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Messages - Secret Fawful

#261
Aren't all adventure games Choose Your Own Adventures?

I'm a fan of not knowing everything before playing a game, and giving away how endings are handled and such is getting a little too deep into spoiling the game for others. I'm also going to fight walkthroughs on this game as much as possible. I won't mind if people help each other out in the hints forum, but I won't want walkthroughs written for the game. I think walkthroughs ruin the point of a game, and I'm going to stand pretty firm on that point.
#262
Quote from: Cyrus on Sat 12/03/2011 17:05:55
Will it have one ending or more?

At this stage, I'm definitely planning multiple endings of a sort.

And again, I really do appreciate all the nice comments, guys! Anyway, back to work for me.
#263
Quote from: Chicky on Thu 10/03/2011 17:49:22Is that Amadeus in your new avatar fawful?

Haha, yup! Nice catch.

Quote from: ProgZmax on Fri 11/03/2011 07:13:03
Wow.  Guess I shouldn't mention how much like Wally that kid on the far right looks, then ^_^.

He does? Let me compare them.....uh wow...you're right. He kind of does!

That's it, there's too much homaging going on in this game! The game is canceled!

Spoiler
Okay, the game isn't really canceled.
[close]

Quote from: Dualnames on Fri 11/03/2011 07:22:39
That's a woman.

Nope. Although he might as well be. In order to help clear this up, I updated the first post to talk about some of the characters.
#264
AGS Games in Production / Re: The Second Man
Fri 11/03/2011 02:24:43
I have to say that this is a beautiful and unique looking game. Very atmospheric.
#265
Quote from: Armageddon on Thu 10/03/2011 02:52:04
I looked at the shots again, did you do all this from scratch? It looks exactly like Monkey island everywhere.
It's all from scratch. Outside of following a really similar style, which is due to the fact that this game is part homage, there isn't anything in the game that is taken from or even intentionally referencing to Monkey Island. I really want this to be it's own game, and not bogged down by constant winks and nudges. There will be some winks and nudges, but very sparingly overall.

Also, because I know someone will bring this up eventually, the campfire scene isn't a reference to Monkey Island 2. I can't see a game about a camp without campfires and campfire stories, so I just decided to bite the bullet of unoriginality and go for it.  :D
#266
Again, thanks for the very nice comments, everyone. I'm delighted to hear that the game is making people nostalgic. Nostalgia can be beautiful thing.  :D

Quote from: Cyrus on Wed 09/03/2011 08:36:36
That's really cool! Will there be any variations in walkthrough, like in MM?

Of a form, yes, although whether or not it will be of a similar fashion to MM or not I can't say.

Quote from: Ascovel on Wed 09/03/2011 13:17:29
Visually a perfect nostalgia trip to the classic LucasArts days - those lovely pixels demand to be played!

btw Is that hairy head with burning red eyes inspired by the film Horror Express?

Although unintentional, I probably did subconsciously use that as a piece of reference. The title screen takes inspiration from many many different sources, one such inspiration being the Evil Dead 2 poster.
#267
Wow, thank you for the kind replies, everybody! I hope eventually when all is said and done I can deliver a really memorable experience.

Quote from: monkey_05_06 on Wed 09/03/2011 06:03:51
Well Nicheal, you're causing people to defy reality in order to feel like children. Your purpose in life, I can therefore assume, is complete, yes?

Oh, yeah, and this clown here is helping out too. He makes a really terrible sidekick, though. :=
#268

A Screen 7 Game



Tech Demo - August 2013 - (45 MBs)

Perilous Plot

Deep within Ravenwood Forest lies Camp Ravenwood, a dangerous, dirty camp for delinquents,
owned by vampires, and run by Switchblade and his cruel and unusual biker gang.

By day, the campers are left to activities such as fishing, football, and swimming, but by night,
the camp becomes a place where death is around every corner. A headless maniac with an
axe stalks the camp, there are aliens and monsters lurking in the woods, and jocks and bikers
riding around waiting for any chance they can get to beat you to a pulp.

Enter Smoky Bumblerose, Germy Bumblerose, Benny Berkybile, and Franky Flynnigan, four
ex-scouts accused of starting forest fires. Can they use all of their wits and survive-



Horrified Heroes

Smoky Bumblerose



A boy with an overactive imagination whose favorite pastimes are
daydreaming and telling a good yarn. Murphy's Law follows him
everywhere. He's not as smart as Benny or as brave as Frankie,
but he always gets pushed into situations requiring enormous wit
and bravery. His snarky and insulting sense of humor gets him and
his friends into constant trouble.


