OK so I'm having an issue that keeps causing problems. Our sound referencing outside of engine gives us nice consistent levels. But after importing into AGS and running, all sound is reduced by a large margin. I've put this in beginners because I have a horrible feeling it's something simple. Surprised to see searching forums doesn't give me anyone else who's experienced this.
Is this something I have done in a setting or something inherent to AGS?
Any help would be appreciated.
Here is a test tone I used. First instance on the wav form is outside of AGS (actually pressing play on the sound file IN engine) and the second one is the tone in game, which is reduced for some reason.

difference in DB
Additionally: Just tested it with a brand new game in tumbleweed template and same 3db default reduction
Thanks for any help
Brownie
Is this something I have done in a setting or something inherent to AGS?
Any help would be appreciated.
Here is a test tone I used. First instance on the wav form is outside of AGS (actually pressing play on the sound file IN engine) and the second one is the tone in game, which is reduced for some reason.

difference in DB
Additionally: Just tested it with a brand new game in tumbleweed template and same 3db default reduction
Thanks for any help
Brownie