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Messages - Shade

#21
hmmm strange. but i put up some mirrors. hope everyone can get the game now.  :)
#22
ok i hopefully fixed it.  :)
#23
ok new version is up (updated the first post)! :D

if you have more suggestions tell me and i'll see what i can do! :)

QuoteThanks for making..Love this game! BUt found a bug Embarrassed In the Ultimate Quadruple Yahtzee, in the green column, the four of a kind does not let you put anything in it  Embarrassed otherwise, great game and graphics!! Grin Also, just played double and same thing! Cry Actually, in all but the original!!

hmmm..now seems to be working?!?! Huh

hmmm....mysterious. if this happens again please send me a screenshot of the situation per pm and describe what you have done.  :)
#24
Completed Game Announcements / Re: AGS Yahtzee
Fri 25/04/2008 15:12:48
Quoteby the way: Quadruple or Quadrupel or both?

er.....very good question. now i see that all buttons end on -le only the quadrupel/quadruple ones end on -el. i think quadruple is right so i have to switch the letters.  ;D

QuoteDice is already the plural, btw. "die" is the singular.

ok i think the "s" has to die.  ;)

and thanks for your replies. glad you like it!  :D
#25
AGS Yahtzee

well what can i say? it's not an adventure but it's the good old yahtzee with some additions!  :)


the menu v2.0


Adding a profile


faint quadruple mode with reworked interface


a few statistics for every player

there are 9 game modes "single", "double", "triple", "quadruple", "ultimate quadruple", "faint quadruple", "ultimate faint quadruple", "flower" and "countdown".

single is the standard version and in double, triple and quadruple mode you just have extra columns with a multiplier (e.g. column 3 means points x3).
in the ultimate mode you have 4 columns as in quadruple mode BUT you have rotating columns. that means in round 1 you play in column 1, in round 2 in column 2, in round 3 in column 3, in round 4 in column 4 and then it starts again with column 1.
for each mode there is a seperate highscore list for which i used Rocco's highscore module.

Faint Mode:
You have a Quadruple AGS Yahtzee scoreboard BUT it's not as easy as a normal Yahtzee game!
What does that mean?

60 points upper score in 1. column = 25 bonus points.
63 points upper score in 2. column = 35 bonus points.
66 points upper score in 3. column = 45 bonus points.
69 points upper score in 4. column = 55 bonus points.

AND a "0" from the other modes becomes a "-25" in FAINT mode!

Ultimate Faint Mode: Guess what?


Flower Mode:

You have a Triple AGS Yahtzee scoreboard BUT there are some special rules:

If you have an upper score of 63 points you receive bonuspoints.

upper score of 63 or higher in column 1 means total upper score of column 1 as bonuspoints in column 3.
upper score of 63 or higher in column 2 means total upper score of column 2 as bonuspoints in column 2.
upper score of 63 or higher in column 3 means total upper score of column 3 as bonuspoints in column 1.

AND a "0" from the other modes becomes a "-?" in FLOWER mode!

Countdown

You have a Triple AGS Yahtzee Scoreboard BUT there are some special rules again:

First of all the number of rounds in this mode is random. So it is possible that not all fields are played. The Countdown color indicates whether the end is near or not.

Upper score >= 63 --> bonus points = upper score

For every yahtzee you get 100 extra points!

And a "0" becomes more negative with every round (e.g. round 1: -1, round 2: -2...).

"first hand" rule: If you roll a full house, small/large straight or yahtzee with your first roll you receive double score.

quick hint: if you move the mouse to the left edge of the screen the quick hint gui pops up.

tournament mode: play all modes one after another and go for the world record! the points from each mode add up!




AGS Yahtzee v2.0

So, what's new Scooby Doo?

Profiles: every player now has his own profile with some statistics.

Bottom score: everyone wants to reach the highscore and no one wants to lose. but now your worst results are honored in a "highscore" table.

reworked interface: i wanted to get rid of the grey buttons, so i integrated their functions in different places (eg game information can be accessed by clicking on the logo in the top left corner or highscores by clicking on the modes name).

