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Messages - Scummbuddy

#661
Well, then, how long must we wait until an official walkthrough?!  ;)
#662
The Rumpus Room / Re: Abandonware
Fri 26/08/2005 21:36:55
In those cases, some developers allow for the game to be converted. In this case, there are also legal roms and illegal roms.

But then, there is the idea that if you own the actual game, then you can have the rom for your own keeping on your computer. Which makes sense to me, at least under the law of being able to make one back up of your product. Then I've "heard on the internet" that you can download games you do not own and keep it for no more than 24 hours. It may be 'true' but to me it sounds just like an internet rumor run wild.
#663
Hundred bucks each? Wow.. and they're selling! Good for Neole!

I saw the LoversLane one there, hah, that one was so great. I didn't realize that image was part of a series. They are really funny.
#664
Hints & Tips / Re: Chick Chaser
Thu 25/08/2005 18:06:33
sunshine:
Spoiler

What? he didn't say at all to use inventory objects with the statue.
When you walk in, use chair on door.
Then hand/interact with statue head in the office.
You'll get yourself a key.
[close]
#665
If this is taking place in the United States, and that buy-o-matic machine tells me so, then we don't use the comma in the price tag, except when diferring between groups of three, such as:

1,444 dollars

but what you have would be .25 cents.   or 0.25 cents.
and $ 1.25 

just some help...
#666
Beginners' Technical Questions / Re: ags[RPG]
Wed 24/08/2005 15:04:03
if you can, upload it for now, and we have several here that will host it for you, and you can message them when you have an updated version.

there will be plenty of people that want to see what you've got.
#667
I suppose you are saying that he is being "drawn" beneath the other characters in a birdseye view style game.

Well, we would need to know more about the game in order to help.

For instance, if those NPC's are not moving, then don't make walkable areas underneath them. That way your character won't walk through them, thus not have them be drawn beneath them.
#668
Critics' Lounge / Re: Please criticize!
Tue 23/08/2005 21:37:35
To be honest, I wasn't all that excited. It may have been the wording and pacing of the plot outline, but it seemed like:

Something happens out of the blue -> then something even more bizarre happens -> then something tops that....

the whole way through.
-----------------
It may very well work, and be a great game to play, but, now, I'm not sold yet. Perhaps I think the "you're an ordinary guy, then you are kidnapped in the middle of the night, now you are man kinds only hope" is well overdone.

I would think that in this lifetime of that storyline, its time for refinement, such as building on the old games, or parodying it. If you go either way, you must go full. Like Scary Movie was to Scream and all the horror movies that came out in the 1990's.
I would say, maybe make the main player a girl. That would start the way to opening up lots of new outlooks from the players perspective, but then people are better writing what they know, and I'm going to guess you're a guy.

Anyways, this game is your idea, so if you really feel for it, then by all means, just do it. Don't care what others say. Make it interesting and playable for us, and we will find it and, hopefully, love it.
#669
From Aussie's Chick Chaser

"Yeah, well, you're a WHORE!"

[Narrator: That wasn't very nice. You just lost yourself 30 points]
#670
The Rumpus Room / Re: Happy Birthday Thread!
Tue 23/08/2005 06:51:28
I usually send private messages for these sort of things, but I would like to make it more public that Trapezoid hasn't been around in fooooorever, but we here at AGS still miss the little tyke... who is now 19?!? Oh man time is passing.
#671
Steve definitly is aware of the 33 thousand people that signed up saying that they would slam down 50 bucks or so for the game. They just weren't thinking straight. They still believed they had to spend millions on marketing, which they didn't. They could have just mentioned it online, and there are tons of fanboys and fangirls that would go about promoting it for free.
#672
Oh, I love it!

When I get some free time, I'm going to redo my sprite of Jeff, and have always wanted to redo the cast. I very well may use Big Brothers as a good point of reference.
#673
Hints & Tips / Re: Chick Chaser
Fri 19/08/2005 22:52:00
Wow, I only got 162, and a happy ending. I thought I had done everything. Hmm. This calls for another replay!
#674
Minor bug reports and such. I admit that I haven't finished the game yet, so things I say may actually be explained later, I dont know.

