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Messages - Shadow1000

#301
I played the games with the exception of Daggerhell and voted.

My comments:

The Spider's Web by Slasher

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A few quirky solutions to puzzles but otherwise well-paced, a good difficulty level, good story and objective and hits the theme on the bullseye. For a game created in such a short period of time, the length is also really impressive.
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DAGGERHELL by Mandle

I would love to play but I tried downloading 4 times on different days and I tried three different browsers and my laptop, just in case but each time it was killed by my antivirus.

My Father's Secret by JackPutter

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AWESOME, smooth and slick animations! I usually don't like first person views but this one was so immersive! Great background story; falls short when it comes to gameplay. I would recommend fleshing this out to a full game...would be great!
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Max Fury by Olleh19
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Nice graphics. Good adaptation of the theme. I am not really a fan of the interface where you have a menu of verbs on the left side rather than left click - interact; right click - look. Puzzles and gameplay were a bit lacking but if this is your first game, then congrats of getting it out under pressure!
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My vote goes easily to
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The Spider's Web. Complete in every way; immersive and enjoyable. Big congrats, Les!
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#302
Quote from: heltenjon on Thu 08/10/2020 16:36:50
Quote from: Shadow1000 on Thu 08/10/2020 15:39:20
I do have trouble seeing colours so I got past this using trial and error. I am wondering HOW you figured this one out? As I said, it took me about 5 minutes to get to that point and then stuck for an hour. I am trying to understand the thinking process to figure out that
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Yellow means valid halo
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My reasoning was that
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Death said he had never seen a halo glow like THAT. So I thought that I had to change how it looked. In hindsight, yellow or white would be the obvious choice, given how halos are usually depicted, but I tried with other colours first.  :-[
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Thanks for the explanation! It makes sense now. When you can't tell colours you don't relate to colour or knowing that things are a certain colour as being part of a puzzle solution, but I do get it now.

In all the years of playing AGS games, I don't think I've seen a
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puzzle that relates to an animated inventory item, requiring it to be in a certain state to solve the puzzle. This might be something new!
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#303
Quote from: guga2112 on Thu 08/10/2020 16:21:43
Hi, sorry if I never answered!

When I made the puzzle I never thought about color blindness. I'm sorry.
I should have added a description saying which lights were on, I'll add it when the game jam is over and I'll be allowed to update the game.

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The puzzle is made of two parts: finding something that resembles a halo, and making it difficult for Death to see what you're holding. It's easier to solve by trial and error. If you show the lights in the wrong color, Death says that he's never seen a halo glow like that. For other things, he says that it doesn't even look like a halo. So it hints that the lights are halo looking. But halos are yellow :) but also: if Death has a clear view, while he says "that doesn't look like a halo" for other things, he says "I can CLEARLY see it's Christmas lights", again hinting that the object is correct, but you need to do something more to fool him
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I hope this explains it!

I really appreciate that.
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Not being able to tell colours, I actually didn't realize that halos are yellow. At the beginning, a guy with a mustache waltzes through to the afterlife, and I recall he had a halo. Was that yellow? I'm just curious
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So far I LOVE the graphics and the jokes are hilarious. The transparent effect for the ghosts is pretty awesome and I hope my experience with the puzzles improves. Are there other puzzles that require proper colour vision/identification?
#304
Quote from: lorenzo on Thu 08/10/2020 09:08:31
Quote from: Shadow1000 on Thu 08/10/2020 04:23:38
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trying to get a halo. I think the lights are supposed to pass as the halo and it has to do with the button that changes them from seizure to glow to quite sad but none of the 3 positions pass. How did you guys pass this?
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That puzzle is based on colours.
If I remember correctly, the colours cycle and you have to press the button at the correct frame of animation (when the lights are yellow).

Unfortunately, for people who have trouble seeing colours, there's nothing telling you which colour the lights currently are (or at least, I haven't found it). :undecided:
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Thank you for your help!

I do have trouble seeing colours so I got past this using trial and error. I am wondering HOW you figured this one out? As I said, it took me about 5 minutes to get to that point and then stuck for an hour. I am trying to understand the thinking process to figure out that
Spoiler
Yellow means valid halo
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#305
I'm impressed people finished! I just spent over an hour
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trying to get a halo. I think the lights are supposed to pass as the halo and it has to do with the button that changes them from seizure to glow to quite sad but none of the 3 positions pass. How did you guys pass this?
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#306
Completed Game Announcements / Re: FALL
Thu 08/10/2020 01:07:32
Quote from: ukz530 on Thu 08/10/2020 00:33:50
Thank you all for your replies!

