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Messages - Sektor 13

#461
Quote from: Candle on Sat 29/10/2005 20:58:04
I got trying to start the game ?

---------------------------
Adventure Game Studio
---------------------------
An error has occured. Please contact the game author for support, as this
is likely to be a scripting error and not a bug in AGS.
(ACI version 2.70.864)

in Global script (line 201)

Error: FileReadInt: invalid file handle; file not previously opened or has been closed

---------------------------
OK   
---------------------------


Try do load this file into your game directory
http://www.golden-tomb.org/sector/stats.dat



Did you delete any files from the game?
#462
Hehe, 56k ah memories..... Good luck, you will need it, 49 mb by modem is a great achivement :)

Bog s tabo.
#463
Well, if someone is interested, here is TXT file for translation.

http://www.golden-tomb.org/sector/sloveni.txt

IF SOMEBODY WILL FIX THINGS NEEDED TO BE FIXED MUST SAY IT BEFORE HE STARTS.. thanx
#464
For Intro you need DIVX codecs, try FDD SHOW - see page in the GAME MANUAL
#465
Oh i didn't know for hotspots name thou, can you please report which ones are "nameless"..thanx
#466
hej thanx.

Yes, about the english :) , I guess i must find someone to to fix it.

Maybe Scummbuddy, you still can, I can release a version 1.1 without so many bugs too ).

Still, I will wait a week or so...

And for GAME MANUAL is is good to have NIAMEY font installed, for much nicer headlines..
#467
*****UPDATE 28.3.2006 Here it is, Stargate Adventure
---------------------
Version 1.21 avalible ! ;D (for Linux too, see below)
---------------------
(Download size aprox. 48 MB)

--Mirror version 1.21--
http://sektor13.bsod.biz/SGAv121.zip

--"American Girl Scouts" server (ver. 1.21):-----------------------------
part 1: http://www.americangirlscouts.org/agsuploads/files/SGAv121.part1.rar
part 2: http://www.americangirlscouts.org/agsuploads/files/SGAv121.part2.rar

--Adventure.Eu.com----------------------------------------------------

http://www.adventure-eu.com/index.php?option=com_repository&cat_id=1&game_id=69&file_id=63

--mirror 1 by DeepHitz - (ver. 1.21):-------------------------------
Part 1:Ã,  Ã, http://rapidshare.de/files/12253258/SGAv121.part1.rar.html
Part 2:Ã,  Ã, http://rapidshare.de/files/12255486/SGAv121.part2.rar.html

--mirror 2 - (ver. 1.21):-------------------------------------------
(single file download - wait 45 seconds and then click X on the adds)
http://www.megaupload.com/?d=J1WUNTY2


-------------------------------------------------------------------------------------------------
Czech TRANSLATION for the game :
http://freeweb.siol.net/zagar413/KZ/Czech.tra

Spanish TRANSLATION:
http://freeweb.siol.net/zagar413/KZ/Spanish.tra


To use it, you must place the file under games directory, run WINSETUP.EXE and select Czech under translation !
--------------------------------------------------------------------------------------------------
*-Bug fixes in v1.21:
Ã,  Ã,  Ã,  -Added sounds for knocking, opening and closing the doors in Chulak
Ã,  Ã,  Ã,  -Different speech text after the DHD is fixed in the first mission (when lookingÃ,  Ã,  Ã,  Ã,  at DHD, Stargates)
Ã,  Ã,  Ã,  -Fixed text overlaping in intro scene (bug from version 1.2)
Ã,  Ã,  Ã,  -Added extra speech when using empty or full bottle on the torch fire in ShillÃ,  Harm tomb
Ã,  Ã,  Ã,  -Fixed incorrect color (first planet) of the device which holds the Z.P.M after sunset (from gray to redish)
Ã,  Ã,  Ã,  -cursor will no longer change to UPARROW when hovering over the "Device" (that holds the Z.P.M.)

*-Bug fixes in v1.2:
Ã,  Ã,  Ã, -Full grammar fix by CoyoteJack (set as "English translation" in winsetup.exe)
Ã,  Ã,  Ã, -If you killed a second Jaffa (inside) and the go back trough teleport ring and push the monster offÃ,  Ã,  Ã,  Ã,  the cliff, you could get stuck inside
Ã,  Ã,  Ã, -Fixed death screen that now says Jack O'Neill, not O'Neall
Ã,  Ã,  Ã, -You can no longer get stuck if looking Shill'Harm crystal while looking at door panel/engravingsÃ,  Ã,  Ã,  Ã, panel
Ã,  Ã,  Ã, -You can no longer get stuck in Chulak if you spent all the money for the rope and couldn't buy a map
Ã,  Ã,  Ã,  (now you get it for free if this happens)
Ã,  Ã,  Ã, -Added easter egg in Chulak
Ã,  Ã,  Ã, -Added bubbeling sound in lava planet
Ã,  Ã,  Ã, -Options in WINSETUP.exe are now changed to res. 320x240 and DirectSound.

*-Bug fixes in v1.1:
Ã,  Ã,  -Sometimes Jack could walk in the air in tomb where Shill Harm crystal is
Ã,  Ã,  -When player moved mouse on elevator doors or elevator switch an "hotspot x" name was given
Ã,  Ã,  -When talking in Chulak (with Daniel or Teal'c, names of dialogues were incorrect
Ã,  Ã,  -Using Blue cup with water now gives proper response (Blue Cup has a hole on bottom, so it cannot be filled with water :) )
Ã,  Ã,  -When moving to the left (off screen) in SGC on level 9, sometimes player just stoped and nothing happened
Ã,  Ã,  -You can no longer light the torch after Daniel arrives with his team in first mission
Ã,  Ã,  -Changed graphics for hole in the wall (spoiler- when you bash it with metal rod-end of spoiler), you can see some light from other room not the dark hole like before
Ã,  Ã,  -Teal'c no longer follows to the secret room in the first mission.
Ã,  Ã,  -Changed intro logo
Ã,  Ã,  -Wall walk bug in laboratory 3
Ã,  Ã,  -some other minor details changedÃ, 


------------------------------
It is a medium sized game, in Stargate world.

