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Topics - SergioAntonio

#1
General Discussion / Music in your games.
Fri 24/08/2018 20:49:39
I am going to start working on a game based on the first man to land on the moon.. the Apollo 11 flight.
I also want to use "Fly me too the moon" as the main theme song.... I have a question if anyone  knows....
Can I just get anyone to sing the song and use it in my game, or are the lyrics copyrighted? how do music rights work?

Thanks for any advice.
#2


Story
The King's daughter Princess Farah has been kidnapped by an evil warlock. The Warlock has held her inside his castle far in the mountains. The King has offered half of his kingdom to anyone brave enough to travel to the Wizard's castle, defeat him and return his daughter. The player assumes the role of a wanderer who answers this challenge.


Graphics & Programming by
: Sergio Fernandez
Music: Kevin Macleod, August Wilhelmsson, Holfix



Price: $3.99

Buy it
: HERE!

Screenshots:





#3
Project:
Warlock and the Princess

Details:
this is a remake of sierra's Wizard and the Princess.

A princess has been kidnapped by an evil wizard. The King has sent out a request to all people for help in rescuing his daughter and
offers half his kingdom to the person that can bring her back. You play an unnamed adventurer in the game who sets out to find the princess.

Positions Available:
I need voice actors for the following characters:

male voice actors:
1) game narrator
2) giant
3) warlock
4) snake( he talks)
5) seller of goods.
6) king
7) and a few other actors

female voice actor:
1) princess
2) And a few other actresses.

Deadline:
Since this is a free game, and its being done in my free time; no deadline has yet been set.

Comments:
Interested parties can reply to this thread or contact me via PM.

screen shoots:


village

desert

found skeleton in desert.

3d model of giant.
#4
I'm still rather new to working with AGS. however I have noticed a few things that I hope with be fixed/added to the engine.
issues:
1) when you run a game for the first time it defaults to full screen mode, however. full screen mode is not really full screen. the game does not take the entire screen, it is centered with a lot of empty space around the game.
2) the file balloons up rather quickly when you have a game lets say in 800x600 mode with complex images, liked 3d rendered characters and background.
3) if you want to animate the background you are limited to 5 frames.

hopeful solution/additions:
1) full screen mode should automatically scale the game to take up the entire screen. and the game should default to window mode if possible( without the need to run setup).
2) instead of using rle or what ever method you use to save the images. save them in png format, and when the game starts convert them to rle(if needed for speed) in memory.
3) why not add the ability to load a video and loop it in the background... if there is an improved method of compressing images, and then this might not be needed... but it would still be a nice feature to have.

Thanks.
#5
Hi I decided to make a very short/simple game somewhat based on Sierra's Mystery House.
I did this to test AGS game making out.

http://www.adventuregamestudio.co.uk/site/games/game/2191/



You get an invitation to play a game: Find a million dollars hidden in a house and its yours... a somewhat of a remake of sierra's Mystery House.

Please download and test it out.

Thanks



#6
Time Traveler: The Beginning
How far will you go to save her!


[embed=640,480]http://youtu.be/QdB3p3esJ8s[/embed]

[embed=640,480]http://youtu.be/GxVhYFsbDfM[/embed]






GAME PITCH( different an the end from first video):

[embed=640,480]http://youtu.be/OJToG_nGQZg[/embed]

TEAM:

currently animation, programming, voice acting, story line, is just me( Sergio Fernandez: sergio@dominicanvoice.com).
Music: using some royalty free music.

DETAILS:
RESOLUTION: 1024x768
PLATFORM: currently windows only.

PROGRESS:
STORY: 100%
GRAPHICS: 95%
LEVELS DESIGN: 10%
PUZZLES: 5%
Rendered  cut scenes: 5%
Scripting: 10%


OK, AGS friends... this is my first AGS game.
I took the approaches that games are interactive movie, so, there are many cut scenes. and a great deal of close up angles,
and voice acting(which I still need some more voice actors) on the game play. etc...

NOTE: this is early stage video & screen shots....
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