*** note: a tournament savegame from an earlier version won't work with this version!


Version Histrory:

v 1.0 released on 25. April 2008

v 1.2a released on 26. April 2008
- 2 new game modes: Faint & Ultimate Faint
- corrected some typing errors
- pimped the podium
- added hints
- game mode is now displayed over scoreboard
- fixed a bug that could lock the 4 of a kind field

v 1.2b released on 28. April 2008
- number of players now isn't reset after game end
- fixed dice sound not always right
- added some sounds
- added some effects
- players can now choose between 4 different cursor colours

v 1.3 released on 19. May 2008
- fixed a bug in the "chance" fields
- fixed a bug in the hint window
- fixed cursor color selection guis z-order was too high
- fixed podium sound not always playing
- fixed dice values weren't reset after player change
- message and hint windows can now be moved by pressing "space"
- 1 new game mode: Flower

v 1.4 FINAL released on 13. August 2008
- added "first hand" rule
- added random game mode
- added quick hint option
- 1 new game mode: Countdown
- added tournament mode

v 2.0 released on 14. November 2011
- added player profiles
- added statistics
- added bottom "highscore"
- changed some graphics
- slightly reworked inetrface
- added a new sound for FLOWER and COUNTDOWN
- finally fixed spelling error in "QUADRUPEL"
- quick hint is now always visible


i hope everything works as expected and HAVE FUN with this!  :D


http://www.adventuregamestudio.co.uk/site/games/game/1016/   v2.0

Shade
#26
thanks. exacly wat i was looking for.  :D
#27
lets say i have 10 different integer: int1, int2, int3....
every integer can be either =0 or =1.
now i would like to know e.g. how many of them are =1 (are 5 =1 or 2 or all of them?).
how can i count how many integer are =0 or =1?
#28
the last jigsaw puzzle.  ;)
#29
hehehe well thats his job  ;D not really  ;)

- changed face highlights
- changed UGG engineer booties ;) hopefully they look a bit different now.
- added two views



EDIT: oooopps i messed up something. it wasn't a jpg file but i actually posted the link to the thumbnail pic. ;D
#30
ok tried to follow your suggestions. and thanks for the paintover i like it!  :)

- made the upper body and arms 3 pixels shorter.
- lowered eyes and nose by 1 pixel
- tried to give him the suggested pose
- used some ideas from the paintover

#31
ok changed it a bit. is it possible that his upper body is too long?
and i can't find a way to make the eyes look better or to make him look less cross-eyed without messing up his face. ???

#32
here it is front and side view. i want to keep the shading as simple as possible and i am quite happy with the side view but the front view looks just awful.



can anyone help me on this one? thanks!
#33
excellent work! i love the new ags. :)

there is just a little thing i came across. when i click on "delete last option" in the dialogs tab the last option ist deleted visualy but not in the script. what i mean is if i have created one option and then click on delete there still stands "@1 return" in the script which gives me of course an error if i compile the game because on one hand i deleted the option but on the other hand its still there. can you fix it so that the dialog option is deleted in the dialog script too?
#34
@ LimpingFish: well actually it is installed. hoever i deleted it and installed it again and now it works. :) thanks for your help!

and well good job with ags 2.8!
#35
i wanted to test ags 2.8 but i can't even start it.
i extracted all the files over the ags 2.72 files. now when i double click on the .exe file i get the standard windows error message. "AGS Editor for Windows has encountered a problem and needs to close".

i am using windows xp service pack 1. is it possible that ags 2.8 needs service pack 2? or did i forget something?
#36
i don't know whether this counts as a robot but here he is: Darth Lovely



EDIT: thx  :)
#37
here's my spaceship. it's supposed to be an Arwing (the spaceship from starfox or lylat wars).

#38
i present: the 3 headed monkey as Dr. John "The Bee" Rambo!


#39
well thanks :)
Link's shield is probably the only thing i can draw/paint so that it looks quiet good. :P
#40
it's Link's shield from The Legend of Zelda!

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