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Messages - Sektor 13

#161
Hints & Tips / Re: Stargate Adventure
Sat 24/06/2006 18:23:31
hi

I am happy that you enjoyed the game.

Tongs can be used:
Spoiler
you can cut trought the fence doors in SGC while you are trapped, instead of using electricity.
[close]


:)
#162
Well, about the colors, i think he meant that he used tehniques/tools available only in 16 and 32 bit image editing, (like smudge, colorize, lighten/darken...) and after that je converted the image to 256 col.

Ok what is my point !? So, you can easily create picture with advance tools in 32-bit colors, and that decrease it back to 256 col, without loosing any important quality. BUT if you try to make picture from scratch in 256 col. it is much harder to make it, as only basic tools are available, and the final result is IN MOST CASES  worse. Allthou an good artist can draw both ways.. i think :), i know i can't :).
#163
Well, i didn't use any sound, (no sound/music  -> in options menu),

still it is hard for me to replicate this problem as it works normaly now, but i didn't change anything.. hmm
#164
I had very strange problem with inventory in RC2,

So, i added inventory 6, when i went in game and selected new inventory game crashed and reported error.

Something like that,  -6 runing events, -> under on_mouse click in line 130.

******
line 130 is:
if (button == eMouseLeftInv) player.ActiveInventory  = inventory[game.inv_activated];//.RunInteraction(mouse.Mode);
******

I added two new inventories 7 and 8, and both encountered same error, but all items below 6 (5,4,3,2,1) worked normaly. So i tried this few times, and now it works normaly, WITHOUT me changing ANY CODE !

full script under on_mouse click:
**********
#sectionstart on_mouse_click  // DO NOT EDIT OR REMOVE THIS LINE
function on_mouse_click(MouseButton button) {
  // called when a mouse button is clicked. button is either LEFT or RIGHT
  if (IsGamePaused() == 1) {
    // Game is paused, so do nothing (ie. don't allow mouse click)
}
// Inventory Stuff //
if (button == eMouseLeftInv) player.ActiveInventory = inventory[game.inv_activated];//.RunInteraction(mouse.Mode);

if (button == eMouseRightInv) {
if (inventory[game.inv_activated].ID == 1) gExtrainv.SetPosition(131,111);
if (inventory[game.inv_activated].ID == 2) gExtrainv.SetPosition(174,111);
if (inventory[game.inv_activated].ID == 3) gExtrainv.SetPosition(217,111);
if (inventory[game.inv_activated].ID == 4) gExtrainv.SetPosition(260,111);

gExtrainv.Visible=true; 
}
// end

// Closing Extrainv GUI //
if (gExtrainv.Visible==true) {
if (((mouse.IsButtonDown(eMouseLeft)) || (mouse.IsButtonDown(eMouseRight))) && (GUI.GetAtScreenXY(mouse.x, mouse.y) != gExtrainv)) {

gExtrainv.Visible=false;


}
}
// end
    if (mouse.IsButtonDown(eMouseLeft)) {
    if (GetLocationType (mouse.x, mouse.y) != 0) { // if the mouse is over a hotspot, object, or character

           ProcessClick (mouse.x, mouse.y, mouse.Mode);

     if (mouse.Mode != eModeInteract) mouse.Mode = eModeInteract;
}

    else ProcessClick (mouse.x, mouse.y, eModeWalkto);
         mouse.Mode = eModeInteract; // if the mouse isn't over a hotspot, object, or character
}

 
  else if (mouse.IsButtonDown(eMouseRight)) {  //Look at the thing.
 
   if (mouse.Mode == eModeUseinv) mouse.Mode = eModeInteract;
 
   if (GetLocationType (mouse.x, mouse.y) != 0) ProcessClick(mouse.x, mouse.y, eModeLookat);
   
}


}

#sectionend on_mouse_click  // DO NOT EDIT OR REMOVE THIS LINE

**********
#165
General Discussion / Re: Moving on a little
Mon 19/06/2006 15:11:07
Sorry to hear that, i think you are the most professional advisor here on the forums as far as graphics are concerned.

I still think you should give your knowledge to those who wants it, and ignore those who don't like you.
#166
This game is superb !

Allthou very short, but really good in all aspects, i specially love the retro graphics !

Excellent work MrGreat... emm Colossal :)
#167
here is a link to the correct solution, and as far as i know, there can't be any other one.


