Stuck as well.
I have the.
Thanks
SHADOW
I have the
Spoiler
firecracker, matches and string, but can't make a fuse because the string is non flammable.
[close]
Thanks
SHADOW
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Show posts MenuQuote from: sthomannch on Mon 15/04/2013 01:14:11
Shadow
yes, you have to do something with the fog. First you needSpoiler
the flashlight and telescope.[close]Spoiler
Flashlight: solve the karaoke puzzle, try several times if necessary, it becomes obvious at what to point after a while.
Telescope: ask Igon and when you got it use it on the small portrait of the captain that the artist painted.
Combine the telescope and the flashlight.[close]
Quote from: DoorKnobHandle on Tue 09/04/2013 19:31:06
Well, looks like I lost the entire project data. Both the AGS project and the artwork folder. When I cleaned up my FTP space on agser.me I apparently THOUGHT I had already pulled my files down when I transferred back home to my own apartement when I had actually not done that yet.
Sorry, this is a real shame, especially since people were interested in the source code, too. Looks like the recorded videos is all I have. Glad to hear that it is at least worked for you in some fashion, Shadow1000.
Quote from: Peder Johnsen+ on Tue 09/04/2013 19:20:08
I actually had this error myself once DKH, it was when I tried and run the game with any thing less than graphics filter 4x and in full screen.
Try running it in window mode Shadow1000 with whatever graphics filter you have chosen.
Quote"An error has occurred. Please contact the game author for support, as this is likely to be a scripting error and not a bug in AGS. (ACI version 3.21.1115)
in "Globalscript.asc", line 64
Error: GUI.Y: co-ordinates specified are out of range
Quote from: sthomannch on Fri 05/04/2013 23:31:03
ShadowSpoiler
You need another key for the caravan, so do not concentrate yet on the acid or skeleton key. You will later find a container... Examine everything that is aleady accessible.[close]
Quote from: tzachs on Mon 11/03/2013 15:46:15
This is my line of logic that explains briefly what my intention here was.Spoiler
Those extra 13 points are also puzzles in my mind. Maybe they're not puzzles in the traditional sense, and I appreciate people find it frustrating not knowing they missed some points, but this was part of the concept and design of the game in order to enforce the game's main message. Those were not put randomly, they were thought out like the other puzzles with solutions which I found logical (in the context of the game's world).
Basically everything that showed Sarah as willing to explore, investigate, gather more evidence, and cooperate
with the sincere desire of finding out the truth, is what takes her one more step into getting out of her fixed mindset and seeing the world as it really is.
And it was also meant to be hard, to convey how hard it is to get out of a fixed frame of mind.
I was totally expecting people to not get the full ending on their first play, and hoped that they will be
intrigued enough to try again and think logically (this is the tricky part) about their decisions and how they can impact Sarah's mental state toward a better understanding.[close]
Quote from: Ponch on Sat 09/02/2013 01:34:52A decision you will not regret, Dan. (Unless you're Canadian, that is)
Quote from: SarahLiz on Sun 17/02/2013 16:08:37
Whoops! Haha, my mistake...well I never said he ACTED like Santa Claus...
Quote from: SarahLiz
But seriously, enjoyed playing the demo & was disappointed when it ended. I don't usually go for the cartoony-like graphic style but in this game it seems appropriate and it's really done quite beautifully, imho.
Quote from: SarahLiz on Sat 16/02/2013 22:21:28
Just tried the demo and I loved it...great story and I'm anxious to get inside that mansion and explore! Looking forward to playing it! I liked the Santa Clause looking secretary...
Sarah
Quote from: CaptainD on Fri 08/02/2013 23:37:31Quote from: Shadow1000 on Fri 08/02/2013 20:58:01
Wonder what you were drinking when you concocted those puzzles
Tea, of course - Earl Grey, hot.
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