS.  It should have the background with the picture set to the one you made.  Perhaps just white with the text that says You're an idiot, you died, now what?  The select create a button, drag out one and when you can, make the background pic of the button to be your first button.  Same thing for the next two.  Then under GUI script:
have the Restore button bring up the
RestoreGameDialog();
have the Restart button bring up the
RestartGame();
have the Quit button bring up the
QuitGame(1);

listed below, I have info from the manual I think you would need.  If you have more questions, check up the QuitGame and the RestoreGameDialog scripts under the search for term box in the ags help file


---------------------------------------
SetRestartPoint
SetRestartPoint ()

Changes the game restart point to the current position. This means that from now on, if the player chooses the Restart Game option, it will return here.
This function is useful if the default restart point doesn't work properly in your game - just use this function to move it.

-------------------------------------------------

RestartGame
RestartGame ()

Restarts the game from the beginning.
Example:

if (IsKeyPressed(365) == 1) RestartGame();

will restart the game if the player presses the F7 key.
----------------------------------------------------



It will probably say something like this when you are done
----------------------------
if (interface == 3)  //the number for the GUI you create
   {
   if (button == 0)    // restore
                       {
                        GUIOff(3);
                        RestoreGameDialog();
          }
   if (button == 1)    // restart
          {
                        GUIOff(3);
                        RestartGame();
          }
                if (button == 2)    // quit
                       {
          QuitGame(1);
                       }
                }

-----------------------
Tell us if you have any problems.
#3243
*cough*.... sorry
#3244
And this has to do with Kings Quest how?
#3245
Quote from: The RPG Creator on Sat 14/12/2002 05:11:33#1-Don't put too many enemies in it. If you do, no one will ever beat it. (considering some of the large individual map sizes)

Umm, wouldnt geniuses like you and your friends be able to take on all these added enemies, and since your game is obviously not being made for the average person, go ahead and add them in.
#3246
Was the original post "Why 1 Gig games are better than ours?" I can't remember...
#3247
Well, insulting practically everyone calling them non-geniuses just because we may not want to literally walk around the globe to pick up the only pencil in new york to finish something in california is not the best idea for a game I would play may come as an insult to everyone.  Don't get all high and mighty on us.  Some of our older members have had a great deal of that in our past and we have recently just forgiven all, but we don't want to be thrown back into it.  Yea, this isnt the right place to be putting your games progress, nor asking for flame wars or to be banned.  We don't want all the negative energy here.  Calm down.  Just remember, a diamond isnt beautiful if no one wants one.  
#3248
the webpage seems to be down, and if it isnt too much trouble could you edit your last post and add some spaces between some of the 9's to bring the field width down.
#3249
Did you say "Blue cups gone missing?"

#3250
They haven't been around for
A.  They too have lives, believe it or not.
B.  They've been super busy making this super game.
C.  What makes you think they havent been on the forums and such, they are staying annonymous so they do walk amongst us...

Dooo Doo DOoo dooo
#3251
Haven't had time to download the game, but knowing this game will probably clean up on the awards and hog all the glory, ;D, I think I'll wait a little longer to release my big game.
#3252
just rip the music from the 2 games, plus I have the 2 cds of songs in the key of springfield
#3253
I IMed you back.

I, sadly, don't have ICQ.  sniff sniff
I havent tried to get it working on my new computer, cause its on the same connection.  When Im out of school, I'll give it a shot.
#3254
I have cartoon studio and virtual springfield.
#3255
I'm not sure that there are any, really.  I would suggest you tear apart the Demo Quest 2 and check out the room, although Im not happy picking it apart from the other games' Gui codes.
#3256
Just download the one in the post above your last one.
#3257
The MI 1 one is down.
#3258
cough....I need your email....  

Its not in your profile or something.
#3259
Would you like me to email you the two I previously did to others?
#3260
When you import the image, dont do set (direction) pixel to be transparent.  Use the remaining option, and that should work out.  To answer your next question, I would have to be at home, but Im at college right now, so you'll have to wait a couple hours for my response, unless someone else comes along and swoops this up.
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