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Messages - Sektor 13

#341
Actualy this is just an "matrix" for final gui.

First i did, was the GUI 2, than i added few things to made it more "invironment" like.

Game will be set in the jungle and the antarctica, so the following 2 were the first original GUIs meant for the game:

#342
Here is a compromise:



It surely won't be pop-out.

Background images will be always the same, 320x160 -> so i think it is all the same if i use 320x200 with small gui or 320x240 with big gui, as all that changes is size of gui, that is all, i think last one is a good compromise, not to complex (if any :) as there are only inventory slots and hotspot name text).

So what do you think !?
#343
Quote from: MrColossal on Thu 19/01/2006 16:35:34
I prefer GUIs that are more function over style. How much of the bottom GUI is going to be used and how much is just shapes?

Like the darker inlaid bar at the top of the GUI, is that for a status line? What is the large shape on the left going to be and why is every button larger than the first GUI? Because you have the room?

If you could describe what goes into the GUI more I think I could make a better decision since it seems they are so different, one being made up of 9 buttons and the other having 5 buttons on it that I imagine you'd break up more but how?

Well, first gui doesn't have any status line (as it would be showen a bit higher or by the mouse cursor, with smaller fonts).
Second gui: Yes, that darkened stripe is hotspot text. Large shape on the left represents a slot for a special object (but i guess i could make it as big as other inventory- but if i can i would like to be larger, as it is in GUI 2). Those are not buttons but inventory slots :) and they are larger as i have enough space for them to be so big,

Back to the first GUI: THose are inventory slots, of size 35x35 - i would not use any smaller slots thai is for sure !


Leaving different functions aside, which one would you preffer !?
#344
Critics' Lounge / 2 different gui to choose
Thu 19/01/2006 16:30:07
OK, here is the thing, i made 2 different guis for my game, first is a bit easier to use but a bit boring, second is much bigger but i  think much nicer, but which is really good and usefull GUi ?

If first is picked I will make game in 320x200 if second then the resolution will be 320x240.

I added both guis on the same background for easier selection. !please do not judge background, only the GUI! and please describe why is one better then the other, what are the downsides of each or what king of gui would be best.


#345
Quote from: pete on Wed 18/01/2006 21:35:19
on iceplanet how do you open fusebox and connect wires?

You can open fuse box with a knife, you must connect wires with two nail- sticked together, for more info look at other thread that is opened.
#346
Quote from: holly on Wed 18/01/2006 16:53:46
help i got syringe and test tube, knife, data port, lens and key. how do i get past robot and where is the microscope?
You must pick up a injection (close to the test tubes) first.

Quote from: kim on Thu 19/01/2006 13:23:14
what do i use on the wires and fuse box on the ice island?

A hot coffe ! But you must first check the big blue monitor in the hallway and the pinboard few rooms back

Quote from: hop on Thu 19/01/2006 14:11:45
ii have open the fusebox now what do i do? I fix the wires. i have a coin gernade, gun, paper, cofee in the cup and diary know what do i do?

Use a hot coffe on board, but befor that:you must first check the big blue monitor in the hallway and the pinboard few rooms back
#347
username: admin55

password: stargate
#348

Here is an alien soldier

-> 13 colors

zoom - 2x




#349
Hints & Tips / Re: Stargate Adventure
Tue 17/01/2006 15:35:23
Quote from: Jeff on Mon 16/01/2006 21:59:56
After I moved the pillar and Daniel and Teal'c came out, is when I went down to the room. After I spoke to Daniel in that room I first tried the block puzzle. That is where I found the tile was missing. (one with horizontal line)

ok, thanks
#350
Quote from: magintz on Mon 16/01/2006 22:55:45
How long till version 2 with the spelling and grammar fixes?

I'm a huge stargate fan and the game has really nice graphics and atmosphere, but the spelling and grammar really let it down. Not to sound critical, but I don't want to play this game until it's fixed so I can have the best gamming experience with it.
It should be ready in a couple of days.

Quote from: SSH on Tue 17/01/2006 11:30:20
Good stuff, but make them walk a wee bit faster, please!
You can use ESC button to skip character walk.  Maybe they move a bit slow, but it looks more realistic . I will see how hard would be to add walk speed level option.
#351

Why bother with the sprite competition, as we all know that the Big Brother will won it :)

Well, Arcangel got it good too .

