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Messages - Sektor 13

#501
I don't think it is possible, but if you have few short messages in which you want to have fonts with different colors, you can actually use a picture that has message written in with different fonts/colors..
#502
Advanced Technical Forum / Re: Game crashes
Tue 05/07/2005 15:50:09
I tested the game for few times (as i made it :) ). Normaly it works fine, but i got some error sometimes(when entering specific room-Ice planet intro).  I had to use two rooms to show that "Ice planet"correctly in AGS (a room, that shows a planet  in space..). because, when player entered the first room, screen stayed black until new room was loaded. ::).  This is the first (known to me) incident with that ERROR that I heard of.
#503
I mad 1 half of my game on ver.2.62 and now working on 2.7x and it works normaly, except that i had to rename "object" to another name, as it is reserved in v 2.7.
#504
i think easier would be to use GetGUIAt (or something like that) like

if (GetGUIAt(*gui number*)==1){
SetCursorGraphics...
}
else

SetCursoGraphics...


..or something luike that
#505
try to use Lucas Arts GUI style tmeplate, you have a lot of command (push,pull,talk to..) there and they work nicely.
#506
hey thank you.  :)
#507
I uploaded new version, which has total grammar correction-- SEE ABOVE (1st post) :-*
#508
Maybe he want a different  color of fonts in dialog GUI..(when you engage in dialog with someone and you can select few replays..)
#509
I can't get it to work too, and i am using 2.62 - 32 bit..... Nothing works  !
#510
or you can try to use Cool Edit 2.1 or newer, you can combine video and audio without any pain, and it works...(you can set in which format you want to save your audio file in movie too...as it is very important because of the lenght of the file..)
#511
I resized Teal'c s face so it looks a bit blurry, i draw his hands seperatedly already in this size, so they look more pixely - squary ?! (hmm strange word a :) )...
#512
The top left GUI is for calling your team (Sam, Danny and Tealc'c) over the walkie talkie.  So if, let say Sam is in other room, you can call here over the radio and sk her about you current problem...
#513
Quote from: EvilSandwich on Mon 25/04/2005 06:39:17
Hmm. After looking at the second screen shot, I'm wondering if you're planning to use some sort of Manic Mansionesque multiple character system. Because that would rule in seventeen different ways.

Need something fixed... call Carter.
Need something involving quick-wits and a level head... call O'Neall
Need something beaten to a pulp... call Teal'C.
Need something translated... call Bernard--- I mean Doctor Jackson. ::)
I don't plan to make multiple player character, sorry, it would be good, but it is too much work to do...
#514
actually i dont think i will make Atlantis too >:(
#515
Quote from: Hobbes on Sat 23/04/2005 19:32:14
Uhm.. I don't, really.

You mean having each raindrop be an individual object?

Or have it randomly appear on the map at certain times?

you must make few object (lets say 12) and set their animation , and the set them equaly trough out the screen.. or you could use strazer idea too  ;D
#516
you can use rain drops as object and then use random function in repeaditly execute script (if random number 1 Animate object XX ...) You must add last fram of object animation to be transparent.... if you get my point.
#517
:D yes, :D
#518
AGS has text lenght limits, so you can't actually write text over the whole page, you can make two different labels and show them both together but you must adjust their positions, it is not very handy...

And other thing, how to make different sound for steps, when character is walking on wood, concrete, mud etc... :=

I didn't found any solution in HELP file or this forum... ???
#519
Quote from: Darth Mandarb on Thu 14/04/2005 14:23:17
I really like the look of this.

The 'cut scene' screenshot reminds me of the first two Wing Commander games (which is a very good thing) and the 'in game' shots look great as well.

How are you handling the 'traveling' animation?

I don't have traveling animation, but now that you mentioned it, hehe, i will try to make it...

Quote from: khrismuc on Wed 13/04/2005 23:32:33
Wow! Your pixel art is amazing, especially the second screenie.
Any chance you could do a tutorial?

btw: it's Jack O'Neill  :=

Upsy, Darn does "O'Neills or O'Neals" i must correct thw whole game now  ;D ...


#520
Quote from: Zooty on Wed 13/04/2005 17:43:27
looks awesome man, can't wait to play it. I know this isnt cl, but two things, on the close up the faces looks very fdifferent in style, also the staff weapons should have bigger tips.

Well game is made in 320*240 and close faces cannot be made very accurate, sam gose for staff, as it gets to big if I add another round of pixels...
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