Germy Bumblerose



An amoral, mischievous lunkhead with no sense of danger. Keep him
away from anything flammable or sharp and in the name of all that is
good and decent don't let him near the candy and caffeinated drinks!
Or do. His brother has to keep a constant eye on him to keep him
from getting himself killed. :=

Franky Flynnigan



A tough Irish punk who fights first and never asks questions later, because
you're too busy swallowing your own teeth to answer any. He's brave to the
point of bring stupid, and would probably fight the devil himself head on and
win. He's the oldest member of his troupe, and he has a huge soft spot for girls.

Benny Berkybile



A stuttering coward with a runny nose that shrieks at the first sign of danger.
He screams. His nose shrieks. While not the best character for any adventurous
situations requiring bravery in the face of death, he is the smartest character.
He gets picked on daily in class for being the only person in his school to ever
faint at the sight of his own shadow. Ironically, due to his fast legs, he's
also the only character who is almost unkillable.

B.B. 'Bitchy Barbara' Carpenter



Bitchy Barbara lives up to her name in every way imaginable. She has a bad attitude,
a punk look, a mean streak, a short temper, and a cruel sense of humor. Barb is a
prickly character, and a boy-hater, but she knows more about what's going on at
Camp Ravenwood than any of the other main characters. Gaining her respect is
key to survival, but it won't be an easy task, especially since she has a mean grudge
against one Smoky Bumblerose. She'll happily break you if you get on her bad side.

Spooky Screenshots







-Elements shown may or may not change in the future-

Fearful Features

A video game that takes influences from classic adventure games by Lucasarts and Sierra.
Classic slapstick and routine based comedy inspired by things like Abbott and Costello and Monkey Island.
Spine-tingling horror inspired by monster movies of the 50s and slasher films of the 80s
A large, mostly non-linear area resembling classic Lucasfilm games like Monkey Island and Maniac Mansion
A cast of creepy and cool characters who may or may not want to rip your head off and eat your insides.
Danger at every turn and gory death awaits; can your tummies handle it, you big sissies?
Horrificly hard puzzles. I'm not taking it easy on anybody. My goal is to make all of you cry for your mommies.
Currently planned at around five playable characters- we'll see how that turns out.

Devilish Development

Story: 60%
Scripting: 6%
Graphics: 18%
Sound/Music: 0%

The game is in an early phase, but I figured I'd get it out there, get some feedback, and see
what people think of it so far. I'm working on it daily, so I expect progress to be pretty steady.

Expected completion date: What is this, a baby? Get out of here.

Demonic Development Diary

March 8th, 2011-
I've made public mention of my chronicling of the disturbing events surrounding the camp at
Ravenwood Forest. I hope HE doesn't find me before I've managed to tell the entire horrifying
tale. GASP! What was that!? I...I thought I heard a noise outside. It must have been the wind...

July 4th, 2011-
After hiding out in the woods for a few months I've managed to get a small meager message out.
Sometimes I wonder if the tale is too terrifying to tell to humanity, but I press on...

April 25, 2012
I've barely survived months by eating raw twigs and berries, but using the more poisonous ones, and a flipbook made from leaves, I've constructed a step by step video of the making of a scene in the game.

The Making of the Crossroads

A piece of music from the game is also showcased within. The game IS getting made.
(Music samples: http://soundcloud.com/mods1984/sets/a-night-at-camp-ravenwood-1/ )
#269
Your art is stunning as always man.
#270
Screw realism. I like the gods how they are.
#271
Hints & Tips / Re: Ben Jordan 2 Deluxe
Sat 03/04/2010 04:12:58
You can also get an extra point by

Spoiler
throwing the bowl into the Salton Sea, I think.
[close]


Did I need to pick up
Spoiler
a chocolate bar at the grocery store to give to the guy on the swing before talking to the prospector? Because the game wouldn't let me before, and now I have given the guy on the swing the roses but have nothing else to give him.
[close]
#272
You can both use either PandC or direct control.
#273
I'll go ahead and say it right now. The fact that no one has replied to this is a SHAME. This demo is very very good. It captures the spirit of the Stooges perfectly, from the animations to the expressions to the dialogue to the backgrounds.

