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Messages - Shadow1000

#261
Unbelievable that it was made in 14 days! Great graphics and backgrounds. Really funny. Great music. Best part of all was the puzzles - I really enjoyed solving them.

#262
Quote from: Slasher on Thu 19/11/2020 02:39:05
https://www.adventuregamestudio.co.uk/site/games/game/2489-ice-station-zero/

Ice Station Zero: an outpost at the north pole for US military to escape attack from enemy forces.
For five days the facility has been hit by snow blizzards of minus 60 degrees and gales up to 40 miles an hour.
Things seemed fine until the main generator failed and you are now on aux power, but that won't last long.
The men are desperate. You won't survive for long on aux power and the main generator must be fixed.
What's more, strange things have been happening: equipment is being taken and several of the teams husky's have gone missing!
The last outpost team there vanished without a trace.

The race against the cold snow to repair the main generator begins. You soon learn that the radio aerial has gone down and needs fixing so that Central Control can be informed of your situation.

During the course of the repairs a fellow team member is seen rushing into a snow cave. Something sinister may be happening and you intend to find out what it is!

Game includes a body Warmth meter...

Left Click: Interact 
Right Click: Look
Blue X to disable active inventory

If anyone finds any bugs/issues please let me know and I will fix.. Thank you..

https://www.adventuregamestudio.co.uk/site/games/game/2489-ice-station-zero/


I just finished playing, and it was AMAZING!

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I have to confess to getting stumped in 2 of the challenges near the end but I did solve them with some persistance.
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As I said when I saw the preview, the graphics are a different level than previous game. Really well done, Slasher!
#263
Quote from: Mandle on Tue 17/11/2020 21:23:51
Quote from: Shadow1000 on Tue 17/11/2020 15:47:36
One suggestion: to some players, there are 2 identical figures in the cabin. Maybe use something other than colour to distinguish the player from the enemy? This won't be a problem to many players but it will be for some...it's up to you if you want to alter the game to accommodate the minority.

I will probably be changing the zombie graphic a bit, yes, and also there will be a frame around the player character showing which one is currently being controlled to make it more obvious.

Awesome! There have been some great MAGS entries lately so I'm happy to see you throw your hat in the ring!
#264
Quote from: Mandle on Tue 17/11/2020 08:17:40
Hmmmm, seems I can no longer screen-capture AGS games running in fullscreen. I do the usual Function-PrintScreen keys but it only captures the desktop behind the running game image. Very annoying. Anyone know of a solution?

Meh, I just took a screenshot in windowed mode where we see our main character, the red stick-figure, waking up in their cabin in the woods to find themselves surrounded by an incoming horde of green zombies:

Each level is procedurally-generated and "Cabin In The Woods" is the first. It looks quite different every time.

You start out here, though, and there will be other characters you can meet and recruit along the way, and several character-classes hopefully.

Looks like so many games circa early 80s! One suggestion: to some players, there are 2 identical figures in the cabin. Maybe use something other than colour to distinguish the player from the enemy? This won't be a problem to many players but it will be for some...it's up to you if you want to alter the game to accommodate the minority.

#265
Congrats, PlayPretend! You got more votes than the other entries combined! Way to go!!!
#266
Quote from: Slasher on Tue 10/11/2020 06:41:00
Game Intro in production...

More to come.....

Oh MAN!! Slasher, you've outdone yourself. Awesome theme and story teaser, but the graphics and especially the characters really top what you've done till now. I can't wait to see the release!
#267
Quote from: heltenjon on Tue 10/11/2020 02:31:29
I agree with Shadow1000. Charming, short and funny. I'll admit to laughing out loud when the cat was aggressive.  (laugh)

But what is the voice saying all the time? Something about Shrimp and Bobby? Now off to vote on the games page!

EDIT: The game is marked as a commercial game on the games page, but it's not. (It's a name your own price game.)

Shrimp on the barbie (BBQ) is an Australian meme. You can find it all over the place, including Paul Hogan ads for Australian tourism.
#268
I played this. REALLY funny, short and fun. I hope to see more games like it

Cheers, mate
#269
I played this last night and had a lot of fun! Great puzzles and art! The theme of the game reminds me a lot of Lord of Light (MAGS entry) that was released on the same day....spooky!

Most of the puzzles were fun and a good balance of being difficult enough to pose a fun challenge but not so difficult as to be frustrating. The only one I struggled with was
Spoiler
the owl, because you had to use an inventory item on an area that is not a hotspot.
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One thing you might want to clean up if you want to polish the game is the fact that you can do certain things over and over
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such as get the thistle and rose and grow the mushrooms
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. Also a cool ending would be a nice touch.

Overall, great job :)
#270
Well, I finished last night and here are my comments:

Overall, it's an AMAZING piece of work. What absolutely stands out more than anything else is the story. I realize your goal was to present a graphic and interactive novel rather than an adventure game, but the puzzles actually take the complete experience to another level. As far as the story, you've really generated your own world based on the Western genre, but with races, and in-depth characters and really interesting interactions and personalities.

I realize that the characters, backgrounds and music are taken from different sources, but that makes no difference to me. Everything just worked together beautifully.

As far as the puzzles, while most of them were not too difficult, they are on par with many adventure games. I have to confess to getting stuck once and having to consult the walkthrough. I think that what I liked about the puzzles was actually because instead of being bizarre just for the sake of stumping and challenging the player, they seem to add a dimension of reality to the game. They are of the type that you would actually face in the real world: losing items, not knowing where to acquire things, having to persuade people to gain their trust and so on. I think that it actually brought the game to life in a way.

As I noted, the animation style is interesting in the sense that rather than items moving smoothly, they kind of flashed to different points of the screen. I am not sure if I prefer that style over characters moving, but it did work. The "voice acting" of the characters making noises or saying sound bites rather than reading the script was pretty unusual as well.