Spoiler

1. When using the phone in the geology/faculty building, and you try to prank someone, "somerandom" needs a space inbetween.
2. The layout of the geology/faculty building confuses me. After hearing what he had to say about the window on the inside, that there was a ladder out there, I only looked to the left of the building on the outside. My suggestion, which would be a total rework, would be to move the ladder to the left side of the outside of the building. It was quite awhile till I learned that I could walk to the right, and then I found the ladder.
3. On the ledge outside of the Geology building, there is the tree visible, which is close to the ledge, but below, there is no base. Is it just a tree from further away from the building, that only its branches are visible next to the ledge? But to me, the tree at the ledge looks like the very top...
4. I feel that there needs to be more "Go to [off screen/leave]" remarks. There are certain places that don't explicitly state that this is where you click to leave.
5. in the faculty building, there is the first noteboard, but for some reason, it has a space before it, in the hotspot areas... so there is a large gap between look atÃ,  Ã,  Ã,  Ã,  Ã, noteboard... if you understand me.
6. The pool areas don't really look like they have water in it. For the angle we're seeing it in, I would think that it would be more reflecting, then transparent. Maybe add ropes going across, or ripples/small waves that occur in pools.
7. Sometimes, if you are leaving the bar outer scene to go to the road, and you click on "Go to road" you get placed at coordinates that are leathal. A car comes and kills you before you can react. Although its a hilarious addition to the game, the ability to get run over, I think this hotspots newroomex coors, need reworking. I believe if you just click go to, and not on road, but enough to get close enough to the edge, you don't get placed in harms way.
8. mouse cursor isn't reset when you go to the 'youre dead' screens. so you can have "look at" hovering over Restore, quit...Ã,  Ã, It still works, to restore the game and whatever, it just looks odd.
9. Once you first talk to Carmen, and she moves to the other side of the stacks, I didn't realize you could talk to her again. I hovered over her, but there wasnt a very large hotspot area on her, so I didn't realize I could do anymore with her. So, I wandered around for awhile. I just so happened to move the cursor all over her much later.
10. Maybe enlarging the area of the hotspot to retrieve the magazine from under the bed. not the bed side, but the magazine
11. Im surprised there is no funny response to putting the thumbtack/push pin on Cons chair.
12. I don't quite understand why you are calling the main character a midget. He most certainly isnt. I think a better put down would be puny, or weaking.
13. Did you spell "schwarzenegger" correctly? When I first saw it, it looked off, but I dont remember how you spelled it. I could be wrong, but if yours matches what this says, then good job. Maybe all it needed was capitalization?
14. Just another note: I can't believe I thought of using the thumbtack with muscles so fast. I hope everyone doesn't have a problem with that puzzle. And I guess I suspected just his muscles would deflate off of him, but not his whole self. Classic.
15. There is some random blue dot to the right of the stairs going up in the geology dept. Over in the black area.
[close]

Well, that's all for now. Please don't take this as a hit against your game. I am very much enjoying playing it right now, and I can't wait to finish it. Just trying to help.
#675
I don't have a problem with eithers arms. The feet on the first do need a little work. I suppose just bringing down how tall the left one (his right) one is, and making the right one less wide. The second guys feet are really well done.

The first ones head seems a weee bit too big for the body, but it could definitly just be left as it is.

Overall, very nice characters. Keep up the good work. I'd like to see more, and perhaps even a game.
#676
Over a year ago, I took a shot at updating Jeff Woodie.

His outline is darker here than what I created, but I'm just showing it for fun. When I do more, I would add to his neck, add more hair strands, and somehow I almost got a stoner look out of him without trying, so maybe I would tone that down.
#677
what color depth have your set your game to? Its the first thing you are supposed to do when you start your game.
#678
You're too late. He left about 2 hours before your post...
#679
Advanced Technical Forum / Re: AGS 3D
Sat 13/08/2005 19:10:23
Should this be moved to the Tech Archive, and then my post subsequentially deleted?
#680
That was a good read. Thanks for sharing. I don't know if I ever plan on selling my games, but this is also good just for publicity. This would be good inspiration to anyone contemplating selling their game. This will get them motivated.
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