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Messages - Shadow1000

#621
My comments:

Last and Furious:
I'll start off by admitting freely that this one got my vote. The title actually describes perfectly how I felt every time I played (laugh).

I have to start by commenting on how polished and complete this game is. Complete with a menu to allow you to change up some of the parameters and stunning graphics pulled right out of those 80s racing games. It took me quite some time to learn how to use the controls to maneuver the car. It seems that you almost have to know the track in advance to properly pull some of those turns. I will admit that I never finished without being in last place but over time I did keep up with the cars progressively farther on the track and overall the game is a LOT Of fun.

Absolutely outstanding for a contest entry.

Stable Pete and the Joust
Was my runner up. Despite still being a demo, the graphics, NPCs, dialogues, mini-games, inventory and so on are a very impressive job. I hope Cassie polishes this game up, gets some testers to play it and releases it. It definitely looks promising.

Trivial Pass You It


Once again, you can count on Mandle to find a way to push what AGS can do and come up with a COMPLETELY different concept and basically build his own game engine all for a contest entry.

The Gourmet
I assume that those familiar with the radio show would get a kick out of this one. More of an interactive story but entertaining nevertheless. Good job!

As far as my vote, my personal preference is adventure-style games over the classic arcade, but Last and Furious got my vote as being the most complete, most polished and overall most fun of the group. Congrats to all entries.






#622
I agree with Mandle for the most part. This is another Slasher classic that I really enjoyed. The puzzles are somewhat linear in the sense that you can't continue until you have completed the given task of the room, which eliminates a lot of the wandering back and forth from previously-visited rooms in case you miss something or in case some new item or character becomes available. This keeps the excitement and timing fresh and I liked it.

Having pointed out that it's linear, I like that there was some decision making in the game. I won't elaborate.

Unlike previous Slasher games, you don't have the over-the-top crazy humour. This is more action/mystery/excitement and it worked well.

One thing missing: I didn't see the credits! Who did the different voice acting roles??

#623
I put it on my desktop and was able to play it. I did the AGS trivia and movie trivia.
#624
AGS Games in Production / Re: The Package
Wed 22/11/2017 23:55:16
I tried it but I have no idea how to move or accelerate. I see that the arrow keys do something and maybe the mouse(?). How about some instructions?

#625
Hints & Tips / Re: Illumination Diminishing
Sun 19/11/2017 02:50:09
Quote from: Creamy on Sat 18/11/2017 19:23:21
Guess what? I need enlightenment *BA DUM TSSSS*
Spoiler
I went out, met a girl, forced a padlock, found 3 bones, read about one of them.
There's a house in the distance. Its door is locked. I can't knock or break through the window. There's a boat moored nearby. Can't seem to use it.
[close]

The premise of a darkened world seems interesting but I really wish there was more feedback.

Did you try using the walkthrough?

https://drive.google.com/file/d/0B5jQVqgDqW1jREtoYWtUTDBobk0/view

#626
Congrats on the well-deserved win! Good job to all entries!

Cheers
#627
Quote from: Creamy on Sun 12/11/2017 23:02:58
I didn't like the game very much. Too bleak and gross for me. Tastes differ.

Same for me. I found it disturbing rather than the experience of a good horror/thriller. It's not for everyone.
#628
Quote from: IHarvestBrains on Mon 06/11/2017 09:39:11
Yeah, next time I'll ask you all to test my games :P
Thanks everyone!

So just my thoughts:

- The environment was really good. The graphics and music really gave a perfect spooky feel to the game
- Decent puzzles. Not too difficult but enough to make it into a game.
- The story was delivered very well. I won't elaborate so as not to ruin it but just the right pace and the right hints in the right places. I'm not sure that I understood the backstory perfectly but I think I pretty much get the idea.

All I can say is that for a first game, EXCELLENT job! Foi otimo!

I hope to see more games from you in the future.
#629
Quote from: IHarvestBrains on Fri 03/11/2017 17:19:53

Ooh Shadow, it's my first AGS game, so yeah, there are bugs :~( but I thank you for playing it, one way or the other. Not only you, but everyone here.


Voce e do Brasil, nao e? Parabens! Gostei muito..

