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Messages - Scummbuddy

#481
I'd suggest that (if free time is available) Stefano make a character template (female) for you to work on top of, instead. You need to make it your own, but using a template, you can continue to work on the character until it is something you can be proud of. If he just does the work for you, you don't get any experience out of it, besides becoming a manager.
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Edit*

Well, since I was given a rather rude AOL IM, I'll explain a little more as to what I meant, which is the same as my reply back.
Quote
I'm trying to help by pushing you to be a better game maker and artist. You shouldn't take offense at someone driving you to be a better game maker. I actually quite like your character, especially now that you've done the whole body. I wasn't saying that it was bad or anything, but if you wanted Stefano to do a complete re-draw, then I didn't want you to get the easy way out. I wanted you to feel a sense of accomplishment. You should feel that already, now that you've made that really nice girl character, but if you want it in Stefano's style, then I just feel that you shouldn't take the easy way out, plus, learning the style for yourself will give you the better ability to make more characters and backgrounds in that same style, instead of having to go back to him everytime. You will feel a whole lot better if you can do it yourself.

I'm posting this reply not to make him seem even worse, but to show what my intentions were with my original post.
#482
I remember making such rediculous claims as "Well, I guess I'll play with AGS until SCRAMM or Glumol is released. I'm guilty of that.

But if it wasn't for the glumol board, I wouldn't have met my new friend m0ds, or learned what board-trolls were until later.
#483
Just don't have all of your multiple personalities sign up for a Visa application, or you'll hit some debt.

And if you really like Adventure Games, and you want to see more, then you'll pay for the good games, to keep the companies around. And for games that aren't sold in stores anymore, getting them from eBay is quite easy. If you can't use eBay right now, well, patience is a virtue.
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Nikolas, we were saying that there are music jobs where your pay depends on whether or not your cd sells (stock pay). This also happens to movie makers, such as independent films trying to take it to the next level. Some don't get paid at all while filming, and they put all their effort into making the movie the best they can. If the DVD sells, then each person gets a certain cut of the profits. No sales... no money.

I don't know how you missed the big hoohah about EA, but if any company is to be hated, its them.

#484
My apologies for not being "with it". Not "hip". Not "cool".

Guess I've got some reading to do.
#485
I think the term you're looking for is GUI. Try searching for that, and report back. If you have a GUI made from another AGS game, then you just import that GUI using the button on the GUI's page.
#486
Quote from: LJUBI on Wed 30/11/2005 02:45:33
We would certanLy buy it but we don't have credit card
What's all this "we" talk? Heh... well, I actually haven't played any of your games, so playing them all on a cd while being revamped would be a lot of fun.
#487
If you change the resolution mid-game, then you would not only need to change all the walkable areas, hotspots and such, plus then all of your backgrounds would become scrollable.... it'd be quite a problem.

You're better off just choosing it at the beginning. It's really no problem these days, to choose a high res... but just think about if you really need it. Just because its a super high resolution game, doesnt mean it will be the best game ever. You need a proper art technique to take advantage of it. And you'll also find that many people here have no problem playing a game with poor graphics as long as the story is strong. Also, if you at least put effort into the art, we'll notice and push that aside in our criticism.
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You can use anti-aliasing if you are doing almost photo-realistic images, or high-res cartoon backgrounds. Also, if you are using objects that have transparent areas and you want a clean cut edge. You may not need to worry about it.
#488
As for the newest version of AGS Demo Quest, which I too believe to be a wonderful resource for a new person, you can check it out here and pass along information of yourself to see about helping.

http://www.adventuregamestudio.co.uk/yabb/index.php?topic=23083.0
#489
I rememeber watching it at my friends house. Everyone else had seen the movie, but I was watching it downstairs with a friend before the rental was due back. 

Spoiler alert below.

This girl comes down the stairs near the end and says "Did he die yet?". Not only disrespectful for the poor kid, but ruined the ending for me.
#490
I would suggest having a seperate text file that keeps track of your statistics.

