Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Sektor 13

#181
Buloght, that is just  :o  :o  :o , superb !
#182
sorry for double post :( grrrrrr
#183
Quote from: SergioCornaga on Tue 02/05/2006 06:06:16
The second animation of the three is the best, backed up by the fact that you chose to use that one in the full animation. Do you think it matters that the rate of fire is different for the two stances? Because the animations look very good so I'd say speed is the only thing that should be changed now, if neccesary.

EDIT: One thing, I've noticed. I think both arms should move back in the crouching stance.

I want to shoot a bit slower while standing, as it was said before, you can fell more recoil while standing and a bit faster when crouching.
Let say that the soldier uses single fire mode when standing and fully auto while on crouch, for accuracy reasons, i think this would give a nice addition for player to think how to shoot if something will aproach him very fast.

I saw Glock fireing from that movie, muzzle flash is very very brief (is this the right word for short !?), even when slowed down, you can hardly see it. I guess that why it is "invisible" in "normal" speed.
#184
Thanks :)

Well, those muzzle flashes are very strange thingys. I heard that in reality they are not visible. Like if you shoot with real Glock or even m16 (i think) you can't see any muzzle fs.
Tottaly opposite are "movies". You can see very large ones ther, althou they are incorrect.

I must say, that I never fired a gun, so i cannot be 100% sure, maybe Petteri would know, if he is in army. ???

Well, the muzzle flashes are easy to fix :)

edit:
I am looking some data about m16 and m4, looks like my rifle is closer to m16 (in length), so it is officialy M16 rom now on :)
#185
thanks :)

I have added a new anim two posts up.. whole action
#186
Here is an reload anim:



edit:

whole action:
#187
Well, there will not be a need for sharpshooting, so i thik head is close enough, a lot of rapid fire will be involved too :) .

But good notice about the recoil in standing and crouching position, i could use it.

M4 is made for special forces and closer combats(it is a bit shorter)  than M16 which is for regulary army, as far as i know. As the game will be inside a structure i have choosen M4, well it doesn't even matter i guess :).

edit:
3 "stand" fire anims:





I was inspired by previous anims (from Increator and Sergio...) i didn't use much head moving as Increator did thou, could change in the future..

So which of those three anims is best !??

I was thinking, maybe he should fire slower when standing than crouching (And I wrote my last thought an hour before, but i guess post wasn't saved properly !?? or i posted elswere :)).
#188
here are a bit fixed poses.

I have lowered the head in aiming frames, changed "on knee" frame, and som aother small changes

#189
Quote from: Damien on Sun 30/04/2006 22:30:48
Here's an edit focused more on the coloring and shadowing:



1. Original sprite
2. Drawn out the palette, some colors already changed from the original version, chose the lightsource to be above the soldier and shaded accordingly, red x represents to color removed in this step
3. More color tweaks, blue lines point to the colors that were merged into one because of their simmilar values
4. Some face tweaks, goggles removed since there is a pair on the helmet, white color removed in this step
5. More color merging and some minor shading and contrast changes
6. Final paintover and it's palette - 9 colors total + transparency

Hope this helps.

Hey thanks for the work you've done, still i made character simple for animations reason, it is much easier to animate simple characte, althou yours looks more real, with better effect of cothing..
#190
thanks guys:

SergioCornaga: Your shooting anim is very nice, i must you something similliar.

Farlander: Nice tactical aproach, if i will make more tactical game, this frames will be took under consideration

Petteri:
So soldiers are "shooting" with straight standing pose. But SWAT or SEALs are a bit crouched isn't that right ? So which tehnique applays for different situations !?
Thanks i will try to change few things.


edit:
Hmm, or i could made soldier to shoot slower when standing, and faster when crouching
#191
-         -
I am sorry for your girl LJUBI :(
-         -
#192
Hey thanks guys. I was looking for good pictures of body posture and movement.

Well the game will be "shoot em" platform, when this guy will infiltrate  some base and start shooting things, so i think there will be much action, still i am planing to make some extra "adventure effects" like object using and stuff, so should i made character always walking in "action/prepared" motion or should be there involved casual , relaxed walking, i don't want to draw two different walk styles, maybe i should take something in between ?

Thanks for the offer Farlander althou I like to do draw my own graphics (i hope you are not insulted), actually the thing is that i always like to draw the final graphics myself, don't know why.
But i will surely use your advices (any anybody elses) to improve my graphics.

And this game is very very far away.

Actually I don't know if i will be even able to make platform game with AGS, as i am not that good in coding, I tried some time ago to create "platform game" in AGS and faild :). I will see.
#193
ok, i added a new picture

What is new:

First (normal standing) pic is a bit fixed (mostly front arm)
I have added second stand pose with a bit more action position (is it enough ?? maybe looks kind a strange !?) added third pose where soldier is aiming on the celling and last, on his knees.
#194
Thanks for the info, i will add some more body movement while shooting (head, maybe even torso), a little lower pose will be nice addition too, also i will make two aditional different shooting posese, first will be in crouch possition and second standing and aiming about 45 degrees up. As the 3d-platform shooters should have :D.

I was thinking of adding extra "dark" color to his closer arm, as it blends too much with his body !??
#195
Critics' Lounge / Character - Soldier with M4
Sun 30/04/2006 12:57:34
I will made a platform game after i complete my current (and that could be a long time :) ). So I made a soldier with gun, here are two posese + fireing animation.

Any suggestions !?


2x




EDIT 1 (picture added):

2x

#196
Hints & Tips / Re: Stuck on Project Xenophobe
Sat 29/04/2006 17:34:14
Hi

I am happy that you like the game . So.. you must collect a injection and two test tubes filled with somekind of fluid. You can pick them up in the first laboratory. Then combine injection with one of those test tubes (either will do the job fine) and then use filled injection on the good doc. :)
#197
Quote from: SergioCornaga on Sat 29/04/2006 04:18:31
I'm pretty sure it was a reference to this.

Well, as i first saw 1213, it didn't impressed me with graphics, so i was wondering how it would look if i change it a bit.

Althou i played new version of Another World too :)
#198
Quote from: Thomas VoàŸ on Fri 28/04/2006 19:32:41
Quote from: Sektor 13 on Thu 27/04/2006 21:53:25
No, this is not that version (for which you must donate), it is another edition. :)
Oh, good!  ;D
Where can I find it?
I was on fullyramblomatic.com, but I couldn't find it there.

Well :), because it is a joke. I made the transformation of this picture in paint shop pro for fun, there isn't really 1213 with such graphics... :(
#199
My god, every next sprite I see, I stay speechless. Quality is amazing !!!!!!!!!!! :o :o

//(that comment goes to the most of the "orc" sprites)
#200
No,  this is not that version (for which you must donate), it is another edition. :)
SMF spam blocked by CleanTalk