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Messages - Scummbuddy

#741
General Discussion / Re: Mittens 2006?
Thu 07/07/2005 02:19:53
We tend to not have simulateous Mittens gatherings, because then it would diminish the essence in several points

>key members, such as CJ would have to decide to which one he should spend his well earned money to just meet up with some goat society
>they're hosting it for a reason. Yeah, its hard to get to australia, but they didnt have an ausmittens when we had our Mittens 2005 in america.
>brittens, is well, brittens. it happens at a different time. so if you were to have an amerimittens, you could hold it at a different time, but I would say no to a simulatneous, but hey, life goes on if we end up having it at the same time, but the point is to go see a distant land or your own backyard and enjoy it with some new people.

Just because the olympics wont be in NY in 2012, we're not going to pull out and say, nah, we'll have our own olympics, and we'll call it the XGames, cause its like X better than the olympics, and we'll have kickass sports and not that "somehow hypnotizing" curling sport.  ;)
#742
Miez found his tent!
#743
Brat, do not post useless posts in competitions threads.
------------------------
And now, The Dig, their first mission, before they went over to investigate the mysterious thing that appeared in space.

#744
ahh, okay, im sorry. well, okay, at least you have the "hide player character" down. ok, well you will need to, in rep.exec. to check the screen coordinates to see if the mouse cursor is close, such as within 15 pixels to either side, and if so, then scroll the room over.

I haven't seen code for this myself, but that may give you some ideas to get you on your way.
#745
1) maybe less of a change in the sky colors on either side of the clouds. the darker one should be less, in my opinion.
2) some of the tops of the fence are not shaded, while some are, and they are in the same direction. There should only be one way.
3) I loooooooooove the tree in the background. I love how there are no outlines to that whole little quadrant of the image. I wish the rest of the image had that style.
4) the fence posts that make "Z"s as well as the light post that makes a "Z" shape are a bit too exaggerated. I would lessen that as well.
5) The roof looks a lot better now, but its the only thing that isn't wacky perspective, which should get a touch of.
6)The "L" bends in things should really not be there, especially the building. If you make it more of a curving, then it should be more DOTT.
7) Medieval times didn't have light posts. Not even candle ones, or oil ones, that I know of. But, if you call it one, then perhaps its will be okay.
8) we need to be led to think that the fence continues a little bit more. If you were to add just one more, and have it be "cut off" at the midline, then we could easily believe that it keeps going. You'll learn that in Visual Concepts 1.
9) It really does look too clean to be a medieval house. It needs mud, and hay/straw...generally a farm look. Not many people did much else than farm if they were to live in what seems here as away from others. Couldnt just get in a car and go to the grocery store.
10) Lastly, the texture of the roof doesn't match well with that tree on the left side, which, I think you should continue mimicing.

All in all, you've got yourself a great beginning to a background. I can't wait to see the next update.
#746
it shouldn't loop, but since you didnt put in the part about going to a new room, then it should just stay there, and if you want the gui not gray, but still disabled, then you need to change the setting on the game options page (the first page that pops up when ags opens)
and then in the first part of that room go to "Player enters room (before fadein) and do another run script, and do something like this:

gStatusline.Visible = false;
gIconbar.Visible = false;

mouse.Visible = false;  // works like the old HideMouseCursor

=============

and I see that you put the exact bounds of your bg into the equations I gave you earlier, but that will just add time to how long it takes, take off at least 50 pixels in both so that it "reaches" that bound faster.
#747
The following is the news post from TeamXBox.com
----------------------------------------------------------------
Indie Games Con '05 Registration Opens
By: César A. Berardini - "Cesar"
Jul. 5th, 2005 11:46 am

GarageGames announced today that registration for Indie Games Con 2005, to be held in Eugene, Oregon, October 7, 8 and 9th is now open.

Indie Games Con (IGC) is a fun, informal and informative community gathering of independent game developers from around the world. IGC is designed to be a summit meeting of like-minded developers with the shared goal to focus on collaboration and building community.

Along with sessions on game art, technology, tools and business, the event has a central ShowOFF Center where developers can showcase their current prototypes, demos and newly released games. This provides an excellent opportunity for their peers to play and provide valuable feedback.



"IGC has become an annual pilgrimage to premiere new games and connect with like-minded entrepreneurs," comments Mark Frohnmayer, Co-Founder and President of GarageGames. "For three inspiring days, developers get to experience first hand the excitement and momentum of the indie game development phenomenon that is bringing innovation and fun back to gaming."