Take a look at the following:
---------------------
Open
(Formerly known as FileOpen, which is now obsolete)

static File* File.Open(string filename, FileMode)

Opens a disk file for reading or writing. These disk I/O functions are only intended for simple tasks like the way the QFG series export the character when you complete it.
MODE is either eFileRead, eFileWrite or eFileAppend, depending on whether you want to write to or read from the file. If you pass eFileWrite and a file called FILENAME already exists, it will be overwritten.

eFileAppend opens an existing file for writing and starts adding information at the end (ie. the existing contents are not deleted).

This function returns a File object, which you use to perform operations on the file. null is returned if there was a problem (eg. file not existing when MODE is eFileRead).

NOTE: You MUST close the file with the Close function when you have finished using it. There are only a limited number of file handles, and forgetting to close the file can lead to problems later on.

IMPORTANT: If you open the file for writing, then you can ONLY work with files in the game directory. You CANNOT use a path, so any filename with "\" or "/" in it will automatically be rejected, for security reasons.

NOTE: Open file pointers are not persisted across save games. That is, if you open a file, then save the game; then when you restore the game, the File will not be usable and you'll have to open it again to continue any I/O. The safest practice is not to declare any global File variables.

Example:

File *output = File.Open("temp.tmp", eFileWrite);
if (output == null)
  Display("Error opening file.");
else {
  output.WriteString("test string");
  output.Close();
}

will open the file temp.tmp for writing. An error message is displayed if the file could not be created. Otherwise, it will write the string "test string" to the file and close it.
See Also: File.Close, File.ReadString, File.WriteString
#491
could it be the colon at the end of your function line?
#492
Jackie is really nice when meeting new people.  And I doubt it may have to do with Rush Hour 3, as it has now just gotten into script stages. Barely anything has been written about it, but hey, congrats!
#493
Critics' Lounge / Re: game character
Thu 24/11/2005 07:08:17
ace, id fix the eyelids. their outline is too thin compared to every other outline on the body.

punk/woot: do not hijack anyones thread. start your own (next time). The picture you posted needs work. I can't really tell that there is hair at all. Search google images for "pixel art female" and you should probably find some good art to try to emulate. Do not post art on these forums that could be done within a minutes work. Good rule of thumb: If you don't spend time on it, why should we?
#494
Quote from: Candle on Wed 23/11/2005 23:34:49
Quote from: simulacra on Wed 23/11/2005 23:15:01
How about a three-headed money printed on the back?
Huh? you mean monkey? or did I miss something .

Have you played Monkey Island 1? That would be 'what you missed". (Specifically, the cannibal village scene.)
#495
I think you may just be able to play Curse on XP.

You may want to see if you can use one of the two launchers on this site:
http://quick.mixnmojo.com/software.php
#496
I reported him to eBay.  It would only allow me to report up to 10 items, but, oh, there were more. He was selling movies and games that you can convert to your PSP. Hurry and buy them now, before they're taken down!!  :=
#497
you may want to try www.freewebs.com or some other free account place. i used it for a year before moving on to get a real, paid account with godaddy.com

upload it to freewebs, on your site, and then link us. That post you'll make, to try and get us to try out the game, should go in the critics lounge.
#498
Over here on eBay. This guy has several of the same listings where hes selling many of LucasArts games on 1 DVD (Including Indiana Jone!!!![sic])

http://cgi.ebay.com/monkey-island-1-2-3-4-and-11-more-lucasarts-classics_W0QQitemZ8234847340QQcategoryZ11047QQrdZ1QQcmdZViewItem

He's also selling your Zak 2, I believe... or someones fan sequel.

My personal favorite is the "Please e-male me before buying".... CLASSIC!
#499
I don't think I can make the deadline, but even if the competiton closes, I will still continue it and hopefully have it done next week, when things are less hectic around here.
#500
AdventureDevelopers will hopefully eventually be able to do the constructive feedback reviews, which will be kind of what you're looking for. I eagerly await them.
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