I wouldn't personally make a game without dialog pacing, dramatic dialog, and theatricality, because that's how I enjoy games. People who skip dialog annoy me, because all I can think is...THEN WHY ARE YOU PLAYING?
I used to be an awful person to play video games with because I used to FORCE friends to sit there and read every bit of dialogue. I would of course give the option to skip a cutscene or a piece of dialog in a game I designed. I see pacing and theatricality all too little in AGS games and it leaves me wondering...why? Why not put in that extra effort to do these things? Yes, it's slow. Yes, it's tedious. But it's so SO rewarding.
Well, okay, I see it a lot more than I used to.
I used to be an awful person to play video games with because I used to FORCE friends to sit there and read every bit of dialogue. I would of course give the option to skip a cutscene or a piece of dialog in a game I designed. I see pacing and theatricality all too little in AGS games and it leaves me wondering...why? Why not put in that extra effort to do these things? Yes, it's slow. Yes, it's tedious. But it's so SO rewarding.
Well, okay, I see it a lot more than I used to.