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Messages - Shadow1000

#1201
Hints & Tips / Re: The Bum
Sun 28/04/2013 03:51:53
Stuck as well.

I have the
Spoiler
firecracker, matches and string, but can't make a fuse because the string is non flammable.
[close]
.

Thanks

SHADOW
#1202
Hints & Tips / Re: Barely Floating
Mon 15/04/2013 01:24:40
Quote from: sthomannch on Mon 15/04/2013 01:14:11
Shadow
yes, you have to do something with the fog. First you need
Spoiler

the flashlight and telescope.
[close]
Spoiler

Flashlight: solve the karaoke puzzle, try several times if necessary, it becomes obvious at what to point after a while.
Telescope: ask Igon and when you got it use it on the small portrait of the captain that the artist painted.
Combine the telescope and the flashlight.
[close]


Oh, ok. I'm not there yet. I didn't realize I had to solve those first so I just went upstairs. I did dabble around a bit with the
Spoiler
karaoke puzzle, after learning their respective likes and dislikes and finding corresponding items but I didn't see much change in their demeanour so I thought I'd try something else first
[close]

Thank you

SHADOW
#1203
Hints & Tips / Re: Barely Floating
Sun 14/04/2013 23:16:08
I have the
Spoiler
password from the hacker.
[close]

I don't know how to
Spoiler
get past the guard to get up to the computer. I suppose it has something to do with the fog but I'm stuck
[close]

Any tips would be appreciated.

SHADOW
#1204
Quote from: DoorKnobHandle on Tue 09/04/2013 19:31:06
Well, looks like I lost the entire project data. Both the AGS project and the artwork folder. When I cleaned up my FTP space on agser.me I apparently THOUGHT I had already pulled my files down when I transferred back home to my own apartement when I had actually not done that yet.

Sorry, this is a real shame, especially since people were interested in the source code, too. Looks like the recorded videos is all I have. Glad to hear that it is at least worked for you in some fashion, Shadow1000.

Ohhhh...noooo...after all that work!! Sorry, bud...

SHADOW
#1205
Quote from: Peder Johnsen+ on Tue 09/04/2013 19:20:08
I actually had this error myself once DKH, it was when I tried and run the game with any thing less than graphics filter 4x and in full screen.
Try running it in window mode Shadow1000 with whatever graphics filter you have chosen :).

Window mode worked. I already had it set to 4X graphic filter as that was the default. It really looks like a great game, as I said, but I think I'll wait for DoorKnobHandle to update it so I can play it in its full glory - fullscreen mode :)

SHADOW
#1206
Looks awesome...I'm trying to run it but I get an error as soon as I click New Game.

Quote"An error has occurred. Please contact the game author for support, as this is likely to be a scripting error and not a bug in AGS. (ACI version 3.21.1115)
in "Globalscript.asc", line 64
Error: GUI.Y: co-ordinates specified are out of range

Is there a recommended setting I should be using?

SHADOW
#1207
Hints & Tips / Re: The Block
Sun 07/04/2013 02:34:42
Quote from: sthomannch on Fri 05/04/2013 23:31:03
Shadow
Spoiler

You need another key for the caravan, so do not concentrate yet on the acid or skeleton key. You will later find a container... Examine everything that is aleady accessible.
[close]



Thank you :)

I amended my post to say that I solved that one. I finished the game with the help of the previous posts.

SHADOW
#1208
Hints & Tips / Re: The Block
Fri 05/04/2013 20:37:43
I'm stuck before that.

I assume that I
Spoiler
need the skeleton key to open the caravan and I need the acid to remove the bars
[close]

My problem is that
Spoiler
I can't find a container for the acid
[close]

Thank you

SHADOW

PS I figured this out. Please disregard.
#1209
Completed Game Announcements / Re: Paramnesia
Thu 21/03/2013 21:03:55
I like the art.

Magic eye 3D art was all the rage at the beginning of the 90s. I don't think I've ever succeeded in seeing the image in one, though, so hopefully the final version will have more of a variety of puzzles.

SHADOW
#1210
Quote from: tzachs on Mon 11/03/2013 15:46:15
This is my line of logic that explains briefly what my intention here was.
Spoiler

Those extra 13 points are also puzzles in my mind. Maybe they're not puzzles in the traditional sense, and I appreciate people find it frustrating not knowing they missed some points, but this was part of the concept and design of the game in order to enforce the game's main message. Those were not put randomly, they were thought out like the other puzzles with solutions which I found logical (in the context of the game's world).

Basically everything that showed Sarah as willing to explore, investigate, gather more evidence, and cooperate
with the sincere desire of finding out the truth, is what takes her one more step into getting out of her fixed mindset and seeing the world as it really is.

And it was also meant to be hard, to convey how hard it is to get out of a fixed frame of mind.

I was totally expecting people to not get the full ending on their first play, and hoped that they will be
intrigued enough to try again and think logically (this is the tricky part) about their decisions and how they can impact Sarah's mental state toward a better understanding.
[close]

My concern and frustration was not about the points. My issue is that missing the points led to missing understanding the story. But, if that was the goal then the goal was achieved :)

SHADOW
#1211
Tzach:

Thank you for posting the 100 point solution. I was able to find out the end of the story that way...todah lecha :)

My comments on the game:

The graphics and animation are good. The voice acting is a great touch. Very captivating plot and the pace between the plot and puzzles was done well. The puzzles were a reasonable level of difficulty and quite fun and solvable.