You play Jack O'Neall and communicate with your team to solve a upcoming danger from Anubis.
Adventure takes place between 8 and 9th season

PLEASE READ GAME MANUAL BEFORE PLAYING.

Some screenies:





As much as I tried to make game as nice as I wannted and bug free, It may still contain a lot of bugs I didn't found during tests.
As it become very complicated in some parts (to script.). My English is not among the best neither, so be prepared to face my poor english :).

There are few different solutions to some problems...

I hope you enjoy the game.


******************************************


ONLY if the primary link doesn't work, please try this one, version 1.1, by Rui "Brisby" Pires (ver. 1.1):

http://aafiles.bicycle-for-slugs.org/full/Stargate%20Adventure/Stargate%20Adventure%201.1.rar


******************************************
#468
Yep, i don't actually use those names i just used an example... real names are cJack and cMechano ...
#469
nope it doesn't work... i tried something similliar with SetTimer andstuff too, no results
#470
Hey Steve, it was an great idea, but it doesn't work, it is the same....
#471
So, I am using some chasing, but main characters speed is 3 and other character (who wants to kill player) is set to 1 as he is limping. Ok, so let say there is a big room. So main character is on the left side and killer on the right. Killer starts to follow, so if i move main character to the right side (towards the killer) but a bit lower so he is not collinding with the killer, then the killer would walk a few seconds (about 3 to 5) towards the left side, and it doesn't look like he is chaseing player. This effect happens if killer is much slower that the player. I used cKiller.FollowCharacter(cPlayer,0,0) (and tried different settings too) as it says in the manual to use it for chaseings.... ? Any ideas?
#472
Beginners' Technical Questions / Re: usermode
Thu 01/09/2005 20:15:45
if you open any object/hotspot interactions menu, you can see that you can click on opiton USERMODE 1 and 2, so when player clicks on this object with USERMODE 1 or 2 cursor mode it will activate whatever is in that script..
#473
Quote from: Pumaman on Tue 23/08/2005 19:32:59
No, the current limit is 16 loops per view.
Can we expect more loops in newer versions. I think 30 loops per view should be enough, sometimes you need many character animations, if you use all 16 loops you must create new view and asign this view to a character and then animate him. Well it would make things easier..
#474
Critics' Lounge / Re: Until the Dawn's Ryruu!
Fri 26/08/2005 16:52:41
Quote from: LJUBI on Thu 25/08/2005 22:12:29
Quote from: Scavenger on Wed 24/08/2005 19:24:51
I'm really quite amused at that post. =P Not only is it trolling (judging by the inflammatory comment, and the joke about mods), it's trolling in a language only a few people here know! =o Funny. =P Can someone remove that post? It doesn't seem to be doing anything constructive.

Sorry for bad joke we done a modify of that shity post.Don't take it personaly cause it was only a bad joke.


BG is grate allmost like character.

Oh, didn't know that, sorry for translation than :)
#475
ok, i have done some testing.

I tried coordinates in the middle of my object and it works !
So I went further.
--------------------
**edited** i deleted some of the text, as it was wrong**
--deleted text--
**end of edit**
---------------------
I used Object.GetObjectAtXY(...)==object)... on all far points of my object. And i found out that GetObjectAtXY detects my object at MAX X = from 75 to 83  AND  Y from 28 to 36 This means that  GetObjectATXY has offset for Y -1 and it is correct for X.

???
#476
Critics' Lounge / Re: Until the Dawn's Ryruu!
Wed 24/08/2005 18:07:26
Quote from: LJUBI on Wed 24/08/2005 02:31:34
DA SECAMO SE MI TOG VASEG LEPLJIVOG SLONA I KOZA MU JE SVA USRANA I ZIVI U SUGAVOJ SUMI

STA JE RAZLIKA IZMEDJU LOPTE I MODERATORA MODERATOR SE VRATI LOPTA NE.

Ok this is post from our neighboor country (croatia or serbian & mont..)
I will translate it, and goes like this:
------------------------------------
Yes, we remember your pretty elephant and goat, which is very shity (dirty :) ) and lives in rotten forrest.

What is the difference between a moderator and ball, ball comes back, but moderator don't.
--------------
This is full translation, and i think you will not gonna like it....
#477
i think you should use Walk Behind and regions to set baseline of that object, e.g. if you have a bridge when you walk OVER the bridge you should move base line higher than the player is, if you walk UNDER  the bridge you set baseline lower than the player character is, you can use regions to set baseline (e.g. if player stands on region- setbseline xy-..) :=
#478
still, my object is not transparent, but i used objects bottom-left coordinates as X an Y...
#479
I think the problem is that you only wrote in script "Cab called". You Must create this variable. Open an room interaction editor (icon with big red "i"). Then select one of the options, like First Time player Enters Screen - than Add NEW ACTION and select -> choose one Character - Face Location - clik a button CHANGE and than EDIT VARIABLES - > click NEW VARIABLE and write "Cab called".. Now this variable exist and it should work..
#480
Actually i wanted to get object position to move some puzzle piece around, and they get blocked if object is detected nearby,  my room is not scrollable.  I made it work with object.X==. and object.Y==, but i still wonder why GetObjectAt doesn't work..
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