Quote from: Shadow1000 on Wed 07/10/2020 04:34:01
Very powerful game! Great horror adaptation. I can see the Lovecraft influence in there. Great graphics and well-designed puzzles.

Many hotspots seemed to not be marked properly and I think the drone animation was supposed to be a drone rather than Jonathan?

To be honest, I have NO idea what happened in the story. Is the player expected to have read some background or something?

Thank you for enjoying the game! it was the first project of Ags, many things were immature. Sorry for the inconvenience.

The part of the story represents a supernatural phenomenon of fear or events that have been hurt by duality. I didn't have enough explanation.

Including these, I will improve the bug or glitch hotspot and improve it well in the next project. Thank you so much for playing!

Really awesome first game! Aside from some polish like having hotspots and responses, it is an outstanding piece of work. I am not sure what you meant by 'hurt by duality' but I didn't get what was happening, shifting back and forth from different worlds or scenes and then the end was just a big "huh?"
#307
Quote from: Postmodern Adventures on Wed 07/10/2020 09:12:35
Can you show me it, please?

Sure

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The drawers in the Voodoo shop were "closed". I didn't know that meant "locked". When the message said they were closed, I though "ok, so open it, dammit!" and moved on. Had it said "locked" it would have been pretty obvious that I need to pick it.

As well, I missed the pillow with the gun. I did try shooting the lock and John suggests waiting for a train. I actually tried waiting for a train but that didn't work. When the partner says that there must be another way, I abandoned trying to shoot the lock and find a way to muffle. I felt that this is a bit misleading
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Other than that, the puzzles are awesome.
#308
Completed Game Announcements / Re: FALL
Wed 07/10/2020 04:34:01
Very powerful game! Great horror adaptation. I can see the Lovecraft influence in there. Great graphics and well-designed puzzles.

Many hotspots seemed to not be marked properly and I think the drone animation was supposed to be a drone rather than Jonathan?

To be honest, I have NO idea what happened in the story. Is the player expected to have read some background or something?
#309
Quote from: morganw on Tue 06/10/2020 13:55:28
Quote from: Shadow1000 on Tue 06/10/2020 01:23:57
My antivirus is killing the download, saying that it's infected. Has anyone experienced this and solved it?
Seems fine to me. Personally I would only use the OS vendor's anti-virus, or one that isn't desperate for your time or money, although running programs from the Internet without knowing what they do will always have an inherent risk.


I use AVG. When I download AGS games, it usually warns me, and then when I try to execute, it scans it for about 5-10 minutes, and then I can play unhindered. I have never had AVG kill an AGS game download as soon as it starts.

I don't actually believe that it contains a virus. But something in the file is triggering the download to be aborted and I'm hoping someone has a workaround.

#310
My antivirus is killing the download, saying that it's infected. Has anyone experienced this and solved it?
#311
In my mind, the one absolutely outstanding thing about this game is the reality in the relationships between the characters. It's harsh, it's unvarnished, it's unpredictable and it's real. I can't offhand think of another game that aces the personalities, characters and relationships so well.

As far as the game itself: the character portrait art is plucked right out of the genre. The pixel art and sounds are executed perfectly for the early 90s. I happen to have been growing up back then and I remember the Rodney King riots in the early 90s and everything was really brought to life that way. The story and plot were engaging and exciting and the pace of the plot and puzzles is perfect. This is possibly the hardest part of developing a game. The longer the game, the more difficult it is to keep it interesting, but this game really has it perfect.

The puzzles were at a good difficulty level. I have to admit that I got stuck a few times for a number of reasons (in one case, I think the translation was misleading) and needed help. Otherwise, they were fun and balanced without being too easy or too difficult.

I can't commend you enough. The best thing you've done is have it translated to open it to the many English speakers who crave this type of adventure.