There are only two things that I would suggest doing differently:
- Once the save was working for the English edition (thank you for that!), the savegame slots are numbered. Most games either store a picture of where you are at or let you choose a name for the game so you know what is what. I accidentally overwrote my save a number of times (I must have been clicking save instead of load after loading a previous game or something) but this can be improved
Spoiler
There really should be a warning that one scene is not appropriate for minors or players who have a problem with adult scenes. Most players would have no problem but a warning for those who do would be a good idea
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Overall, an excellent immersive and enjoyable experience. Well done, and I look forward to chapter 3!


#271
Quote from: Marion on Thu 05/11/2020 10:15:38
Yes, at this point you were almost at the end. If your savegame doesn't work and you don't want to play it again from the beginning, you can watch the end in the Let's Play video, or perhaps I can send you a savegame at the right point in the story :)

Hey, no worries. It seems that the bug was only triggered if you click to skip, but I played through that section and it was really not that difficult. Kind of fun, too. I'll post comments on the game when I have a chance later.

Cheers
#272
Lots of good entries this month!

Taste the Blood of Darkness by Slasher
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-Lots of monsters!
- Spooky music! I loved the fog effect in the graveyard.
- I am amazed by the number of inventory items, locations, characters and things to do. Very unusual and impressive for a MAGS entry
- I can see how Slasher's puzzles are really progressing in complexity every month.

Good job
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The Last Light Post by JackPutter
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No matter what anyone says about the unique graphics style, I LOVE IT! Makes you feel like you're really there. But the strength of this game is how it checks all the boxes in what makes a game good: puzzles, great backstory, clue-finding, scripting, discovering what happened gives such a feel of unraveling a mystery.
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Lygophilous by VampireWombat
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It started off looking like a promising idea but never really went anywhere.
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Lord of Light by PlayPretend
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This game stands out in it's creativity. I don't think I've EVER enjoyed a pixel-hunt before, but that's really one of the strong points of the game! The story part itself can be presented in about 3 sentences, so the real strength is in the puzzles. I found myself so engrossed in trying to discover more and more, and I enjoyed some good and frequent laughs. The only thing I did not enjoy is the toad sequence. I got the general idea but at one point it got annoying and I thought "ok, just get me back to my game, dammit!"
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Voting was NOT easy!
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I actually spent since Sunday weighing the strengths between The Last Light Post and Lord of Light, vacillating between the 2 and then I decided to go for which one gave me the most overall enjoyment while playing and I went for Lord of Light! Even though the whole game is one room, I found myself saying "Oh YEAH!!" with every item crossed off the checklist until I finished. I still think that Last Light Post hits a wider spectrum of aspects of creating a great game, but I did find myself wandering around a bit too much, reading and rereading, checking the map and so on that I have to give it a very close second place
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Well done!
#273
OK, thanks for the answer! I am pretty far into the game so I think I'll just keep playing and hopefully I won't hit any bugs. I'd rather not have to start from the beginning.
#274
Quote from: heltenjon on Wed 04/11/2020 14:16:29
Quote from: heltenjon on Wed 04/11/2020 11:26:30
Quote from: Shadow1000 on Tue 03/11/2020 21:04:35
Hmm...If I download this updated and corrected version, will my saved games still work?

Probably not. You will have access to them, but they will most likely crash the game. You will have to try to know.

Shadow, perhaps it's obvious, but you can download the corrected version in another folder, then you will have access to the saved games from both versions of the game. You don't have to overwrite your first version of the game. The saved games are not stored in the game folder.

Sorry, I'm not clear on the answer, so I'll reword the question: if I download the revised version, will I have to start from the beginning or can I just pick up from where I left off by restoring?
#275
Hmm...If I download this updated and corrected version, will my saved games still work?
#276
Quote from: JackPutter on Mon 02/11/2020 13:59:19
I made a deliberate effort this time to make a multi-step puzzle that required a bit of exploring and deducing to figure out. I tried to make sure that there was at least one clear clue for every step, but since pretty much everyone who has replied here has gotten stuck at one point or another I guess I just made it too confusing. I'll be sure to refine and clarify things as much as I can before I release the game fully. I'm very happy to hear you say that you enjoyed it, even if you got stumped in the end!

My opinion is that the difficulty level was right on. I did get stuck on something and I explained what I missed. But overall the level was right for me.
#277
Quote from: Cassiebsg on Mon 02/11/2020 16:27:54
Read edit above. Thanks for the help.  :)

I'm glad it worked out! Now you can play some more entries :D
#278
Quote from: Cassiebsg on Mon 02/11/2020 16:21:11
Yes, I get that, and I've tried that as well.  :-X
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I'm likely entering the code wrong... so exactly which buttons do I need to press?

I've tried to press first the 2nd, then the 6th and lastly the 4th, but nothing happened! And the item is on the east slot, as far as I can see.

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You got it right for the entry

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I would get out the map and double check it's in the east side
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#279
Quote from: Cassiebsg on Mon 02/11/2020 06:38:57
Quoteok here's the answer:

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apenas números pares.
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I've tried that already before I posted, with no result.
I'm missing something in the logic you all seem to have found, unless I made a mistake somewhere.
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Do I need to take the sequence, divide it by 2 and only use the even numbers? (I have not tried this yet) or is there something else?
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Complete solution:
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The numbers are 7216354. So just ignore the odds and you get 264.
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Entende?
#280
Quote from: Cassiebsg on Sun 01/11/2020 22:19:10
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I've read all the 3 posts, and I'm still clueless.

Can the game be saved, btw? EDIT: Found it... F5. Wish there was a button for it, instead of just a keyboard key.  (roll)
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ok here's the answer:

Spoiler
apenas números pares.
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