Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Secret Fawful

#81
"Sierra fans"?



The Bigfoot is more plausible.
#82
Also keep in mind the footage shown was test 3D footage. When he said the latest in kill your cat and bury the body behind the dumpster so the inheritance is yours.....whoa what happened I blacked out for a second.....he might be referring to what they'll actually make the game itself in...with the funds.....from Kickstarter: Quest For Money.
#83
It's always been a stupid statement, but back in the day, it was more convincing. But with all the throwbacks to the "glory days", I'm not entirely convinced it wasn't a throwback to their old taglines.

The project will probably only end up mildly successful, but I admit I'm surprised at how well it's done so far blah blah Fawful the broken record.
#84
Quote from: ThreeOhFour on Thu 18/07/2013 14:22:22
No more ridiculous than his claims of "The latest in 3D gaming technology."

I don't mind indie looking stuff, but such a statement is really a bit silly.

They made the same statement back in the AGI days of Sierra, though.
#85
PQ was such a great, well-designed procedural series.
#86
What a unique art style! There needs to be more games that look this good!
#87
A few gems to add or look at:

Universe
Ravenloft: Strahd's Possession
Ravenloft: Stone Prophet
Buck Rogers: Matrix Cubed
Buck Rogers: Countdown to Doomsday
Wasteland
Alone in the Dark 1-3
Shadow of the Comet
Prisoner of Ice
Menzoberranzan
The Legacy: Realm of Terror
Al-Qadim: The Genie's Curse
Veil of Darkness
Ultima: Savage Empire
Ultima: Martian Dreams
Innocent Until Caught
Guilty

There's more but I can't find them on my PC right now.
#88
Games where there are HUGE patches of areas you can not walk on without your character floating and getting stuck on the scenery, like the Walking Dead, aren't adventure games. There's a part where you have to sidle along a police car, and you can't even go backwards! OR GO BACK BEHIND THE POLICE CAR! NO! JUST NOOOO!
#89
The truth is, there is no Citizen Kane of adventure games, or video games at all. There never will be, and people should stop chasing it. Games have the power to create their own defining masterwork, but this is all just part of a mindless, misguided trend to compare games to films, because no one has any confidence in the medium at all nowadays.

I do think Grim Fandango is a masterwork, but it's not a Citizen Kane. That's stupid.
#90
Someone figured out how to use raycasting to make a dungeon crawler in AGS? I spent a month and a half trying to figure that out. Why must I suck? So many interesting mechanics in these games.
#91
That's silly, Monkey. My Little Pony could never be a multi-million dollar success.
#92
Monkey, it sounds to me like you're making fun of Calin's unexpected use of the Lua programming language in his brand-new engine that he built personally.
I don't think that's very nice or funny at all. This is nothing to laugh about. Lua is a fabulous language, highly endorsed in these quotes by famed designers.

Lua is good. I can't get sexually excited unless I'm coding in Lua. - Calin Leafshade
Well, I personally agree with this concept and it's a concept that I can get behind, and generally I can agree with it mostly. - Dave Gilbert
Blaurgh what!? Ow my head. And why am I covered in beans!? - Mark Lovegrove
Can you eat it? No? Then get it away from me. - Tim Schafer


I don't appreciate your terrible attempt at trolling. Not only is Lua the perfect choice for this, but it's absolutely amazing, and cancels out many of AGS's nagging problems. I guess you could say that it's-



Edit: Honestly, I doubt a person like you can never know the MAGIC of FRIENDSHIP when you hound people this way.
#93
No, damn it, Monkey! NO! It's an abomination! Child's poison! My Little Pony, more like my little Glue goldmine. Ship em to the factory, I say!
#94
I gave White Wedding a playthrough, and found it seamless and well-made. The interfaces had neat functionality. I'm definitely interested to see what you do with this. Just know that one day, I'm probably going to try to push the engine to its breaking point. SOMEHOW. Maybe I'll use it to make a nude racing game.
#95
Daedalic made nearly all if not all their games under a 3M budget combined. Double Fine, y u do dis.
#96
If you watch the talk Ron Gilbert did on Maniac Mansion's development, I believe he does state that Maniac Mansion had a deliberate art direction, at least in terms of trying to emulate Gary Winnick's art the best that they could.

Yes, it was limited, and the heads are bigger because of limitations, but his art was a deliberate base. I think there are quite a number of beautiful Sierra games, especially The Dagger of Amon-Ra with it's art deco framing, Gabriel Knight with its dark, grimy, functional areas, Quest For Glory 3 and 4, and King's Quest 6. The Colonel's Bequest had gorgeous, dark, spooky art for the time, with well-placed shadows and a great emulation of the whodunnit look. The worst was probably Space Quest 6 for me.



Good ol' KQ6.

The games weren't as stylized, but they had detail and the painted backgrounds were neat. I would agree that I much prefer the LucasArts art styles, though. I'd have to disagree on Monkey Island 1 and LOOM both being less than stylized. I think they are very gorgeous. One just has a very dream-like atmosphere in general. I'm really not a fan of the HD remakes at all.
#98
DOTT didn't really evolve. It didn't take the concepts and mechanics from the original and improve them. The multiple character system is largely the same, at least in scope. Maniac Mansion is one of the earliest graphic adventure games. It's ridiculous that no games expanded on the AI it had until the masterpiece that is The Last Express.
#99
Quote from: Krazy on Tue 02/07/2013 15:04:42
Gotta say. I prefer Chuck Jones/Cal Arts over giant Jimmy Neutron bobble heads or square heads with one pixel noses and eyes.
One of these is unique and irreplaceable, not to mention reused in Zak. Unique art styles, especially translated so well to low res are worth keeping around, and Winnick's art fits the game SO well. I'll preserve game styles if it's in my power. I took the Monkey Island 1 deluxe paint style for my game because the original low res blues and pixel art is beautiful to me, and even has a magical quality, although I translate my own style through it. I know DOTT had great animation, and the team were from CalArts, which is why they picked the style. But the game completely removed the best aspect from Maniac Mansion, which was the use of timers and cutscenes to give the game a sense of place and to make the Edisons real people who operate independently of or because of your actions, as if they're people with "lives". More games need that sense of place. And I wasn't specifically referring to you, Babar.
#100
Awesome! I'm really glad to hear it did so well! I loved the first game. If I wasn't a broke bum I would have contributed in a heartbeat.
SMF spam blocked by CleanTalk