SPOILER PIC BELOW !!!***********************
http://freeweb.siol.net/zagar413/KZ/puzzle1.png
******************************************

After right set, hatch below openes...
#168
Quote from: DanClarke on Sat 10/06/2006 23:34:15
looks great for most part, my only gripe is there isnt enough contrast of shadow on the insides of the fingers. To see what i mean hold your handunder a lamp, youll see the top tips of the fingers cast shadow onto the lower parts. The index finger also looks very slightly disjointed on the outside. But minor gripes aside it looks like it'll do a job :)
Yep, fingers will be fixed :D

Quote from: Mordalles on Sun 11/06/2006 00:14:42
it really looks nice. the four back fingers seems a bit short.
Hmm i don't know, they don't seem too short, they are bended a bit.

Quote from: big brother on Sun 11/06/2006 00:35:29
The four fingers shouldn't join the palm parallel to each other. Look at your hand again, paying specific attention to the area between your fingers. You'll notice it makes a nice curve, and the area by your pinky is much lower than that of the index or middle finger. Even when you tilt your hand away from your face, it's still quite apparent.

I would suggest spending blocking in colors and shapes before you spend a lot of time with fiddly soften and brush tools.
I don't agree with "area between the fingers", it would be more curvy if fingers were stretched, but as they are bended, but i agree that area when pinky is, should be lower, towards middle finger.
Quote from: ProgZmax on Sun 11/06/2006 02:23:41

Your edit is good, hand look much better, except for the thumbnail, as i can see it clearly in my hand even if i rotate it a bit.
I think you've done a fantastic job overall, but after looking at my own hand I decided to do an edit.

1.  Are your fingertips really that narrow?  Mine are considerably wider (and some images I've seen) so my edit reflects this.

2.  Fingers taper as they lead to the tip, while yours don't seem to do so as much as they should.

3.  The pad at the top of the palm wasn't visible and made the hand look awkward so I added one.

4.  Mirroring that hand pose I was unable to see nearly as much of my thumbnail as in yours, so I think the thumb perspective is slightly off. 

5.  The right side of the palm protrudes beyond the pinky and makes a gradual curve back to the wrist.  .

6.  Added slight shading based on an overhead lightsource (how the shadows fell on my hand).

Hopefully some of this will be useful.  Again, your hand might really look this way so some of these edits could be ignored.

Your hand looks much nicer, except for thumbnail, as i can see my even if i rotate hand a bit.
#169
General Discussion / Re: World Cup 2006
Sat 10/06/2006 23:29:18
Heh, my hopes are with Germany as always (except when my country is playing, and that is never !). But I think Brasil will be victorious at the end...
#170
Critics' Lounge / Making a real hand - tune up
Sat 10/06/2006 23:11:09
Hey

I took some time from work :), and I was trying to make real kind of hand, as reference I put my own hand in front of my face.

So here is the pic:


->zoom 2x:


I think more shadowing is required, specially on the fingers.

What could it make it more real..?
#171
Well, at first I was trying to make Stargate Parody, but later changed my mind and made just  normal Stargate Adventure.

Althou I thought much about the SG parody, like parallel universe (remember "paralel" mirror :) ), which would contain SG-1 team with different models, like switching Daniel Jackson with Michael Jackson :).

Names woulde be:
Jack ->  Joke
Daniel Jackson - > Jack Daniels (Whiskey:))
Teal'c -> Thick (suits him)
... well, nevermind that..

#172
I think thumb should't be in 90 degrees. It is very hard to hold paper in that pose, at least for me :)

This is how i managed to draw hand by looking myself, holding a paper.
As you can see hand see coming from the edge towards the paper.



hope it helps a bit.
#173
hey :D i am adding the trophy in my sign
#174
She looks around 20 to me.

Very nice :D
#175
General Discussion / Re: my character designs
Sat 06/05/2006 08:20:40
darn.

emm...ummm.. my hand just slipped, it wasn't intentional, i swear, just please, no MGM lawyers. :o
#176
General Discussion / Re: my character designs
Fri 05/05/2006 18:03:35
I am touching you !!! --> 


blblblblbl, now what are you going to do about it, punk :P
#177
Quote from: Skurwy on Tue 02/05/2006 23:38:17

http://www.inetres.com/gp/military/infantry/grenade/use.html

Sorry, I couldn't find anything better.

See how the soldier does a 90 degrees turn before and hides from explosion after a throw.

Hey thanks, i will try to make such throw.
#178
Quote from: InCreator on Tue 02/05/2006 17:37:00
I don't see much point in "throw grenade" animation, since the grenade should be separate object in game, if you want to do it easy way. Also, hand should move a bit faster...

I don't agree with that. Grenade is last resort when you get attacked by many enemies, so it must be fast and deadly, so quick throw is better.


#179
thanks, Metal Slug looks amazing .huhuh.

Well, the problem is, as i dont know what the background will be like, i have crude definition but still,

If i use more colors, to shade better, would be more noticable , but harder to make nice animation.

I will experiment a bit :D
#180
And "throw grenade" anim:

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