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Messages - Shaddoe J

#1
This is my first attempt at a sideview walk cycle. I still have to draw his arms swinging, sway the rest of his body and figure out if it works with his other views.

[imgzoom]http://www.pictureshoster.com/files/v2c1xq063jlk3wvrku5u.gif[/imgzoom]

@ CaptainD

(laugh) That might not be a bad idea for a mini game.
#2
I've been heavily working on Manny for the last two days and would like some critique before continuing working on his back views. I worked on slimming him down a bit, bending his tail for his idle dip stance and added detail to his arms.

[imgzoom]http://www.pictureshoster.com/files/1toadjokmjkfoqt7w9z7.png[/imgzoom]
#3
That talk mockup looks great. I pinched his snout like that before but it didn't look good to me, but seeing it animated with teeth and head bobbing makes it look right. I've been working on slimming him down a bit (with meager results) so I don't want to make his head any bigger.
#4
Yes, he is a manatee. I originally drew him with a polo shirt so that's probably why some parts look a bit off. I've been checking out stock photos but finding consistent angles is difficult.

His head is 2 pixels longer because I wanted his smile to be visible when his mouth is closed and cartoon heads are usually big so, to me, it works. His side-body/turned-head-facing-screen model sticks out too much though. I'll try shrinking his head and snout tomorrow. Also, I've known big people without visible necks. Maybe he's not big enough to pull that off. I really don't want to add any more rolls to him.

The tail and hip area was quickly drawn. It doesn't even look like a manatee's tail. I don't know how I came up with it but if I round it out he won't have "feet" to walk on. And yes, like an "L" though originally his tail was going to bend forward.

I've been working so much on how he looks standing that I didn't consider how he (and his swaying belly) would look moving with all that weight.

This is what I have for his talk cycle which needs to be test animated. Not sure if his snout should move inwards when he makes his "O" face. I don't know what else I could do with his upper lip. Looks good to me.

[imgzoom]http://www.pictureshoster.com/files/gk3z2omr6vy5a1xbnp0.png[/imgzoom]

I'm planning on making a recurring cast of characters so his personality is actor, meaning he doesn't have one. (laugh) So far I have two ideal roles for him. One as a father/junkyard dealer and one as a mob boss trying to find out if his best friend is a "rat".

Thanks for the comments. They're helping me stay motivated.
#5
I've been tinkering with Manny here for over a month and pretty much eyeballed the proportions. When I start on his walking cycle I plan on having him walk on the ends of his tail and bend it when he stands still.

[imgzoom]http://www.pictureshoster.com/files/7puwbu1c78i5awuajxpf.png[/imgzoom]

I just want to know what looks right and wrong before I continue on.
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