Congrats



#312
Hints & Tips / Re: Urban Witch Story
Fri 02/10/2020 16:05:00
Quote from: SarahLiz on Fri 02/10/2020 15:20:51
Thanks guys!  That helped me progress a lot further.  Here's where I'm at now:


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  I was able to get the voodoo stuff (I forget the name of it) to put into the cop's coffee at the hospital so I could enter room 402;
I was able to get into the museum (WOW, a ton of neat stories & info) and look around;
At the lot, it looks like I need some kind of shovel to dig for something?
Leroy's house--I spoke to him regarding the gang and the melting green goat tattoo that I need to look for (or get tattooed on myself maybe?  I obviously need to pose as someone else so I can get past the lookout thug)

I have (among the usual stuff):  rope, polaroid camera, museum key, plunger, gun (that combines with the pillow, apparently), and the signal I knocked down from the pole (that combines with the police tape).
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Sorry so long, but any idea where I go from here?  I love this game...I need to find out how it ends!  :)

You're doing really well!

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You're going to use the pillow with the gun to shoot the car at the lot. You need film for the camera. You'll get it at the store next to Eddie's shop. You'll need that to get the tattoo. You need the no parking sign to get rid of the guy in the tattoo store
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I hope that helps. I didn't give full answers; I hope that's what you wanted...
#313
Hints & Tips / Re: Urban Witch Story
Thu 01/10/2020 16:07:11
Quote from: SarahLiz on Thu 01/10/2020 14:54:04
I'm having an issue where I'm just plain ol' stuck no matter what I try to do.

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I just got Mike (the cameraman) out of the bar by paying his tab, and now I'm at a standstill.  None of the news crew is of any help going forward.  I'm pretty sure I need to get the journalist's badge from him (for a fake ID) to show to the store owner, but how?  And maybe a few tips moving forward from that would be great too--I get stuck a lot.  :) 
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What locations do you have on your map? That will help us help you :)

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Did you unplug the video game and talk to Organic D?
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#314
Quote from: SarahLiz on Wed 30/09/2020 21:18:15
Oooo!  How exciting to be able to play it now that there's an English version!  This game looks so great, I can't wait!!

You are right to be excited. I am REALLY enjoying it. I actually look forward to having time to continue when I get out of work this afternoon...

#315
WOW, that sure is close! Congrats, Hobo. We'll see what you come up with for your theme.
#316
Quote from: Slasher on Tue 15/09/2020 05:30:31
Dick the 'tec: The Spider's Web


I played this game on Monday. My impression is that this is probably one of the best releases Slasher has done to date and among the best MAGS entries I've seen. A few quirky solutions to puzzles but otherwise well-paced, a good difficulty level, good story and objective and hits the theme on the bullseye. I might have more to add during the vote but really good work, Slasher.
#317
I am going to reiterate my thoughts/comments on this month's entries:

Stuck on you
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I really enjoyed this game in the sense of the humour and entertainment value. A completely silly (in a good way) and fresh objective that lends itself to a lot of laughs. The theme of the competition is met, but only as a peripheral element rather than being at the core.
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Prelude to an Adventure
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What a sweet game! I love the graphic style, non-verbal communication and music. Well-designed puzzles. I played it both before and after the retrofit to make it meet the competition's requirement. As others have commented, this game really has potential to expand. The theme was clearly an afterthought rather than being central.
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The White Elephant
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I think this game has the elephant being closer to the core of the game than the other two entries. However, it's quite unfinished and the experience of playing was just not engaging and somewhat underwhelming
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My vote went to
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Prelude to an Adventure. I think that the lo-res graphics and animation are so endearing and the gameplay and puzzles just gave me the overall "awww" effect the most.
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#318
Quote from: milkanannan on Tue 01/09/2020 05:56:48


You can use this. I’m sorry for the delay. I’ll have a working download link up in the next few hours.
I'm not sure if it's buggy or if I just haven't figured out the game yet:

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I basically ended up on top of a white elephant and no interactions really do anything, other than looking at myself which takes me back to the same place
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Am I doing something wrong?
#319
Quote from: Hobo on Thu 20/08/2020 16:54:46
I did actually complete a game this month for the Lowrezjam 2020. If I have enough time next week, I might spruce it up a bit and adjust it to fit the MAGS theme.

I mean, I've done two games with pink elephants, a white one sounds very enticing...

What a sweet game! I love the graphic style, non-verbal communication and music. Well-designed puzzles. My only problem playing was that while I realize that being pixelated is part of the art style, it was hard to see some items or identify what they were as a result. Overall a nice experience. I know it's a bit off topic in this thread because it's not an entry in the August MAGS but there's nowhere else to post my comments!
#320
Quote from: Slasher on Tue 18/08/2020 07:58:52

Thanks to all that voted  (nod)

I agree. It would be kind of cool if we had more people voting too..


Congrats, btw
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