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Messages - Sektor 13

#301
you must go back to lab 2 and use a PC to unlock the doors to lab 3, you must find diary first to obtain the username and password
#303
Hints & Tips / Re: Stargate Adventure
Tue 07/02/2006 14:26:49
Quote from: Daniel on Mon 06/02/2006 23:08:38
Hi there,

Sektor 13,  a question. Can you tell what imaging software you used to create the backdrops/ characters  in Stargate adventure. Im trying to color in scanned handdrawn stuff, but I'm not sure how to get that pixelated/old skool look. is it just a matter of adjusting the image size afterwards, or do i have to work with a limited palette?

thanks,

Daan.

Hi

I use Pain Shop Pro 10, i didn't draw any pictures by hand. they were all done in PSP 10, pixel by pixel, i worked with 32-bit colors and resolution of 320x240. You can get the poxel aspect with layers and filters, like using NOISE function to add pixels troughout the picture, or scan the image you draw, than resize it to like 320 x 240 or 320x200 and the use brush (size 1) and draw over your "hand painted" picture.

If you already draw the entire picture in higher resolution (like 640x480 or 800x600...), then resizing it to smaller resolution could blur the entire picture, and that doesn't look very nice.

Or you could try to make the game in 640x480 or higher.
#304
Cave bridge.... i just draw it for my new game and competition :)




#305
Hints & Tips / Re: Stargate Adventure
Mon 06/02/2006 15:03:34
Quote from: StrongKanegou on Sun 05/02/2006 22:01:00
Okay, got it. I used them

Spoiler
to cut through the fence gate where the alien trapped you
[close]

Plus I found the secret menu!!! :o

I really like that you have multiple solution to the puzzles in the game. And I also like the music :)

Keep up the good work ;D

Hehe, you have one giant easter egg in the Stargate Command (2nd mission) too, and one small one (look on the LCD monitor in command room for small easter egg... try to find the second)  A tip:
Spoiler
You need a special key...
[close]
#306
Hints & Tips / Re: Project Xenophobe
Mon 06/02/2006 15:00:26
Yes, game could have some spell errors.

You cannot pic anything from the instrument try, that is right.


SOMEONE:
Injection is on the counter where the test tubes are.

EDIT:

Quotation of St90 from other thread-----------------------------:
stuck at the robot
I have a knife, datapad, keycard,key,yellow tube, blue tube, injecter, lens. and I can't find the loacked drawer in lab 2 I see drawers but I can't find a locked one and tryed to use key on all drawers any help will be apreciated thanx[/unhide]
--------------------------------end of Quotation---------------------

Spoiler
You must first look at the drawers , and he will say that upper right is locked, you must use small key on it. You can get the key by searching the monster (that one on the dead guard)
[close]
#307
Quote from: Sanguinous Rex on Mon 06/02/2006 06:04:26
I have to say while I love Stargate, and was very excited to play Stargate Adventures, the adventure, so to speak, left me wanting.  If I were to offer some positive advice, I would say that increasing the length of the game (adding one or even two more planets before reaching the fire planet) would be a good starting point.  When I ran into Anubis and defeated him, I was left with a "Huh?  Izzat it?" inner dialogue with myself.  This game can be so much more.

One minor complaint - there were a lot of objects that seemed to have little or even no use.  Are there multiple ways of doing things in this adventure?  The reason I ask is I found many things pointless... the statue, the Chulak fruits, the Chulak birdcage, the red crystal, etc. and I still beat Anubis.

Finally, the victory over Anubis I think needs a little work - if Anubis hits YOU with the power of THREE Crystals and it doesn't kill you, how come you can absorb the power of ONE Crystal, and defeat the Goa'uld Lord?

I hope you don't consider this knit-picking, I am a big Stargate fan, and I would love to see more "Stargate Adventures."

If you ever have need of a writer, let me know, I could come up with some seriously good stuff *grin*

Take care!

Hi

Well I agree that the game is too short, but after all, i was working almost alone and it took me very long .
Some object in the game are useless, but not all you have listed.
Spoiler
Like red crystal or chulak birdcage - you can use them both But as the game has FEW different solutions to each problem, some objects cannot be used. You can use birdcage to trap a bird (you must fill the hole with water below the cage so that mud stops the fall and cage doesn't break. You can sell the cage for some money...
[close]

As for the power of crystals, it is all explained to you by the Asgard, their crystal is more powerfull as they made only one (you have that one).

Thanks for your comments, the sure are welcome. I agree that many aspects of the game could be much better, but in the end, if you spent a half of a year on a game, you loose your interests and the final product is always worst that you would expected. But i still think it should be a good game.

As for now, the version 1.21 is final, i don't expect any more releases, only translation file, which will be "upgraded" for even better grammar.
#308
I noticed one mistake in the game review, I am from SLovenia, not Slovakia . :)
#309
Hints & Tips / Re: Stargate Adventure
Sat 04/02/2006 09:15:00
You can use tongs before Chulak too. :)
#310
Hints & Tips / Re: Project Xenophobe
Fri 03/02/2006 15:03:34
This is very strange, nobody reported this problem yet.

If you move you mouse cursor over the injection does it show its name (name of the hot spot?).

You know that you must use "wrench" mouse cursor to pick it up, well i guess you do if you came this far.

What about if you LOOK at it ? What does it do ?
#311
Hints & Tips / Re: Stargate Adventure
Thu 02/02/2006 15:01:52
Quote from: AntoineWG on Thu 02/02/2006 08:08:23
Version 1.1 from Home of the Underdogs.

If you like, I can email you savegames from before and after.

Fortunately the solution is simple.  Don't talk to Daniel before solving the puzzle.

Well I think i fixed the bug , i think !? It should already work fine in version 1.21, as i found that i forgot some braces ( {,} ). I hope this will work now.