It would be a shame not to finish this. However, you don't need to borrow graphics from Zak McKraken, though I can't even tell what you borrowed because it's so seamlessly put together. I only know because you said so in the credits. Anyway, why not hire a background artist that would work in Deluxe Paint? B&W backgrounds are some of the easiest things to draw, ever.

Seriously, man. Finish this. I've always wanted to do something like this with the Marx Brothers but never knew if it would work. You've inspired me.
#274
I notice you're going to do Crime and Punishment. If I may suggest, Dostoevsky's The Brothers Karamazov is probably his best work, and much greater than Crime and Punishment EVER was. It explores much deeper themes, and would make a great story, as it has some very deep villains.

Good luck with the project.
#275
Please PLEASE PLEASE don't let this project die guys. It sounds and looks amazing.
#276
Critics' Lounge / Re: Guy. Brush.
Sun 26/07/2009 01:01:51
A set of conceptual sketches for Tales of Monkey Island had the MI2 style square faced look among the sketches of possible looks. But they decided not to do it in the end. The thin Guybrush is here to stay. Get over it and move on.
#277
Dave Grossman is the project leader(and is writing it), and Ron Gilbert has had creative input on the game(but is not writing it).

The game is confirmed to be harder and lengthier than Sam and Max or Wallace and Gromit, and is NOT a few separate stories with an overarching plot. The chapters are released episodically though.

Michael Land is composing the music, and all the original cast (except Earl Boen) is back.
Mike Stemmle confirmed the game would, however, not reveal the Secret of Monkey Island.

If you look, you can find all this out yourselves.
#278
You know, so far I've gone through the full game and I'll say this, I think you are all being way too harsh on the game. Some of you have complained that the first part of the game is just an escape from the house puzzle, and oh wait a minute, did you happen to forget she was trapped there by the vampire's curse? So, would you suggest it just skips over that and allows her to leave as she wishes?

Adding more obstacles is called...oh...puzzles...if I remember right. And her voice isn't really all that annoying? What makes it so annoying? I think it fits the character. She's not exactly smart. I mean she thought a drawing of herself taped to her mirror was her reflection! So yes, she's an absolute dolt, and I think her voice matches perfectly.

What I find strange is that once an adventure game comes along with a good sense of humor, or what tries to be anyway, you all treat it as if it's trash and the absolutely most horrible product you could have gotten. The first LA style game out there, a few things are off and we suddenly rate it 1/10? I call that a case of butthurt. Oh, and uh, don't respond by saying, well I rated it a 4/10 or whatever. It's an example and that reply would be a straw man.

Now am I saying the game is perfect? No. But it's no so bad as to garner the extreme amount of hate it has been getting. The humor plays as if I wrote it. All right, that basically means it's about moderately funny with some gems here or there. And the voice work is really good as far as I'm concerned. The 3D work wasn't absolute trash. It was yards ahead of Escape From Monkey Island at least I can say. What do you want? Fallout 3? The puzzle structure was sound, and the puzzles fit. However the game has the same feeling that a lot of the later LA games such as GF and CMI has. I think this is it's problem. It doesn't have a magical or atmospheric feel. It's more of an interesting setting with funny characters and situations, but no heart. There's no heart in this game, that is the main problem I would address. Without heart it's just a fun time, but it's no Secret of Monkey Island. However, it's no Escape From Monkey Island either.

Give the game the credit it deserves for being the first adventure game in years to at least rank among some of LA's last greats.

FT  10/10
GF 10/10
CMI 9/10
AVS 6/10
EMI 3/10

Keep in mind TTG's first outings were not nearly as great as the current ones such as Strong Bad and Sam and Max Season 2. Like all baby companies, this one just needs to find it's footing before it really takes off. I won't compare it to a large scale company, because time doesn't mean a whole lot when a company has as many problems as AVS had.

In a years time I bet AME will really gain more respect and experience.
#279
Hints & Tips / Re: Quest for Glory 2 VGA
Sun 31/08/2008 20:56:45
Never mind as far as #1.

Never mind for #2. I am an idiot. I thought you could just do this on any day.
#280
Lucasart's night scenes were generally completely blue. In Steven Speilberg's movies, he tended to lean towards blue as well, but he also had other color schemes such as browns and whites in his night scenes. He used the palette I prefer most commonly. That's basically what I meant.

Basic color theory got thrown out the window in most Lucasart's night scenes anyway.
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