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Messages - Sektor 13

#601
Hey it looks great, but reminds me of tuvok, from star trek voyager :D


here are side profiles...




Necro, why ? You can do it, more SG-1 games, better...
#602
hey thanks, your adjustements do look better, as for the color part, main bod (jacket and trausers) actualy do not use a lot of colors, i use about 5 differend for trausers only, maybe JPG format change it :S i have all originals keept save in paint shop pro format... As for head, i don't think it is necesary to reduce colors there, because head will not move much when walking , except when he ll talk, but that is not very hard to do anyways...

I count colors in my original picture(PSP9-format), it uses only 69 colors (background and face included) and i took even closer look i found some very similiar colors,, which canot be seen as different until you use ZOOM.

And i opened my JPG picture, i published here, it has 1334 colors, must but just side effect for saving in JPG.....





EDIT (later :D ):

Ok I changed the pics, i used only 4 different colors for legs (+ 4 for the darker leg)

I saved in GIF format, as i see there are no changes in colors,... ;)

* it s easier to resize in the PSP, as here typing the command, but thanks anyways and picture is not very long..

All pictures use less than 70 colors.........

#603
huh i forgot the golden sign in the forehead, i knew something was missing :D

About breasts, well, you can't actually see them trough thick jacket... maybe a little..

I will look in to the shoulders.. :D


EDIT:

ok i made Jack in low colors and front position..

#604
ok here is the whole bunch..




I took some of your advices....

I did not reduce colors , yet, but i draw teal'c head only with 4 different, in will try to reduce pants and jackets later...
#605
SPOILER
(i forgot whats the command to hide text ) :S

Go back to that monster who killed guard, and use "wrench" tool, you will get a small KEY you can open a drawer in lab 2 , and take diary, there is password and username written in it.... you cannot get to lab 1
#606
Well i played DIG over half year ago, but i remembered Boston Low , so i draw him from my memory, especialy legs, i know boots and those "pants" dark diagonals are very familiar to those Commander Low had.
#607
he has a mose :D a little "lighten" spot betven eyes and mouth :D
#608
Critics' Lounge / Star Gate parody - Character
Sun 30/01/2005 12:53:21
I will create a parody on stargate, here is Jack O'Neall



what do you think...
#609
I must say, i think abondonware is good idea, those old games cannot be bought anywere and as so many of them are good i think they should be avalible for anyone who wants it,.. i support that kind of site
#610
Critics' Lounge / Re: Oldschool backgrounds
Thu 09/12/2004 18:08:58
first one is good, but still needs some toutch up, too much straw-like, use blur ,,
#611
strange about game freete , when you enter the password.. ???

Well for other bugs, i have tested the game few times before releasing it, but as you know it is hard to find all bugs,  :-[
#612
background looks great...
#613
General Discussion / Re: Webspace For Usage :)
Sat 04/12/2004 22:16:19
that is great news !
#614
Critics' Lounge / Re: Cave background
Fri 03/12/2004 10:07:27
Quote from: Evil on Thu 02/12/2004 21:24:36
Actually the horizontal lines are more correct. A rock formation like that results from constant water hitting apon it. So most likely in this case, the ocean, which hits horizontal. However, places like under the bridge and under where it attaches to the wall would look much better vertical.

Also watch how you are working your colors. I like the reflective blue, but it isn't reflecting on the under side of the bridge. And your light source, I would imagine, isnt blue either, but a yellow. So along the brightest highlights from the sun, I would add some yellow-green.

Yes i was wondering before if i should make yellow lightnings on the sides (as the sun is yellow :D) but if you look some documentary, ice is not glowing yellow, most of the time is white.

Ok I will try to explain :D, so, white color is represented with all other colors (if you mix red green and blue, you will get white), and if object is white colored as snow, this means that it reflects all colors (or 90 % of them, because it is not tottaly white) so if it reflects all colors, you see it as a white, or a little white-yellow, it deppends. except if there is a sunset , all colors look like mixture of red (from sun) and blue (something got to do with an human eye structure...),..
#615
Critics' Lounge / Re: Cave background
Fri 03/12/2004 09:59:11
Quote from: Darth Mandarb on Thu 02/12/2004 21:52:18
Is that a face in the top/left rock area ...

A rock-face?

It looks like a face and the path looks like his arm stretching out.

The path looks like it doesn't continue across the rock outcropping.Ã,  The outcropping (arm) seems to get tubular as it extends.

...

Hehe, i didn't noticed this :D and was not my intention to make a rock -man :D
#616
I added Project Xenophobe to medium lenght games, as I finally found that I can do that :D
#617
Quote from: lelev on Thu 02/12/2004 16:37:30
Not sure it's a solution, but you could try opening games page in defferent window while staying on the forum.

doesn't work :-[

EDIT: I got it working now.. !??!! :-X
#618
Quote from: Totoro on Thu 02/12/2004 11:32:55
You click on "add your game" on the bottom of the game section.

Great, just one problem, you need to be loged in, to add game, but every time a quit forums, my account changes back to guest, so i must manualy log in again, so if i exit forums in any way, it automaticly log me off, so i can't post games !?? :(
#619
Quote from: alkis21 on Wed 01/12/2004 22:00:22
I just added Other Worlds in the 'Full Length Games' section.

Hello, congratulations on your game..

So how can you add game into game section !?? ???
#620
Critics' Lounge / Re: Cave background
Thu 02/12/2004 11:16:02
Quote from: Farlander on Thu 02/12/2004 07:46:38
Call me bastard for suggesting changing lots of the work you done, but I'd make the textures on the cliff "verticals" and not "horizontals"... That's the way they did in Monkey Island...

Hey, suggestions are always welcome, more heads know more :D
Yes i thought that to, to make cliff textures vertical, maybe i will use a combinatin /vertical/horizontal..
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