IGC provides connections and content for programmers, artists and indie entrepreneurs. If you've caught the incurable desire to make games commercially, or even as a hobbyist, this is a community gathering of talented individuals you will not want to miss.

Register online now at www.indiegamescon.com. Pay $195 for a three-day pass, including sessions, food, parties and a t-shirt for those registering before September 16th. Space is limited so reservations will be on a first come first serve basis. Registrations after September 16th will be $250.

More information is available at www.indiegamescon.com.
#748
First, I'm sorry. I was wrong. I put it in my "Player enters screen (after fadein)" which is one of the many selectables underneath the "Room" tree, within the Interaction Editor. When under "Player enters screen (after fadein) you select "Run Script", and then right below it a button appears stating "Edit script", then you click on that, and then thats where the code goes.
#749
no, you dont need the new room code. and this bit of code went in my rooms interaction window->rep. exec. -> run script you may need to taylor the numbers. i doubt your room is, say, 1200 pixels high/long and 900 pixels wide.
#750
just make sure "hide player character is ticked in the room settings area, and then I have this:
Code: ags


int ypos = 0;

while (ypos < 875) 
{
  SetViewport(0,ypos);
  Wait(1);
  ypos++;
}

int xpos = 0;

while (xpos < 986)
{
  SetViewport(xpos, 875);
  Wait(1);
  xpos++;
}


character[EGO].ChangeRoom(1, 120, 140);


which will scroll down a long ways, and then when thats done, it will scroll to the right some, and then change rooms.
#751
I'm already so jealous. Checking out the pictures, with very clever captions, really made me miss last years Mittens. Can't wait for my next feasible opportunity to go again.
#752
1) I get this problem if I currently have Windows Media Player open, either already playing a song, paused, or just stopped.

2) do something to the affect of:
Code: ags

if((GetGlobalInt(6) == 1) && (GetGlobalInt(3) == 1) && (GetGlobalInt(7) == 1) && (GetGlobalInt(8) == 2) && (GetGlobalInt(9) == 1) && (GetGlobalInt(10) == 1))
{
Wait(80);
NewRoomEx(3, 260, 160);
 Ã, 
}
#753
General Discussion / Re: Just ... disturbing.
Mon 04/07/2005 04:28:03
It was extremly well done, but "disturbing" doesn't do it justice.
#754
General Discussion / Re: Gaming Hacks
Sun 03/07/2005 20:14:40
Yes, worm, you must scan those pages in. It is now your duty to do so. I could pay the 10 bucks for the book, but when you already have it...

If you don't have a scanner, you will be ridiculed and laughed away from AGS... or something.
#755
"Shut up! I'm monologging"
#756
Part 4 is up at World of Monkey Island  www.worldofmi.com
Go get it you scurvy dogs!
#757
AGS Games in Production / Re: Spy Function
Sun 03/07/2005 16:48:39
Quote from: netmonkey on Sat 02/07/2005 21:29:04
Scumm, you do know that Realise is how it's written in non-American english, right?

Shut up.  ;)

I'm usually good at knowing things like that, such as 'colour' but, my apologies.  :-X
#758
You should also download the demo game from the main page and tool around within that to get used to the editor. This will also help you learn how to do cutscenes.

also check out "StartCutscene" and "EndCutScene" inside the manual.

We normally suggest that new users to AGS do not use plugins when they just come to AGS, and tell them to get used to the editor first. If you want to ignore that, just go ahead and download the plugin that you desire, and read the "read me" that comes with each one of them telling you how to use them.

What plugins did you have in mind anyways, since now there are some converted into Script Modules that don't require plugins.
-----------
And please DO NOT MAKE 3 POSTS ABOUT THE SAME THING ON THESE FORUMS!
Your post will be answered. I don't know what other forum out there allows that, but that is horrible net-iqutte.
Maybe a nice tech forum mod will merge these two threads.
#759
Well, you looked through the "offering services" thread at the top of this page, but did you leave a post in the "Need help with your game" thread?
#760
General Discussion / Re: Live 8
Sat 02/07/2005 23:54:57
I'm 21 years old, and just two weeks ago I found out I was calling it "Live Aid" not Live 8...

"Wait a minute. Bart's teacher is named 'Krabappel'? Oh, I've been calling her 'Crandall.' Why didn't someone tell me? Ohhh, I've been making an idiot out of myself!"
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