#352
Hints & Tips / Re: Stargate Adventure
Mon 16/01/2006 20:14:31
Quote from: Jeff on Mon 16/01/2006 18:21:21
Sorry! I just replayed the game over from the begining and all the blocks were there.  ??? I guess it must have been a glitch? Just FYI, I was missing the one block with the horizontal line from the first time I went into the room under the ruins. (before I replayed the game from the begining.)

Well this must be a bug, i would like to fix it, but i need to know when did the block disappeared ? Did you talk with Daniel or Tealc before entering that room ? As I fixed some similiar bug before i released first version, can you tell me which block is missing ? Or please make a screenshot of the game.

I know that i am anoying :), but i would like to fix this in version 1.2. Thanks
#353
Hints & Tips / Re: Stargate Adventure
Mon 16/01/2006 14:57:35
are you sure !? can you post the picture of the blocks, and explain what have you done before that, was the block missing when you went to the room for the first time ?
#354
Quote from: user8192 on Mon 16/01/2006 13:23:38
How do I get past the doors leading to the transporter?

I tried to blast the doors with the plasma gun, but that doesn't work.

Spoiler

Is it related somehow to the microscope at lab 3?
Is there anything to do with the monster at lab 3? (the one behind the broken glass)
[close]

Spoiler

Go back outside (2nd playable screen) and look in the crack in the wall, you will get the lens, use it on the microscope to get the code.
[close]
#355
Quote from: Trenidor on Sun 15/01/2006 20:47:25
Alright, this is bugging me...

I can only find 2 metal pieces to put in the engravings, are there more or am I doing things wrong?
There are 3 metal pieces in the game.


Quote from: tobiaspb on Sun 15/01/2006 22:14:06
Looks great. But is it possible to run under Linux? I have tried to install the Linux client, but on the same place in the intro I get a "Error: Unable to create local script: Runtime error: unresolved import 'pxDrawSprite'" error message.

As far as i know, Linux doesn't support PLUGINs, but my game uses them. :(
#356
Adventure Related Talk & Chat / Re: New Banner
Sun 15/01/2006 09:36:38
Hey LJUBI excellent banner, I really like it ! Keep up the good work.

my banner games are:

The Requiem Of Darkness, Indiana Jones and the Crown of Solomon, Stargate Adventure, Nataly Buchannon and the Amulet of Kings
#357
Adventure Related Talk & Chat / Re: New Banner
Sat 14/01/2006 23:04:19
Quote from: vict0r on Sat 14/01/2006 18:19:36
Quote from: Pumaman on Sat 14/01/2006 14:23:21
However if anyone would like a contribute a Christmas-ised, Halloween-ised, Valentine-ised or any other variations on the right hand banner, they'd be welcome.

Yay! I took the liberty to make an easter banner. You dont have to use it, but i thought i should contribute to the whole makeover thingy. :)


EDIT: Made a .jpg version of it too, seen as the pic is originally .jpg and this way it might look better.


Nice pic. But JPG format is not that good as it distorts a picture to some sort, if you look at the original you can see that some parts around the white font has slightly colored pixels, this is distortion you get for saving in JPG, i recommend to use PNG format..
#358
Adventure Related Talk & Chat / Re: New Banner
Sat 14/01/2006 13:55:36
Quote from: JRock on Sat 14/01/2006 10:23:03
Hey Sektor 13!   The character on the far left in your banner is Detective Hayes from my game "Requiem Of Darkness" (which nobody but one commented on by the way  :( ).  I lost that game after a factory restore on my comp, so its dead and gone (ahhhh....memories), but nice job though!  ;)

more on "The Requiem Of Darkness"

Well, it was a nice picture so i used it :) !
#359
Stargate Adventure



***Best Game***
I tried to make a kind of a professional game and i spent almost a whole year editing detailed animations for main characters, nice backgrounds and simple but effective GUI.

***Best Gameplay***
Hm, try it :)

***Best Animation***
I animated almost every move/use of object for main character, a lot of "Water" effect for open Stargates + others.

***Best Puzzles***
Maybe they are not so hard to figure them out, but there are multiple solutions for half of the game puzzles and are very different from each other.

***Best Background art***
I spent several hours on each background and try to make it as good as I can, try it.

***Best use of  english ..NOT!***
.joke:P

--------------------------------------------------------------------------------------------------------------
-> Maybe some of you don't like Stargate world, but I still hope you will try my game. :=
#360
Hints & Tips / Re: Stargate Adventure
Thu 12/01/2006 15:34:19
It is acttualy 6 post up :), but here is a link to it:
http://www.danwa.net/junk/ags/sgawalkthru.txt
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