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Show posts MenuQuote from: yodaman11111 on Wed 29/03/2006 22:21:27...The only thing their good for on this is for finding people to help you make a game..
Quote from: Tuomas on Thu 23/03/2006 14:18:07Is the bust line the measure of a woman?Well..no, just one of many
Quote.... Are you a sexist?Nope, married and have two daughters. And it's all I hear about, FROM THEM! :o
QuoteIt does not make a girl poor if she doesn't have a "bust line", I have meat plenty beautiful girls without big boobs!!!I agree!
QuoteAnyway, I hope you realize I'm not serious about that.Yes, I do
QuoteWhat Seleceus did made a big difference, more towards feminism. But the bust line doesn't look very much like it should, but that's something to give you a clue.Yeah, I'm not a very good pixel artist, and I didn't spend any real time on it either, but I thought the illustration would mean more than me just sitting here and nit-picking someone elses work.
Quote from: Ginny on Thu 02/02/2006 17:48:47I see your point, Ginny, so I went and looked at a decent photo of Julia, and made a couple changes. (see above post)
... Elaine needs some work I think though, she doesn't look like herself exactly.
Quote from: vict0r on Sun 08/01/2006 14:21:12No, you added hat bob. The head still dont move at all. You need it to be much more fluent than that if you want it to look good. But otherwise, it was a great character!
Quote from: Old stile man on Sat 07/01/2006 03:05:44..., but when i see the perfil pictures i think that the first one should be darker than the third one, just like the front picture the left side is darker than the right side...
Quote from: Mugs on Sat 07/01/2006 06:37:54Does the light scource change with the angle of the character?...The light source is at about waist level, to the right, and fairly bright. I'm toying with the idea of making loops with different light sources (direct front, left), and then using the appropriate ones for each background.
Quote from: ScottDoom on Sat 07/01/2006 04:08:51... You could also double-loop the animation and throw in a blink to make it more alive...Good idea. I'll see how much it impacts the size. I don't want to bloat the loops, too much, I'm already working at 800x600, and don't want to build the first ever 3GB AGS game.
Oh, and I have a full story and puzzle design written out for a character and world just like that which will blow your mind if you have any interest...
Quote from: Geoffkhan on Sat 07/01/2006 06:27:43It's great art, but it seems like the animation could be more dynamic. That's the hard part about having very detailed, large characters, is that unless you are willing to redraw them completely for some frames, it's hard to make their animations look very dynamic.It's not as bad as all that. I've created layers for each moving object, in PSP 8, and just 'Copy Merged' for the correct visible objects, then paste into Animation Shop, for the frame. So not everything needs to be redrawn, for every little change. Thinking of which, I'd better get to work.
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