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Topics - Shade

#21
Critics' Lounge / need help with my worldmap
Sat 01/10/2005 17:24:52
this is my worldmap:

http://img349.imageshack.us/img349/7679/danavis4tk.jpg

it looks really crappy and i am too bad to improve it. i wanted to use this worlmap like in a rpg where the player character walks all over the world in a very short time. but i don't think that i can use this inÃ,  my game. i wanted to ask for your help. can somebody try to transform this crappy worldmap into a good looking one? THX

~}Shade{~
#22
here is what i have in my script header:

Code: ags
struct ItemStats{
 int   buy;
 int   sell;
 String name;
};


and this i have in my global script:

Code: ags
ItemStats myitems[10];
myitems[0].buy=10;        //line 96
myitems[0].sell=5;
myitems[0].name="Poster";
...


when i want to save my game i get this error:

error (line96): parse error: unexpected 'myitems'

i have done it like in the manual but it doesn't work. what am i doing wrong?
#23
i am using the sierra speech style and i have about 10 different expressions for the pic of the character. e.g. one when he is angry or one when he is happy...but i can't figure out how to switch this expressions characterspeechviews) during a conversation (dialog or displayspeech) without using 10 different talking views.
i just want to put the talking views (or better the talking pics) into one view and trigger them from there (with settalkingview(char,view,loop) or so). but how can i do that?
#24
i am working on a little "fighting engine" and i want to display some information on a gui. e.g. how many damage ego or his oponent makes, do they hit each other or do they miss, ...
the problem is i don't know how to get these information on a gui label.

i have e.g. something like that:

Code: ags

ran_damage=Random(es_damage);
[...]
if(ran_damage==0){ damage=1;}
[...]


and now i want to display the "damage" on a gui label. e.g. "value of damage(here: 1)" damage. but how can i do that.
the same thing i wanted to do with this:

Code: ags

ran_hit=Random(es_hit);
[...]
if(ran_hit==0){ hit=1;} //means the char hits
if(ran_hit==1){ hit=0;} //means the char misses
[...]


here i want to display: if hit=0 -> "hit" , if hit=1 -> "miss" but again i don't know how.

in haven't found something in the manual so please help me. thx
#25
how can in check from which direction the character.Ego collides with another character or object? i need this because i wanted to make something like: here is the crate put it on the button right here. so the character has to push it to the right position. but how can i check from which direction he pushes?
#26
i want to make two characters hug each other. i move them towards each other and do the hug animation for each character. the problem is that one character makes the animation in front of the other so that one can't see the other. the effect i wanted to have isn't there. so how can i do it that it looks like they are huging each other?
#27
Advanced Technical Forum / physics in ags???
Sun 26/06/2005 10:11:01
would it be posible to script a physic engine with ags? e.g. there is a crate in one room and if a character moves against it the crate moves automaticaly in this direction like in real life. is this posible for any object in any room?
#28
is it possible to script a dialog editor? i mean that one can see the dialog options on a self created gui and handle the things that happen during the dialog (charakter talking, scripts, variables, etc.) in the global script.
#29
in some rpgs the character's faces are shown while they are talking. is this posible with ags? i simply could switch the speech style so that the whole character is shown beside the text but i want something like this:

http://www.directupload.net/images/050621/temp/DkVjnd9J.jpg

the picture should appear e.g. in the upper left corner and beside it should be the text (what the characters are talking.). and of course: every character should have its own picture.
#30
post your funktions here please!
#31
i don't know how to make one. i mean i want to make a hp display for four players in one room (for each one one). and i don't know how to make the display smaler or larger and how to say when a charakter is dead. so i don't know anything. but please just tell me how to do it and don't say: ags_freak is a noob thats to difficult for him. just post it. perhaps i know what it means one day :)
#32
Advanced Technical Forum / battle system
Thu 25/11/2004 20:51:17
where can i download a demo of a battle system (turn based) with source code?
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