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Messages - Sektor 13

#521
AGS Games in Production / StarGate Adventure *
Wed 13/04/2005 16:28:28
**updated 29.7.2005** ::)

Here is my newes effort, Stargate adventure :D

Story is set in the middle of the (SG-1) 8  season, after /spoiler/ Anubis was stoped by Ancients. A month later stargate command gets a warning that Goul'ds have found another forgotten Ancients weapon...

You will play with General Jack O'Neall. Other SG-1 members will assist you in missions.
You would be able to walk freely in SGC (stargate command) betwen missions and interact with personel....

In some case there will be multiple solutions for the problems etc....
**updated**
- graphics 55%
- puzzles 20%
- scripting 50%
- music/sound 20%
- overall 35 %


**There will be a story background explanation for all who are not familliar with StarGate world....

PICTURES:






**new(old) pics**



**story update**
Stargate Command gets message that Thor was kidnaped, possibly by Anubis, as he has found a powerfull crystal, but little is know about it. First mission is set on some old planet, as they may be a Zero-Point Module (ZPM,great power source) there, or even more...

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this is old link from AGS criticts launge, you can find some pictures there too:
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=18935.0
#522
Quote from: Pumaman on Sat 09/04/2005 17:14:55

ags disappears from my taskbar when i test my game and quit it by pressing ctrl + q.
it still works perfectly, but it's button isn't there anymore. it reappears when i alt-tab into ags or activate a window.

Is that specific to Pre-Final 2, or has it always happened? arg, the test game feature is the bane of my life :P
Quote

I got the same problem in 2.62 for 2 weeks, but now it is ok, i don't know why, i didnt installl any new AGS or anything...
#523
oh another thing, will this version support 256 color ICONS for EXE file ?? And why older supports only 16 color?? :=
#524
Quote from: RickJ on Sat 02/04/2005 21:59:40
Quote
Hmm -- I just downloaded the pre-final and the zip file you posted, and I'm able to open it, edit room scripts and then the script header and global script without problems. Has it happened again since you rebooted? Rather strange.
It's was happening to me all the time until I went back to RC3. I seemd to me that RC3 was able to open one that caused PreFinal to crash. I'll give it a go again when I get a chance. I guess it could be because of the crappy WinME OS I am using.

Also I have noticed that the editor will allow 30 hotspots to be defined but a mask containing more than 16 colors can't be imported. Is this a bug or a limitation of the mask import mechanism?



maybe you used 16 color image 1??
#525
you should draw pictures in resolution you want to use in game, it is easier to draw in smaller resolutions.
#526
Did you post BMP ?? It is very slow in my 56k modem...
#527
Critics' Lounge / Re: easter bunny ;)
Sat 19/03/2005 13:13:55
hey, check your PRIVATE MESSAGE (ker kokr vem tuki ni dovolen govort v drugih jezikih razen anglescini)
#528
Critics' Lounge / Re: easter bunny ;)
Sat 19/03/2005 12:56:21
hehe Viktor si ti slovenc al kaj ?? ;D
#529
Quote from: jetxl on Wed 16/03/2005 14:04:50
I don't know 'Ogre', and quotes are only fragments of posts. So the whole thing is a bit suggestive.

ANYWAY. I'm a bit disapointed that LSL2 isn't nominated since the KQ remakes were always big winners. And Project Xenophobia, who is nominated  twice in AG Underground Awards, isn't chosen once. Also, only one BJ game nominated for music...?
But the games that are nominated shine like gold.

Quote from: Snarky on Mon 14/03/2005 00:26:29
I actually think most of the nominations look pretty decent. Yes, we can talk about the games that deserved a nomination and didn't get one, but are there any nominations that seem undeserved? There are a few I would argue with (7DAS for best gameplay? Cirque for best animation? No-Action Jackson for best scripting?), but on the whole they seem fair.
. . .
No-Action Jackson is programmed so he can walk and talk at the same time. Briljant.

Hey someone remebered my game  :D (project xenophobe).. Well, i dont care if i wasn't in AGS awards, i have Underground :D and some Checz give me 70 % (HREJ.cz), which is good enough for me... i will try to make next game even better, Stargate Adventure, i will announce it soon, under Game Announcement....
#530
Quote from: Darth Mandarb on Mon 14/03/2005 16:19:11
Alkis - On one hand I can understand how you feel.

On the other hand, what does it really matter?

For me; I was excited about seeing if my game got nominated for anything.  To be completely honest I didn't expect it would be (I certainly didn't nominate myself).  So it was just a pleasant surprise to see it listed.

Sure it felt good, but if it had been nominated for nothing I wouldn't have been upset or offended.

concerning demos ...

Perhaps we should have a section on the AGS webpage (under games) for "Demos".  So the as-of-yet unreleased games with demos out can easily be reviewed for nomination.  This would save a LOT of time rather than parsing through the GiP looking for demos.

Maybe a category for 'Most Promising Demo' or 'Most Anticipated Game Demo' ... something like that.

concerning committee nominations ...

I don't really like the idea of all the award nominations being decided by committee.  I like the fact that all AGSers can nominate the game(s) they really enjoyed and that the awards are decided by the community, not a committee.

Maybe just certain categories should be nominated by a committee.  Like 'Best Scripting' could be nominated by some of the gods of the tech forums who really have a grasp of the scripting being used.  But then awards like 'Best Game' should be, for lack of a better phrase, "Viewers Choice" and would be nominated by the community.

I like 'feeling involved' in the nomination process.  Makes me feel important ;)

I think the problem when players are nominating the games, is that they do not play all of the games, but just most popular, but that doesn't mean that other games are bad...

I think commite should decide the nominies after playing all the game made that year...
#531
Critics' Lounge / Re: 16 going 256.
Fri 11/03/2005 21:12:44
Well, you must be carefull with filters, a lot of backgrounds can look strange if you don't use them carefully, as it looks to bumpy for walls.

Floors can be easily created with normal brush and few strokes on left and right, they look much better than  "texturizing" them...
#532
this is getting ZZZ  ;D I think "brain" computer needs more RAM :D  ;D joke
#533
Quote from: Pesty on Tue 08/03/2005 08:40:34
Quote from: Sektor 13 on Tue 08/03/2005 08:08:56
i thought that they have somekind of program that counts games votes and report the results..  ::) :)

Yes, that program is called Pesty and A Piece of Paper.

....  it's not gonna hurt being a day or two late.

Hmm you never know :D
#534
i thought that they have somekind of program that counts games votes and report the results..  ::) :)
#535
If you are good drawer with pencil or such, you can draw on paper, scan image to PC and use "layers" and draw over your picture....


---
#536
be sure to add a nice BOLD text under threads (forum) like sign for voteing "click here" to se results or something.. :)
#537
huh project xenophobe is there too juheejj  ;D

I was nominated in for music part, i actualy didn't compose the music, i added it from other games (medal of honor) and other bands  and mix it a bit.... that counts too ??
#538
i like star trek too...
#539
General Discussion / Re: 3D animations
Sat 05/03/2005 11:12:11
i don't see any good reason for making a 3d  adventure, maybe it is easier to make character animations (walking..), but i think adventures looks best in 2d !
#540
General Discussion / Re: 3D animations
Fri 04/03/2005 16:57:28
you can make 3d character and than save all positions of walk talk and movement into PCX, JPG or any other format and import it normaly into the AGS as 2d sprite. Same goes for background, well i think you cannot have real 3d object in game... or am i mistaken?
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