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Messages - Sewer Agent

#1
The thing with copywrite is to put yourself in the original game-makers point of view. If someone used the idea of your game. without your permission, how would you feel? I think mentioning them in the credits won't matter at all as you haven't asked their permission to use any of their characters, storylines or names they are not going to be pleased with you mentioning them in the credits. If someone did the same to you I don't think you would say "Oh well they mentioned my name in the credits so it must be alright.". I think you should really think about whether this game is a good idea.
#2
I have a website (it's a clan website but still one!). I am also trying out a little flash (well more my designer is but I might use it as well.). I would like to make a game with one or two or even three more people (too many people means too many complicantions in the % of profits e.t.c.). I have ideas (which, knowing me, will change as time goes on and even when we are making the game.) and I would liek to make a game which would look good and play well. I think this could be a real hit. E-mail me on sewer_agent@ngdclan.com and we should start discussing this and if anyone else is interested please e-mail me as well (I also enjoy the whole scripting side of the game so I want to learn more into that so I coudl do that (possibly.).). Voices would be easy lol. So e-mail me about this and if anyone else would like to be involved then by all means e-mail me.
#3
See you should always check the copywrite before making a game under the name of another.
#4
Beginners' Technical Questions / Re: GUIOff
Fri 18/02/2005 16:47:32
Ish was right, as were you. The problem was I had another } at the end and so it wasn't working! Thanks again.

Is taht how you do the code?! Now I know, thanks.
#5
Beginners' Technical Questions / Re: GUIOff
Fri 18/02/2005 16:45:03
I have indented the code via the tab key.

Ish I tried it again and it works (I had another } at the wrong point lol!). Thanks all.
#6
Beginners' Technical Questions / Re: GUIOff
Fri 18/02/2005 16:41:27
It just says unexpected "}" when I test the game. I think I will have to start from scratch lol!
#7
To get an amazing game done you will need to either spend a lot of time on your own making this game or get in a team (this is to sell games.). I have many possible stories for games and I want to start on building them but to do that I have to get around the task of building characters (which I despise!). Also I think that if I could get a team of experts together we could create a game with amazing graphics and a brilliant storyline and we could easily sell it. If anyone is interested in making a game with me then please PM me and we will get a forum up or try to use my clan one (probably won't happen as my clan members won't like there clan leader talking about things nothing to do with the clan in our forums lol!).

Also Monkey, I think you better check the copywrite on the Monkey Island name and see if they have already copywrited Monkey Island 5.
#8
Beginners' Technical Questions / Re: GUIOff
Fri 18/02/2005 16:19:23
Here's what I have at the moment:.

{
  if (interface == ICONBAR)     
{
   {
        //Walk.
   if (button == 0)
   SetCursorMode(0);
   }
   
   {
        //Look.
   if (button == 1)
   SetCursorMode(1);
   }
   
   {
   if (button == 2)
   SetCursorMode(2);
   }
   
   {
   if (button == 3)
   SetCursorMode(3);
   }
   
   {
   if (button == 4)
   // show inventory
   GUIOn (INVENTORY);
   }

   if (interface == INVENTORY)
{
    // They clicked a button on the Inventory GUI
   
    if (button == 2)
   {
   GUIOff (INVENTORY);
   }

    if ((button == 4) && (game.top_inv_item < game.num_inv_items - game.num_inv_displayed))
   {
         // scroll down
   game.top_inv_item = game.top_inv_item + game.items_per_line;
   }
   
    if ((button == 5) && (game.top_inv_item > 0))
   {
         // scroll up
   game.top_inv_item = game.top_inv_item - game.items_per_line;
   }
}

}
#9
Thanks terran.

P.S
I didn't know you were a WWE fan. Batista kicks arse!
#10
Beginners' Technical Questions / GUIOff
Fri 18/02/2005 16:11:12
Now I have no idea why my program is doing this but it is. I made a third GUI for my game known as the options screen. I told the save button to save and the load button to restore e.t.c but it didn't work and instead of the options menu doing this the buttons on one of my other GUI's did this. Then I deleted the options screen and it was fine. So I have decided to leave that alone for the moment but for some reason, on my inventory screen, the GUIOff command doesn't work! It just doesn't work. I've put it onto other buttons and tried to use it on them but it just doesn't work. I was wondering if anyone could help.

Thanks.
#11
Ok then must be something I was doing then, thanks.
#12
I've tried that but it still does the same thing?!
#13
I probably did set the wrong values but wouldn't at least one of the buttons of done something? I think that if I had set the text as object 0 then wouldn't the play button been reconized as the quit button?
#14
I have just made a GUI that is meant to pop up at the bottom of the screen when I move my mouse over it (YPos=185.) but it is always turned on and when I move my mouse down it disappears!? If I could have some help on this I would be very grateful.

Thanks.
#15
The problem is that when I run the command to leave the game (either by Ctrl and Q or by the Exit button.) my GUI runs but when I click on the button Quit or Play nothing happens. I assume I am using the latest edition as I only re-downloaded AGS a few days ago (I had AGS about a year ago but it was deleted so I have re-downloaded it.). As far as what code I am using I don't know what you mean lol!

EDITED:
I think I have found what the problem is but for some reason I closed the editor without saving my new GUI! I think the problem was that I set a button to value 0 and by looking through the script there seems that it must have to be a button value of 1 or more and I put in QuitGame(0); and I don't think that would work either and I should have put in QuitGame(1). If I am wrong please tell me lol!
#16
To make your character switch from one room to the other go to the Interactions editor in the room settings. (It's the big I next to the import image button.). Then add an action under "Walk off left screen edge" or "Walk off right screen edge" and select "Player-Go to a different room" (it's near the bottom of the list.). Then put in the room number and it should work (make sure you have moved those yellow lines to show the edges of the room.).
#17
I am using the Sylpher tutorials which are really easy to follow and well written and I was very happy with what I was doing, until, that is, I tested it out for myself and it didn't work! I'm posting here to check if it's because this tutorial is out-dated or if I am doing something wrong.

Thanks.
#18
Critics' Lounge / Re: Drawing Characters.
Sun 13/02/2005 14:55:44
Thanks because I do find walking frames a pain in the arse lol!

EDITED:
I am looking at the sprites now and I can use those sprites as a guide for my own, thanks again.
#19
Critics' Lounge / Drawing Characters.
Sun 13/02/2005 14:42:18
I find the whole point of drawing characters frame by frame very time consuming and hard. I was wondering if I am making the characters wrongly or if anyone could give me any tips on how to make people look like they are walking.

Thanks.
#20
Thanks all for your help. I'll use the black background idea. Thanks.
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