Added two new screenshots to the first post!
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Show posts MenuQuote from: Chicky on Wed 26/09/2012 15:03:06
Looks like a lot of work has gone into this SeamanNaranja! Great job with the graphics, the objects and characters fit in very nicely. Pretty website too, that banner image ties it together nicely. I wish you the best with your release!
Quote from: Eric on Mon 24/09/2012 04:08:46
That's great. I love Tintin, and all of the ligne claire style artists (I also like Tintin's spiritual brother, Freddy Lombard by Yves Chaland).
I've just looked over the Skumring website, and am excited to follow the progress of this one.
Quote from: Eric on Fri 21/09/2012 15:28:00
That looks pretty fantastic! A high-stakes thriller with a Hergé style. Is Chutney a detective? I'll definitely be playing this one.
Quote from: Stupot+ on Sun 15/07/2012 12:41:28
I like the style. This looks worth keeping an eye on.
To me Skumring sounds like the mark left around the inside of the bathtub, haha.
Quote from: Technocrat on Sat 14/07/2012 13:06:28Ah, so it'd be like "twilight", then? I think that's the word in English.
Also, in the comic, the spelling ought to be "conscious" - I like the idea though, this game looks interesting!
Quote from: Frito Master on Sat 14/07/2012 08:06:06Sunset is our word for it.
Anywho looking good.
Quote from: Tabata on Sat 14/07/2012 08:20:09
I think that "skumring" is not meant to be the sunset itself.
It's a term for the special light at that time (when all cats are looking gray). In german we call it “Zwielicht†and of course there is a related term about people who are/act like this (“zwielichtige Gestaltenâ€) and that fits precisely to the story.
Quote... and thanx for the cute animations
You are on the right track.
Go on like this and we will have soooo much fun playing that game
Quote from: Ghost on Fri 13/07/2012 23:31:11
"Skumring" has a cool sound to it. What does it mean? Apart from that I second Tabby's praise, sure looks like a cool concept, and the artwork's pretty neat!
Quote from: Tabata on Fri 13/07/2012 18:30:35
Nice grafic style! Looking very good!
I'll take a closer look to the posters of the working penguin oil and The Red Cherry nightclub for sure.
Even if the lady seems to be dressed very chastely - actually for this time period
I'd like to see an animation of one of the characters, too
Please keep us updated!
Quote from: monkey_05_06 on Sun 18/12/2011 21:31:54However, if you're not overriding the built-in inventory handling, then I would say that it has something to do with how the engine processes the default handling of clicking a GUIControl in eModeUseInv. You may need to script the inventory interactions yourself.
Quote from: Khris on Sun 18/12/2011 18:17:21
That's the code for InvUp, could you post the InvDown code, too?
Are you using any modules or templates?
And please post your on_mouse_click.
function btnInvUp_Click(GUICONTROL *control, Mousebutton button) {
InvCustomInv.ScrollUp();
}
function btnInvDown_Click(GUICONTROL *control, Mousebutton button) {
InvCustomInv.ScrollDown();
}
function on_mouse_click(MouseButton button) {
if (IsGamePaused() == 1) {
}
else if (button == eMouseLeft) {
}
else if ((button == eMouseRight) && (player.ActiveInventory == null)) {
gInventory.Visible = !gInventory.Visible;
}
else if (button == eMouseMiddle) {
ProcessClick(mouse.x, mouse.y, eModeWalkto);
}
else if (button == eMouseWheelNorth) {
if (mouse.Mode>0) mouse.Mode=mouse.Mode-1;
{
if (player.ActiveInventory!=null)
{
}
else
{
mouse.Mode=eModeTalkto;
}
}
}
}
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