I wouldn't call Telltale's success modest since they won millions of game of the year awards for Walking Dead, a game I personally have a lot of objections with. (I hate zombies)
Anyway, I've been playing through Larry. The design is fine. The humor is fine. The narrator sucks. After hearing Al Lowe's soothing voice in the tutorial, I hate this annoying typical narrator voice.
The animation goes from being all right at first to absolutely awful later. I wonder if they ran out of money. Lots of one frame animations, and replacing actual movement with movement lines to simulate movement. Female walkcycles are absolute shit. The map screen is atrociously ugly. Still, I do want VGA 2 and 3, and an 8. I just know to expect low-budget animation, or almost none at all. There was one puzzle that was illogical; well, technically a few, but a lot of them had hints or direction. One just didn't, and it had a completely ridiculous result, even with the hint. I understand where their reasoning came from, but I thought it was dumb. (The cat) I also despise slot machines in adventure games. The slot machine in Space Quest 1 EGA killed that game for me. I can deal with dead ends, and tricky timing, and pixel hunts. I can not deal with chance based gameplay in a logic based genre, sitting for two hours waiting on a result. If the idea was to put me off of gambling (this wasn't the idea), then they succeeded.
Anyway, I've been playing through Larry. The design is fine. The humor is fine. The narrator sucks. After hearing Al Lowe's soothing voice in the tutorial, I hate this annoying typical narrator voice.
The animation goes from being all right at first to absolutely awful later. I wonder if they ran out of money. Lots of one frame animations, and replacing actual movement with movement lines to simulate movement. Female walkcycles are absolute shit. The map screen is atrociously ugly. Still, I do want VGA 2 and 3, and an 8. I just know to expect low-budget animation, or almost none at all. There was one puzzle that was illogical; well, technically a few, but a lot of them had hints or direction. One just didn't, and it had a completely ridiculous result, even with the hint. I understand where their reasoning came from, but I thought it was dumb. (The cat) I also despise slot machines in adventure games. The slot machine in Space Quest 1 EGA killed that game for me. I can deal with dead ends, and tricky timing, and pixel hunts. I can not deal with chance based gameplay in a logic based genre, sitting for two hours waiting on a result. If the idea was to put me off of gambling (this wasn't the idea), then they succeeded.