The first time I played, I achieved 87 points, like many others here. It seems that 87 points represents solving all the puzzles. From following the walkthrough, it would appear that the extra points are achieved either by taking certain actions that logic does not dictate or guessing certain very specific dialogue choices. My dialogue choices happened to be from my gut as there was nothing telling me logically exactly when to tell the truth or when to lie, for example. My only complaint with the game, therefore, is that if a player does solve all the puzzles, he/she should not be left at the end of the game not knowing what happened. The big key to understanding the plot is only available if you happen to guess the other 13 points.

Other than that...hakol metzuyan...hatzlacha!

SHADOW
#1212
Very different! Thought provoking, deeply symbolic and BEAUTIFUL art. Well done!

SHADOW
#1213
I just noticed this game today because of the recent discussion.

Short and sweet and creative in the interface and theme. Thank you for this delightful game!

SHADOW
#1214
Quote from: Ponch on Sat 09/02/2013 01:34:52A decision you will not regret, Dan. (Unless you're Canadian, that is)


Hey, cut that out! We Canadians probably enjoyed it the most!

SHADOW
#1215
Quote from: SarahLiz on Sun 17/02/2013 16:08:37
Whoops!  Haha, my mistake...well I never said he ACTED like Santa Claus...;)

LOL...this is true. I think it takes remarkable talent to cartoonize a face and make it recognizable. Compare Karl in the game with the original picture: http://en.wikipedia.org/wiki/File:Karl_Marx_001.jpg

Quote from: SarahLiz
But seriously, enjoyed playing the demo & was disappointed when it ended.  I don't usually go for the cartoony-like graphic style but in this game it seems appropriate and it's really done quite beautifully, imho. 

I completely agree. I think that the graphics and animation are very smooth and polished and provide a perfect atmosphere. I'm very impressed with the detail and consistency of the backgrounds and the light-hearted environment is executed superbly. The demo only has a bit of background story intro and two simple (and identical) puzzles so it's hard to tell at this point how the game will develop but it certainly looks promising!

Buona fortuna to the authors!

SHADOW
#1216
Quote from: SarahLiz on Sat 16/02/2013 22:21:28
Just tried the demo and I loved it...great story and I'm anxious to get inside that mansion and explore!  Looking forward to playing it!  I liked the Santa Clause looking secretary...;)

Sarah

Sarah:

If I'm not mistaken, that secretary was Karl Marx, based on his name, age, face and some of the things he says (mentioning capitalism/proletarianism)

SHADOW
#1217
The Adventures of Stanley "Frankfurter" Jones is a very impressive second game from MUFFINinc. Despite being a practice game, MUFFINinc has used all the traditional elements of adventure games masterfully to create this game that should take about 2-3 hours to complete.

CAUTION: Mild spoilers. Please only read once you've played :)

WHAT I LIKED ABOUT THE GAME


  • Most of my assessment of the quality of a game goes for the structure of the puzzles and the plot. I'll start my list of good stuff with those. While there is nothing particularly groundbreaking in the puzzles, the one thing that catches my attention on this game is how traditional puzzle elements
    Spoiler
    (find the key, password, open the box using a tool you find, complete a task based on a map you've found)
    [close]
    are used in a balanced way with entertaining dialogues to solve the puzzles. Possibly the biggest mistake early game authors make is excessive use of frustrating dialogue or illogical puzzles. The puzzles in this game were challenging enough to make me think for most of the time I spent playing, but never did I find myself so stuck that I was frustrated or finding myself needing to post or read the forum. Similarly, I NEVER found myself saying "ok, now what? I don't see any goal in the game to accomplish to continue". These qualities are VERY rare
  • The plot for a "on the longer side of short" game was really well done. I don't want to give away too much but I am impressed with how the story starts off with an apparent simple task that evolves several times into something much bigger. Excellent element of surprise there.
  • Kudos for the ingame hint system (you know what I mean if you've played) and the "whodunnit" system of needing to collect clues to bust the guilty party. Well executed.
  • Great balance of items to interact with with items and rooms available with the length of the game and items you don't need to use. Another area that challenges novice game authors.
  • Impressive background pictures. Enough detail to provide the right environment without looking cluttered. The music was also impressive
  • While I'm at it, you get points for the minigame, MP3 player, and picture rotation puzzle (I'm being vague deliberately). I'm always impressed when games go that extra distance to provide a bit more

AND NOW FOR THE MINUSES

  • Couple of technical glitches that I PMed to the author
  • I put the background art in my list of plusses. However, the 3D attempt for the characters didn't really work for me. They looked out of place and didn't mesh well with the backgrounds.

CONCLUSION
It's clear that a LOT of work went into this game. The most difficult elements of designing a game are clearly clinched. I hope that other players enjoy this game as much as I did and that the author use his talents to create a sequel, and perhaps a full length game one day.

Congrats on a job well done!

SHADOW
#1218
Absolutely awesome game! Exceptional in many ways.

There were some technical glitches, but other than that, hats off to the author!



SHADOW
#1219
Hints & Tips / Re: captain disaster
Sun 10/02/2013 01:11:01
Quote from: CaptainD on Fri 08/02/2013 23:37:31
Quote from: Shadow1000 on Fri 08/02/2013 20:58:01
Wonder what you were drinking when you concocted those puzzles :)

Tea, of course - Earl Grey, hot.

earl grey gives you inspiration for a talking pizza? :)
#1220
Hints & Tips / Re: captain disaster
Fri 08/02/2013 20:58:01
Finished the demo. Thank you for the hints.

Great game in many ways. Wonder what you were drinking when you concocted those puzzles :)

SHADOW
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