Very good first game. I hope that you continue releasing. However, I need to emphasize the importance of having a few people test it before release. Many people on this forum are happy to test and report bugs.

#630
Quote from: IHarvestBrains on Fri 03/11/2017 16:47:55
Thank you all for the feedback and patience in giving them, I really appreciate :)
I've update the game with some minor modifications:
- the speech can be skipped with "mouse or timer"
- the save system is now using slots
- the bug with the missing cursors or the MC being trapped are gone (I hope)

The new version is on:
http://www.adventuregamestudio.co.uk/site/games/game/2206/


I just want to say that as annoying as it is that I've hit so many bugs and had to start over probably 4-5 times because the save/load didn't work, it really is a well-done game. I haven't finished but the graphics and creepy atmosphere are really amazing and the puzzles so far have really been a lot of fun. If this version irons out the bugs then you have a good game going and I'm willing to have another go at it...

#631
Quote from: Mandle on Fri 03/11/2017 04:36:03
You can actually save on the "game exit" screen without exiting the game. Only one slot but it helps to use it now and then.

I did see the option to save and quit but unfortunately when you start again and click "Continue" from the menu, rather than loading the save game it just says there's an error and you have to start over.

#632
Sigh...

I got stuck at
Spoiler
the keeper in the basement. She says she has to shred him
[close]
and then she can't move. There's no way to get the character out of that spot. I pressed lots of buttons and there's no way to save so it was unfortunately a dead end.

#633
I posted my comments on each game as I played it. My vote went to Just You And Me just because I felt the most overall fun and immersive experience while playing it. And I agree that each game was a strong contender for its own reason.

Mandle pointed out something that occurred to me as I was playing the games: the contest definition was the fear of the author of the game. It seems that some of the entries were more of a spooky experience or fears of the characters in the game. Either way, great entries and lots of fun playing.
#634
Just You and me:

I LOVED this game the minute it turned on. I love the low-res graphics complemented by the character speech-art. The music score is a really good choice. The idea of the game is definitely creative and the puzzles are kind of cool.

I found it to be a bit strange that to get out of the car you had to use the key on the car?

As you said, the game can do with a bit of polish but considering the time constraints, overall very impressive. I don't know if this counts as one room but I'll leave that up to the judge...
#635
My comments on Grizzly Goose:

- First, what a fresh idea to have a family project with hand drawn characters and backgrounds! It's hard not to just enjoy the personal touch of a family project.
- As far as the puzzles, it flowed quite nicely. I did get stuck for a while on what I feel was an action that was really not obvious. There were parts of the game where it was a bit difficult to understand what was needed to be done but that aside, the flow was good overall.
- As others mentioned, I don't know if having one huge scrolling room counts as one room; I'll let the judges decide that.

Overall, a delightful experience. Good job!
#636
Regarding "The frame on the wall."

- Gorgeous graphics, as always by Blondbraid
- This game actually had a creep factor. Really well implemented environment and I will admit to having felt some anxiety while playing.

Well done!

#637
I really enjoyed this game. The graphics were very pleasing. A number of decent puzzles just difficult enough to make them fun without making the game frustrating. I liked the application of the "fear" theme in the sense that instead of trying to creep out the player, it addresses the fears of the characters in the game - protagonist and NPCs alike.

Well done.

#638
Quote from: Slasher on Mon 23/10/2017 09:03:05
I have decided to add my entry...


I played the game and it is a REALLY good piece of work. The environment of comedy/horror is implemented really well. Nice and unique gaming experience, combining some puzzles with a meter, making the timing the most important part of the game.

Even the name is clever.

Considering that your keyboard was messed up a week and a half ago, very impressive entry!

Cheers
#639
Quote from: Crimson Wizard on Fri 20/10/2017 17:57:54


TBH I'd rather suggest making an option to toggle voice off instead of disabling it forcefully (unless there is one already). AGS supports this, script command is called "Speech.VoiceMode".

Sure that would work. I have no problem toggling it off to get a better experience.

#640
I played the game and it was a fun short game. I had a lot of laughs!

I do have a suggestion. The voice acting is a great touch. However, it's very distracting for English players to hear the talking in Spanish while reading the text in English. If it's possible, I recommend that if the game language is selected as English then either get the voice translated to English or just disable the voice altogether.

Otherwise, good game!

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