Strange is that i tried to replicate the problem but it doesn't happen, so i guees you trigger the first part it before even talking with Daniel in the tomb, and the second part when you talk to him about ruins.

There is no need to send savegames, as i know how it looks, i just forgot which block dissapear !? As I heard the one of those with horizontal line, which one first (upper) or second (lower) ?

Thanks for the info..

You can try version 1.21 if you want to check for this bug, and experiance new, improved english .

More info and download link if you are interested:

Version 1.21 avalible ! Grin
---------------------
(Download size aprox. 48 MB)

--"American Girl Scouts" server (ver. 1.21):-----------------------------
part 1: http://www.americangirlscouts.org/agsuploads/files/SGAv121.part1.rar
part 2: http://www.americangirlscouts.org/agsuploads/files/SGAv121.part2.rar

--mirror 1 by DeepHitz - (ver. 1.21):-------------------------------
Part 1:   http://rapidshare.de/files/12253258/SGAv121.part1.rar.html
Part 2:   http://rapidshare.de/files/12255486/SGAv121.part2.rar.html

--mirror 2 - (ver. 1.21):-------------------------------------------
(single file download - wait 45 seconds and then click X on the adds)
http://www.megaupload.com/?d=J1WUNTY2

--------------------------------------------------------------------------------------------------
*-Bug fixes in v1.21:
      -Added sounds for knocking, opening and closing the doors in Chulak
      -Different speech text after the DHD is fixed in the first mission (when looking        at DHD, Stargates)
      -Fixed text overlaping in intro scene (bug from version 1.2)
      -Added extra speech when using empty or full bottle on the torch fire in Shill  Harm tomb
      -Fixed incorrect color (first planet) of the device which holds the Z.P.M after sunset (from gray to redish)
      -cursor will no longer change to UPARROW when hovering over the "Device" (that holds the Z.P.M.)

*-Bug fixes in v1.2:
     -Full grammar fix by CoyoteJack (set as "English translation" in winsetup.exe)
     -If you killed a second Jaffa (inside) and the go back trough teleport ring and push the monster off        the cliff, you could get stuck inside
     -Fixed death screen that now says Jack O'Neill, not O'Neall
     -You can no longer get stuck if looking Shill'Harm crystal while looking at door panel/engravings       panel
     -You can no longer get stuck in Chulak if you spent all the money for the rope and couldn't buy a map
      (now you get it for free if this happens)
     -Added easter egg in Chulak
     -Added bubbeling sound in lava planet
     -Options in WINSETUP.exe are now changed to res. 320x240 and DirectSound.

*-Bug fixes in v1.1:
    -Sometimes Jack could walk in the air in tomb where Shill Harm crystal is
    -When player moved mouse on elevator doors or elevator switch an "hotspot x" name was given
    -When talking in Chulak (with Daniel or Teal'c, names of dialogues were incorrect
    -Using Blue cup with water now gives proper response (Blue Cup has a hole on bottom, so it cannot be filled with water Smiley )
    -When moving to the left (off screen) in SGC on level 9, sometimes player just stoped and nothing happened
    -You can no longer light the torch after Daniel arrives with his team in first mission
    -Changed graphics for hole in the wall (spoiler- when you bash it with metal rod-end of spoiler), you can see some light from other room not the dark hole like before
    -Teal'c no longer follows to the secret room in the first mission.
    -Changed intro logo
    -Wall walk bug in laboratory 3
    -some other minor details changed 
#312
Hints & Tips / Re: Project Xenophobe
Thu 02/02/2006 14:39:02
Quote from: someone on Wed 01/02/2006 15:36:34
i can see the syringe(spelling correct?) in lab 2 but i just can't interact with it!!! is something wrong or what?

thanks again..

Well I used injection "term" :). Hmm you should be able to pick it up, you must be precise, as the object is very small.
#313
Hints & Tips / Re: Stargate Adventure
Wed 01/02/2006 21:22:12
Can you tell me which version did you play!?

You can see the version in options menu (down-right).

So far I am unable to replicate the problem :S

But strange thing is that I had this problem before a released first version but i fixed it... guess not :S

edit:

This is really getting on my nerves, i just can't replicate this error again !!! If i look at the code, i cannot find anything that could do this.... darn !
#314
Thank you for mirrors.
#315
So i uploaded a version 1.21 to "American Girl Scouts" server :) in two parts again:

http://www.americangirlscouts.org/agsuploads/files/SGAv121.part1.rar
http://www.americangirlscouts.org/agsuploads/files/SGAv121.part2.rar

Single file download:

Must wait for few seconds...
http://www.megaupload.com/?d=J1WUNTY2
#316
Huh, incredible background !!! Althou you really must change other background a bit, just use more lighten/darken tool on them :) : ) *joke , i hope you'll release it soon !! pretty please ! Ahh the good old days. :'(.

Congrats again !!!

Tell me, how many hours did you spent doing this one ?

#317
Yes, this is an part of the other wing, not seen in the picture ..
#318
Hints & Tips / Re: Project Xenophobe
Tue 31/01/2006 15:07:19
Quote from: someone on Tue 31/01/2006 13:02:29
how do i get the gun from lab3 without the professor telling me to stay away?
thanks! :)

Use injection on him (you must fill the injection with yellow or blue liquid and the give him a shot) (you can get injection and test tubes in other laboratory.
#319
update:



Smoke will added as animation in game...
#320
It is an alien ship. About the weight, ship is composed of unknown metal, and that could mean that it is resistent and light no matter how it looks. As for the shape, it looks very "not aerodynamical", but this is a space shuttle so it doesn't matter much as ther is almost no friction in space.


I am adding more debris of the ship and trees to the picture.
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