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Messages - Scummbuddy

#402
General Discussion / Re: Tutorial Thread?
Sat 18/02/2006 19:35:34
I actually do like this idea.. I was considering doing a more detailed 'starting ags' tutorial for beginners, which would still be a tutorial, but it always doesn't hurt to have many tutorials for backgrounds, characters and tutorials on ags.

It could be monthly, but then again, I would want many new tutorials as often as we could. Building them up now will help more future joiners to AGS.
#403


The white blocks are the walls of the castle... the red areas are the walkable areas for gaurds, and then the blue is for your character.
#404
General Discussion / Re: Smokefree Workplaces
Thu 16/02/2006 00:45:47
It's not fully law there yet...
------------

Click here
to read about James Repaces' study of the air we breathe. It will open your eyes, but it just may close your mouth and nose as you walk by that cloud of smoke next time.
#405
General Discussion / Re: Uncyclopedia!!!
Thu 16/02/2006 00:43:01
It is a nude woman "pleasuring?" her chest while she is inhaling an actual sausage, while her downstairs area is being bombarded with 20+ actual sausages...all while sitting on her back, while a large pig looks at her.
#406
I don't think I'll be able to enter, let alone apply for a bg job... but I found this around that may give some inspiration. It is a fan art piece by Ian Pointer.

#407
I strongly suggest that you do not use default messages. The game will be much more well received if you take the time to explain why for each object in a room, as to why the character can not pick up such item; why they can not combine one item with another; why they can not put their lips on that; and so on.
#408
General Discussion / Smokefree Workplaces
Wed 15/02/2006 20:11:40
It seems that by a large margin, England will be protecting the worker's rights from second hand smoke. This is something that popping up all over the world, one state after another, or even one country after another.

Just yesterday I testified in my state at the state legislature to protect the rights of workers. It's not fair that every other workplace is smokefree, while I had to get smoke blown in my face every night as I worked behind the bar and careless smokers would exhale directly in my face.

Recently I went to New York, where I stopped by a bar and it was strange to me that there was no one smoking there, then it hit me, that NY had gone smokefree, and it was lovely.
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Don't take this as a personal attack against smokers, but as a personal freedom. You may have the "right" to smoke and harm yourself, but your "right" ends when it hurts others. This is not a law to outlaw smoking, it is a law to protect workers rights. It is a law to protect people's health, especially at restaurants. You see health issues being brought up to keep rats, cockroaches and other dirty things away from food and the atmosphere, and keeping 60 known carcinogens out of the air, is to protect the people. I know that there are AGS'ers here that smoke, and I am not attacking them at all, and I hope that you understand that.

I do hope my state passes this law. I testified last year, which obviously the law did not pass then. The proponents and opponents went on for over 3 hours with over 100 people, where as the other bills up for vote that day only had between 6-15. Clearly a hot-topic.
#409
You'll have to use setviewport, and either releaseviewport or set it again when you need it, (such as) when they step on a walkable area
#410
a) use descriptive post titles next time!

b) read the documentation that comes with the .agt file you have found. It will say what ags version that it was made for. I heavily suggest that you use that version, and not the latest ags version. Newer versions have caused some problems with the older template files. We can help you find what version you need if you reply with what version it suggests.
#411
We have a seperate subforum area dealing with art critiques... It's the critics lounge.

http://www.adventuregamestudio.co.uk/yabb/index.php?board=4.0

You post your art there and we can give you critiques there. Without anything for us to critique, we can't do anything. When you are ready to discuss you art, start a new thread in the critics lounge, and we can surely help you out.
#412
Open up the manual and check up on these items: (may be slightly different depending on what version you are using)

IsSpeechVoxAvailable

PlaySoundEx

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Also, you'll find this when you "READ THE MANUAL" as you are told to do before asking questions in the forums.
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Voice speech
With AGS you can link a line of dialog to a speech file, to enable "talkie"- style games. Suppose you have a dialog script with the following:
ego: "Hi! How are you?"
david: "I'm fine."

Normally this would display the words in the speech text above the characters heads. However, you can add the special character '&' to symbolise that a voice file should also be played. The file name is made up of the first four letters of the character's script name, then an ID number. For example,
ego: &10 "Hi! How are you?"
david: &7 "I'm fine."

This would play EGO10.WAV with the first line, and DAVI7.WAV with the second. When a line of text has a voice linked to it, the text on the screen will not be removed until the voice file has finished playing. If the player interrupts it by clicking the mouse or pressing a key, the text and voice will be stopped.
You can also use speech with Say script function.

character[EGO].Say("&10 Hi! How are you?");
character[DAVID].Say("&7 I'm fine.");

NOTE: WAV, OGG and MP3 format files can be used for speech.
IMPORTANT: If you add or update any voice files, you need to click the "Rebuild VOX files" option on the Game menu of the AGS Editor, which will combine them into the speech file used in the game. This file is called SPEECH.VOX and is seperate from the rest of your game data so that you can offer it as an optional extra download to the player. The game will function correctly if the file is not present.

SeeAlso: SetVoiceMode script function.

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Let us know if you have any more questions and good luck with your game. Working in a group with your family can lead to good things.
#413
Collected at my Maniac Zombies website. www.maniaczombies.com





I've got 10 cosplay pics in the fan art section of my page. I'm just sooo proud. ;)
#414
Are you using Proskrito's MI2 template?
#415
Edit* See Strazers post below

no, we understand what the error message says, but we need to see the room script.

when you have the problem room loaded, in the ags editor, press Ctrl+E, and a new window should pop up. This is the room script. Select all and copy and then paste it all here in a reply.

Edit* You know, as I was posting this, I was thinking to myself that it was a global script problem, but for some reason, I looked up how to find the room script.
#416
you can animate objects and characters, which a character doesnt have to "look" like a character in the literal sense. You can have a "character" that is just a TV flickering... but you can animate it as an idle view or whatever.
#417
We're going to need to see your code. Along with that, tell us where you placed it in the script.
#418
Although I couldn't figure it out on my own, Edumndo helped me get through your trickery and realize that its podquest, not podcast16.mp3
#419
General Discussion / Re: Goodbye present :)
Tue 07/02/2006 02:02:29
We wish you luck in whatever you all are doing in life and hope you all find time to come back.
#420
Critics' Lounge / Re: Walkcycle c&c
Mon 06/02/2006 22:33:37
the front animation doesnt show the bottom of the shoe, which makes it look a little like hes just kicking his feet backwards, as if to try to remove something from the bottom of his shoe.

for both the front and back walkcycles, id suggest moving his hands further away from the body. right now it looks like he is walking with his hands on his hips which looks a little odd, especially since in the side walkcycle his arms are free from the hips.

nice animation though. keep at it!
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